Player Matchup

King Arthur
King Arthur
Alfr1endo
King Arthur
Level 118
God Stats
5W - 4L
1,511 SR
Queue Stats
131W - 122L
1,411 Elo+
Party 2
Sobek
Sobek
Daddy6100
Sobek
Level 140
God Stats
0W - 1L
1,220 SR
Queue Stats
18W - 18L
1,460 Elo+
Party 2
The Morrigan
The Morrigan
SneyepR
The Morrigan
Level 45
God Stats
4W - 6L
1,336 SR
Queue Stats
102W - 101L
1,518 Elo+
Solo
Lancelot
Lancelot
Spookspec
Lancelot
Level 137
God Stats
27W - 23L
1,559 SR
Queue Stats
131W - 124L
1,419 Elo+
Party 2
Cupid
Cupid
soultakerJJ
Cupid
Level 111
God Stats
7W - 9L
1,504 SR
Queue Stats
427W - 408L
1,496 Elo+
Solo
Team Averages
Level 110
1,426 SR
1,461 Elo+

VS

Team Averages
Level 57
1,472 SR
1,449 Elo+
Maui
Maui
Tarnak_14
Maui
Level 52
God Stats
31W - 28L
1,559 SR
Queue Stats
125W - 116L
1,453 Elo+
Party 1
Ne Zha
Ne Zha
cpwaves
Ne Zha
Level 93
God Stats
9W - 5L
1,707 SR
Queue Stats
294W - 286L
1,561 Elo+
Solo
Anhur
Anhur
jam617_
Anhur
Level 50
God Stats
3W - 6L
1,234 SR
Queue Stats
195W - 174L
1,462 Elo+
Solo
Charybdis
Charybdis
sSZefraxSs
Charybdis
Level 58
God Stats
26W - 20L
1,561 SR
Queue Stats
106W - 98L
1,450 Elo+
Party 1
Jormungandr
Jormungandr
the jackanater
Jormungandr
Level 34
God Stats
2W - 4L
1,297 SR
Queue Stats
22W - 47L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alfr1endo
King Arthur
10
1 / 2 / 3
6,268
627
5,621
7,981
5,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
Daddy6100
Sobek
7
0 / 0 / 1
5,017
502
4,593
8,304
7,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

The Morrigan
SneyepR
The Morrigan
11
1 / 0 / 1
5,903
590
2,977
4,113
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Spookspec
Lancelot
11
4 / 1 / 0
5,903
590
3,289
6,121
2,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 4 / 0
5,168
517
2,875
6,137
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
0 / 2 / 4
5,520
552
2,397
9,264
4,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
cpwaves
Ne Zha
11
1 / 1 / 0
5,987
599
2,186
8,529
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
jam617_
Anhur
9
0 / 2 / 2
5,438
544
2,249
6,837
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
sSZefraxSs
Charybdis
10
4 / 0 / 0
5,937
594
6,845
5,106
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
the jackanater
Jormungandr
10
2 / 3 / 1
6,133
613
4,111
7,061
3,352
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
7
Kills
7
7
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alfr1endo
King Arthur
1
2
3
1.25
L
Sobek
Daddy6100
Sobek
0
0
1
0.5
L
The Morrigan
SneyepR
The Morrigan
1
0
1
1.5
L
Lancelot
Spookspec
Lancelot
4
1
0
4
W
Maui
0
2
4
1
W
Ne Zha
cpwaves
Ne Zha
1
1
0
1
W
Anhur
jam617_
Anhur
0
2
2
0.5
W
Charybdis
sSZefraxSs
Charybdis
4
0
0
4
L
1
4
0
0.25
W
Jormungandr
the jackanater
Jormungandr
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,355
Damage
17,788
32,656
Taken
36,797
18,714
Mitigated
15,563
8,145
Healing
12,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alfr1endo
King Arthur
5,621
945
0
1,460
7,981
5,561
0
3,603
4,378
0
40,121
L
Sobek
Daddy6100
Sobek
4,593
301
0
3,700
8,304
7,096
0
704
7,600
19,703
473
L
The Morrigan
SneyepR
The Morrigan
2,977
503
0
960
4,113
1,304
0
0
4,113
44,688
1,356
L
Lancelot
Spookspec
Lancelot
3,289
569
0
892
6,121
2,535
0
661
5,460
0
37,420
W
Maui
2,397
1,110
1,086
2,447
9,264
4,802
0
2,303
6,961
12,860
0
W
Ne Zha
cpwaves
Ne Zha
2,186
896
0
1,626
8,529
3,262
0
274
8,255
0
47,971
W
Anhur
jam617_
Anhur
2,249
1,206
0
2,508
6,837
2,307
708
1,710
5,127
0
36,110
W
Charybdis
sSZefraxSs
Charybdis
6,845
2,929
0
2,921
5,106
1,840
0
1,590
3,516
0
39,803
L
2,875
1,835
184
949
6,137
2,218
0
1,540
4,597
0
26,484
W
Jormungandr
the jackanater
Jormungandr
4,111
1,394
0
2,320
7,061
3,352
139
0
7,061
39,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,259
Gold Earned
29,015
280
Minions Killed
283
0
Camps Cleared
0
1,016,868
Distance Traveled
990,132
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,268
627
74
7
0
209,514
2
L
Sobek
5,017
502
25
3
0
222,247
0
L
The Morrigan
5,903
590
69
7
0
161,002
0
L
Lancelot
5,903
590
63
6
0
245,084
0
W
Maui
5,520
552
14
1
0
218,124
1
W
Ne Zha
5,987
599
73
7
0
221,371
2
W
Anhur
5,438
544
51
5
0
166,927
2
W
Charybdis
5,937
594
77
8
0
200,013
0
L
Cupid
5,168
517
49
5
0
179,021
3
W
Jormungandr
6,133
613
68
7
0
183,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role