Player Matchup

Horus
Horus
Masters
Ange001
Horus
Masters
Level 155
God Stats
3W - 10L
1,374 SR
Queue Stats
152W - 136L
2,292 MMR
Solo
Kuzenbo
Kuzenbo
Diamond II
MrTousty
Kuzenbo
Diamond II
Level 170
God Stats
4W - 10L
1,616 SR
Queue Stats
219W - 180L
2,412 MMR
Party 2
Poseidon
Poseidon
Diamond II
Möonjuice
Poseidon
Diamond II
Level 102
God Stats
11W - 10L
1,657 SR
Queue Stats
305W - 319L
2,324 MMR
Solo
Anhur
Anhur
Masters
Urke79
Anhur
Masters
Level 163
God Stats
6W - 14L
1,580 SR
Queue Stats
607W - 587L
2,364 MMR
Party 2
Ne Zha
Ne Zha
Diamond II
archiebakerfan
Ne Zha
Diamond II
Level 129
God Stats
5W - 3L
1,749 SR
Queue Stats
109W - 89L
2,308 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,595 SR
2,340 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,596 SR
1,815 MMR
Ullr
Ullr
Diamond III
 
Ullr
Diamond III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond II
 
Nu Wa
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond II
 
Lancelot
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charon
Charon
Diamond IV
Aleskio
Charon
Diamond IV
Level 120
God Stats
1W - 0L
1,818 SR
Queue Stats
46W - 29L
2,236 MMR
Party 1
Artio
Artio
Masters
JDP2004
Artio
Masters
Level 109
God Stats
36W - 23L
1,662 SR
Queue Stats
619W - 585L
2,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ange001
Horus
12
0 / 4 / 1
7,555
504
3,028
11,847
7,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Kuzenbo
MrTousty
Kuzenbo
11
3 / 3 / 3
7,696
513
6,503
17,336
17,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
Möonjuice
Poseidon
12
3 / 8 / 3
7,743
516
7,178
13,625
4,103
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Urke79
Anhur
11
0 / 7 / 3
7,342
489
5,894
12,343
4,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 3
8,168
545
6,024
14,917
5,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Maman BrigitteSusanoThanatosThor

VS

Bans
AphroditeAresThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
8 / 1 / 4
10,116
674
10,821
9,201
3,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
 
Nu Wa
15
9 / 2 / 8
9,787
652
15,073
5,436
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
 
Lancelot
14
4 / 3 / 11
8,566
571
7,855
14,336
6,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
Aleskio
Charon
13
1 / 2 / 12
8,225
548
9,181
10,095
9,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Artio
JDP2004
Artio
16
5 / 0 / 5
9,980
665
10,733
14,555
9,720
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
8
Kills
27
27
Deaths
8
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
8
1
4
10
W
Nu Wa
 
Nu Wa
9
2
8
6.5
W
Lancelot
 
Lancelot
4
3
11
3.17
W
Charon
Aleskio
Charon
1
2
12
3.5
L
Horus
Ange001
Horus
0
4
1
0.13
W
Artio
JDP2004
Artio
5
0
5
7.5
L
Kuzenbo
MrTousty
Kuzenbo
3
3
3
1.5
L
Poseidon
Möonjuice
Poseidon
3
8
3
0.56
L
Anhur
Urke79
Anhur
0
7
3
0.21
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,627
Damage
53,663
70,068
Taken
53,623
39,829
Mitigated
30,733
15,520
Healing
21,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
10,821
4,167
0
3,215
9,201
3,653
0
2,040
7,161
0
96,290
W
Nu Wa
 
Nu Wa
15,073
3,042
0
972
5,436
1,968
360
2,806
2,630
79,115
0
W
Lancelot
 
Lancelot
7,855
991
0
1,930
14,336
6,118
0
4,345
9,950
0
62,865
W
Charon
Aleskio
Charon
9,181
1,687
0
3,761
10,095
9,274
232
3,630
6,465
25,028
0
L
Horus
Ange001
Horus
3,028
1,165
120
3,877
11,847
7,588
0
8,035
3,812
0
48,873
W
Artio
JDP2004
Artio
10,733
562
803
10,983
14,555
9,720
0
1,418
12,541
81,296
0
L
Kuzenbo
MrTousty
Kuzenbo
6,503
2,375
0
5,385
17,336
17,968
21
8,118
9,218
22,679
0
L
Poseidon
Möonjuice
Poseidon
7,178
1,713
0
2,333
13,625
4,103
0
9,171
4,454
60,897
0
L
Anhur
Urke79
Anhur
5,894
3,688
0
2,106
12,343
4,230
0
5,093
7,250
0
50,120
L
6,024
2,001
0
1,699
14,917
5,940
0
4,570
10,347
0
82,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,504
Gold Earned
46,674
446
Minions Killed
524
0
Camps Cleared
0
1,525,294
Distance Traveled
1,597,262
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,116
674
151
10
0
286,471
4
W
Nu Wa
9,787
652
134
9
0
297,744
2
W
Lancelot
8,566
571
96
6
0
360,924
3
W
Charon
8,225
548
19
1
0
306,996
1
L
Horus
7,555
504
92
6
0
327,737
0
W
Artio
9,980
665
124
8
0
345,127
0
L
Kuzenbo
7,696
513
25
2
0
312,911
2
L
Poseidon
7,743
516
99
7
0
288,429
0
L
Anhur
7,342
489
106
7
0
269,560
3
L
Ne Zha
8,168
545
124
8
0
326,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role