Player Matchup

Anubis
Anubis
LrdBisquik
Anubis
Level 122
God Stats
7W - 9L
1,406 SR
Queue Stats
176W - 185L
1,416 Elo+
Party 1
Arachne
Arachne
M00N CR1KK3T
Arachne
Level 53
God Stats
39W - 24L
1,565 SR
Queue Stats
97W - 88L
1,441 Elo+
Party 1
Chang'e
Chang'e
SepticAnt5
Chang'e
Level 104
God Stats
9W - 7L
1,554 SR
Queue Stats
124W - 126L
1,448 Elo+
Party 1
Team Averages
Level 93
1,509 SR
1,435 Elo+

VS

Team Averages
Level 65
1,539 SR
1,448 Elo+
Danzaburou
Danzaburou
CRACKnEGGS
Danzaburou
Level 85
God Stats
3W - 1L
1,648 SR
Queue Stats
130W - 120L
1,441 Elo+
Party 2
King Arthur
King Arthur
CoolRHapysavage
King Arthur
Level 60
God Stats
6W - 15L
1,310 SR
Queue Stats
163W - 143L
1,472 Elo+
Party 2
Anubis
Anubis
Rei_R-i-C-A-r-Do
Anubis
Level 49
God Stats
8W - 8L
1,659 SR
Queue Stats
81W - 87L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LrdBisquik
Anubis
17
6 / 8 / 9
14,649
862
21,481
22,066
10,774
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
M00N CR1KK3T
Arachne
16
10 / 4 / 7
14,596
859
17,789
23,157
9,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
SepticAnt5
Chang'e
18
5 / 4 / 15
15,006
883
19,397
26,123
21,282
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CRACKnEGGS
Danzaburou
15
3 / 10 / 10
12,586
740
16,844
22,890
7,810
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
CoolRHapysavage
King Arthur
16
5 / 6 / 7
13,144
773
18,585
24,653
24,236
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

16
8 / 5 / 6
14,061
827
20,070
16,903
8,310
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
39
21
Kills
16
16
Deaths
21
31
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CRACKnEGGS
Danzaburou
3
10
10
0.8
L
King Arthur
CoolRHapysavage
King Arthur
5
6
7
1.42
W
Anubis
LrdBisquik
Anubis
6
8
9
1.31
W
Arachne
M00N CR1KK3T
Arachne
10
4
7
3.38
L
8
5
6
2.2
W
Chang'e
SepticAnt5
Chang'e
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,667
Damage
55,499
71,346
Taken
64,446
41,900
Mitigated
40,356
33,966
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CRACKnEGGS
Danzaburou
16,844
7,383
292
5,277
22,890
7,810
81
15,286
7,185
0
48,333
L
King Arthur
CoolRHapysavage
King Arthur
18,585
1,677
0
41
24,653
24,236
0
17,522
6,135
0
34,301
W
Anubis
LrdBisquik
Anubis
21,481
802
0
6,192
22,066
10,774
415
4,652
17,414
84,305
0
W
Arachne
M00N CR1KK3T
Arachne
17,789
13,810
0
6,799
23,157
9,844
1,411
10,416
12,741
0
50,731
L
20,070
515
0
3,290
16,903
8,310
0
6,799
9,990
60,202
0
W
Chang'e
SepticAnt5
Chang'e
19,397
2,174
6,767
14,208
26,123
21,282
522
5,361
20,762
55,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,251
Gold Earned
39,791
195
Minions Killed
155
0
Camps Cleared
0
917,898
Distance Traveled
838,737
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,586
740
54
3
0
273,582
4
L
King Arthur
13,144
773
21
1
0
304,286
1
W
Anubis
14,649
862
94
6
0
276,061
0
W
Arachne
14,596
859
47
3
0
334,744
2
L
Anubis
14,061
827
80
5
0
260,869
4
W
Chang'e
15,006
883
54
3
0
307,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role