Player Matchup

Medusa
Medusa
Azumÿ
Medusa
Level 82
God Stats
5W - 4L
1,608 SR
Queue Stats
53W - 59L
1,402 Elo+
Party 2
Ra
Ra
C0RE Soldier
Ra
Level 87
God Stats
2W - 2L
1,456 SR
Queue Stats
19W - 18L
1,456 Elo+
Solo
Cthulhu
Cthulhu
Thianatos
Cthulhu
Level 29
God Stats
0W - 4L
1,092 SR
Queue Stats
55W - 64L
1,402 Elo+
Party 2
Team Averages
Level 66
1,385 SR
1,420 Elo+

VS

Team Averages
Level 88
1,568 SR
1,436 Elo+
Sylvanus
Sylvanus
Deluxeex95
Sylvanus
Level 75
God Stats
3W - 1L
1,600 SR
Queue Stats
123W - 107L
1,441 Elo+
Solo
Ne Zha
Ne Zha
manorik
Ne Zha
Level 100
God Stats
21W - 15L
1,574 SR
Queue Stats
88W - 93L
1,424 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xlopec
Morgan Le Fay
Level 88
God Stats
3W - 2L
1,530 SR
Queue Stats
10W - 15L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Azumÿ
Medusa
11
2 / 3 / 1
8,861
682
5,679
11,218
3,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 3
8,805
677
5,365
8,979
2,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Thianatos
Cthulhu
11
1 / 2 / 3
8,745
673
7,474
11,899
6,344
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Deluxeex95
Sylvanus
11
0 / 3 / 6
8,487
653
4,238
9,956
7,190
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
manorik
Ne Zha
13
4 / 1 / 4
9,779
752
13,015
8,594
3,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Morgan Le Fay
xlopec
Morgan Le Fay
13
4 / 0 / 3
10,012
770
11,789
7,842
3,740
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
4
Kills
8
8
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
Azumÿ
Medusa
2
3
1
0.83
L
1
3
3
0.83
W
Sylvanus
Deluxeex95
Sylvanus
0
3
6
1
L
Cthulhu
Thianatos
Cthulhu
1
2
3
1.25
W
Ne Zha
manorik
Ne Zha
4
1
4
6
W
Morgan Le Fay
xlopec
Morgan Le Fay
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,518
Damage
29,042
32,096
Taken
26,392
12,573
Mitigated
14,885
8,935
Healing
10,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Azumÿ
Medusa
5,679
1,798
0
2,949
11,218
3,371
0
4,640
6,578
0
30,381
L
5,365
75
1,620
2,768
8,979
2,858
0
4,168
4,811
40,503
0
W
Sylvanus
Deluxeex95
Sylvanus
4,238
814
1,740
2,349
9,956
7,190
77
6,534
3,358
15,167
0
L
Cthulhu
Thianatos
Cthulhu
7,474
331
0
1,598
11,899
6,344
0
7,440
4,362
18,839
0
W
Ne Zha
manorik
Ne Zha
13,015
734
0
1,301
8,594
3,955
0
2,920
5,674
98
40,370
W
Morgan Le Fay
xlopec
Morgan Le Fay
11,789
1,089
129
4,891
7,842
3,740
0
3,496
4,267
50,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,411
Gold Earned
28,278
147
Minions Killed
122
0
Camps Cleared
0
699,575
Distance Traveled
717,718
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,861
682
50
4
0
232,224
4
L
Ra
8,805
677
69
5
0
226,319
3
W
Sylvanus
8,487
653
15
1
0
206,128
1
L
Cthulhu
8,745
673
28
2
0
241,032
7
W
Ne Zha
9,779
752
44
3
0
270,069
3
W
Morgan Le Fay
10,012
770
63
5
0
241,521
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role