Player Matchup

Maui
Maui
CRACKnEGGS
Maui
Level 85
God Stats
6W - 3L
1,494 SR
Queue Stats
130W - 120L
1,430 Elo+
Party 2
Merlin
Merlin
CoolRHapysavage
Merlin
Level 60
God Stats
3W - 5L
1,469 SR
Queue Stats
163W - 143L
1,463 Elo+
Party 2
Ne Zha
Ne Zha
Sosuke aizen863
Ne Zha
Level 64
God Stats
117W - 116L
1,487 SR
Queue Stats
224W - 236L
1,390 Elo+
Solo
Team Averages
Level 70
1,484 SR
1,428 Elo+

VS

Team Averages
Level 61
1,513 SR
1,414 Elo+
Cthulhu
Cthulhu
Sr_Sucrilho
Cthulhu
Level 67
God Stats
22W - 12L
1,576 SR
Queue Stats
143W - 139L
1,423 Elo+
Solo
Sol
Sol
mommas_bush
Sol
Level 28
God Stats
5W - 6L
1,447 SR
Queue Stats
10W - 13L
1,426 Elo+
Party 1
Bacchus
Bacchus
silvertheamazing
Bacchus
Level 87
God Stats
59W - 49L
1,515 SR
Queue Stats
86W - 83L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
8,606
861
6,139
11,827
9,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 2 / 5
8,260
826
7,480
6,962
2,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 3
7,606
761
4,466
7,946
4,904
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sr_Sucrilho
Cthulhu
7
0 / 0 / 0
6,485
649
2,619
3,975
1,960
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 5 / 2
8,269
827
10,946
11,271
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 4 / 2
7,639
764
5,856
10,643
6,565
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
9
Kills
5
5
Deaths
9
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
3
2
5
2.75
W
1
2
3
1.25
L
Cthulhu
Sr_Sucrilho
Cthulhu
0
0
0
0
L
3
5
2
0.8
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,085
Damage
19,421
26,735
Taken
25,889
17,119
Mitigated
12,659
4,383
Healing
6,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,139
1,308
489
3,375
11,827
9,530
286
9,215
2,612
19,139
149
W
7,480
777
0
0
6,962
2,685
620
5,544
1,418
24,780
0
W
4,466
1,311
0
519
7,946
4,904
555
5,075
2,871
0
25,888
L
Cthulhu
Sr_Sucrilho
Cthulhu
2,619
220
0
621
3,975
1,960
0
2,315
1,660
14,733
0
L
10,946
4,035
169
3,434
11,271
4,134
152
5,946
5,325
38,634
0
L
5,856
171
157
1,965
10,643
6,565
0
5,286
5,357
15,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,472
Gold Earned
22,393
78
Minions Killed
88
0
Camps Cleared
0
511,955
Distance Traveled
447,244
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,606
861
17
2
0
185,099
0
W
Merlin
8,260
826
36
4
0
161,980
0
W
Ne Zha
7,606
761
25
3
0
164,876
0
L
Cthulhu
6,485
649
21
2
0
105,446
0
L
Sol
8,269
827
48
5
0
154,260
2
L
Bacchus
7,639
764
19
2
0
187,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role