Player Matchup

Geb
Geb
Chiiinow
Geb
Level 3
God Stats
2W - 1L
1,683 SR
Queue Stats
2W - 2L
1,449 Elo+
Party 1
Danzaburou
Danzaburou
Skoffield_Mntx
Danzaburou
Level 121
God Stats
7W - 8L
1,440 SR
Queue Stats
97W - 95L
1,462 Elo+
Party 1
Anubis
Anubis
Tedy27900
Anubis
Level 93
God Stats
5W - 8L
1,242 SR
Queue Stats
59W - 78L
1,368 Elo+
Party 1
Team Averages
Level 72
1,455 SR
1,426 Elo+

VS

Team Averages
Level 68
1,477 SR
1,459 Elo+
Neith
Neith
DarkRaider333
Neith
Level 85
God Stats
8W - 4L
1,709 SR
Queue Stats
113W - 72L
1,627 Elo+
Solo
Ymir
Ymir
DopeyBiscuit
Ymir
Level 59
God Stats
1W - 3L
1,223 SR
Queue Stats
54W - 58L
1,316 Elo+
Party 2
Sol
Sol
sope80
Sol
Level 60
God Stats
3W - 3L
1,500 SR
Queue Stats
31W - 23L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 5
10,395
650
6,510
16,708
16,726
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Skoffield_Mntx
Danzaburou
15
4 / 3 / 2
12,466
779
19,062
15,109
6,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
Tedy27900
Anubis
13
2 / 8 / 4
11,263
704
11,118
14,215
7,229
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 5
13,293
831
19,320
12,175
6,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
3 / 1 / 9
12,713
795
9,695
19,526
25,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
sope80
Sol
16
6 / 3 / 6
13,426
839
12,962
13,969
5,555
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
6
Kills
14
14
Deaths
6
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
W
5
2
5
3.75
W
3
1
9
7.5
L
Danzaburou
Skoffield_Mntx
Danzaburou
4
3
2
1.67
L
Anubis
Tedy27900
Anubis
2
8
4
0.5
W
Sol
sope80
Sol
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,690
Damage
41,977
46,032
Taken
45,670
30,510
Mitigated
37,327
7,941
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,510
382
0
250
16,708
16,726
0
6,816
9,892
10,984
601
W
19,320
4,274
0
5,136
12,175
6,678
1,336
3,240
8,935
0
87,485
W
9,695
1,466
0
2,406
19,526
25,094
111
7,938
11,588
31,866
0
L
Danzaburou
Skoffield_Mntx
Danzaburou
19,062
11,177
0
5,232
15,109
6,555
0
7,635
7,474
0
71,553
L
Anubis
Tedy27900
Anubis
11,118
329
224
2,235
14,215
7,229
0
8,507
5,708
40,262
0
W
Sol
sope80
Sol
12,962
3,482
0
6,553
13,969
5,555
1,035
6,642
7,327
64,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,124
Gold Earned
39,432
156
Minions Killed
237
0
Camps Cleared
0
757,897
Distance Traveled
884,528
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,395
650
7
0
0
239,340
0
W
Neith
13,293
831
124
8
0
302,086
0
W
Ymir
12,713
795
28
2
0
291,766
0
L
Danzaburou
12,466
779
99
6
0
260,834
1
L
Anubis
11,263
704
50
3
0
257,723
2
W
Sol
13,426
839
85
5
0
290,676
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role