Player Matchup

Cthulhu
Cthulhu
Balgaintl
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,508 Elo+
Party 1
Ullr
Ullr
GhostFeet12
Ullr
Level 47
God Stats
1W - 1L
1,266 SR
Queue Stats
3W - 3L
1,516 Elo+
Party 1
He Bo
He Bo
MischievousAIG
He Bo
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,516 Elo+
Party 1
Team Averages
Level 68
1,422 SR
1,513 Elo+

VS

Team Averages
Level 139
1,525 SR
1,478 Elo+
Hercules
Hercules
Awakenangel
Hercules
Level 148
God Stats
5W - 5L
1,390 SR
Queue Stats
184W - 180L
1,480 Elo+
Solo
He Bo
He Bo
Dafuzzybear
He Bo
Level 139
God Stats
3W - 0L
1,688 SR
Queue Stats
51W - 40L
1,552 Elo+
Party 2
Awilix
Awilix
TexMex Joker512
Awilix
Level 131
God Stats
12W - 12L
1,498 SR
Queue Stats
34W - 60L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Balgaintl
Cthulhu
10
0 / 3 / 0
7,192
654
6,030
11,313
9,940
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 1
7,143
649
3,767
11,586
4,649
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 4 / 0
7,356
669
4,985
7,769
2,908
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Awakenangel
Hercules
11
0 / 1 / 11
8,452
768
6,602
10,570
9,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
6 / 0 / 5
9,761
887
13,013
7,019
2,532
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
5 / 0 / 5
9,332
848
7,230
6,530
2,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
11
11
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hercules
Awakenangel
Hercules
0
1
11
5.5
L
Cthulhu
Balgaintl
Cthulhu
0
3
0
0
W
6
0
5
8.5
L
0
4
1
0.13
L
1
4
0
0.25
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,782
Damage
26,845
30,668
Taken
24,119
17,497
Mitigated
14,572
1,441
Healing
11,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Awakenangel
Hercules
6,602
886
0
5,025
10,570
9,476
152
5,228
5,342
0
17,508
L
Cthulhu
Balgaintl
Cthulhu
6,030
540
0
640
11,313
9,940
0
4,465
6,648
16,948
0
W
13,013
744
340
4,975
7,019
2,532
264
3,702
3,317
48,868
0
L
3,767
1,820
0
714
11,586
4,649
0
5,582
5,713
0
21,546
L
4,985
366
0
87
7,769
2,908
0
3,273
4,378
27,984
0
W
7,230
2,119
0
757
6,530
2,564
1,091
2,299
4,231
0
36,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,691
Gold Earned
27,545
93
Minions Killed
132
0
Camps Cleared
0
596,704
Distance Traveled
675,748
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,452
768
21
2
0
221,025
0
L
Cthulhu
7,192
654
15
1
0
209,463
0
W
He Bo
9,761
887
76
7
0
212,169
0
L
Ullr
7,143
649
42
4
0
203,154
0
L
He Bo
7,356
669
36
3
0
184,087
0
W
Awilix
9,332
848
35
3
0
242,554
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role