Player Matchup

Bacchus
Bacchus
Hexiczech
Bacchus
Level 17
God Stats
4W - 7L
1,731 SR
Queue Stats
5W - 16L
1,219 Elo+
Party 2
Aphrodite
Aphrodite
L3mbas
Aphrodite
Level 67
God Stats
5W - 4L
1,516 SR
Queue Stats
21W - 29L
1,378 Elo+
Party 2
Gilgamesh
Gilgamesh
OPGeez
Gilgamesh
Level 159
God Stats
3W - 3L
1,602 SR
Queue Stats
126W - 141L
1,502 Elo+
Solo
Sol
Sol
Unknownerror360
Sol
Level 108
God Stats
5W - 3L
1,636 SR
Queue Stats
21W - 15L
1,584 Elo+
Solo
Izanami
Izanami
supongebobu
Izanami
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,262 Elo+
Solo
Team Averages
Level 97
1,597 SR
1,389 Elo+

VS

Team Averages
Level 116
1,489 SR
1,519 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BeardedBeaniie
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 49L
1,518 Elo+
Party 3
Cupid
Cupid
FailedTango
Cupid
Level 126
God Stats
0W - 3L
1,307 SR
Queue Stats
58W - 50L
1,525 Elo+
Party 3
Neith
Neith
lo_Chelly_ol
Neith
Level 156
God Stats
5W - 4L
1,615 SR
Queue Stats
336W - 343L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
xxharurinxx
Cthulhu
Level 145
God Stats
72W - 75L
1,524 SR
Queue Stats
326W - 340L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hexiczech
Bacchus
10
1 / 0 / 1
6,280
1,256
2,545
4,707
5,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Aphrodite
L3mbas
Aphrodite
11
1 / 0 / 1
6,100
1,220
1,914
3,847
2,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Gilgamesh
OPGeez
Gilgamesh
10
0 / 0 / 2
5,771
1,154
5,001
6,361
5,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 0 / 3
5,976
1,195
4,625
2,894
1,172
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
supongebobu
Izanami
11
1 / 0 / 2
6,441
1,288
3,861
4,075
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

395

VS

Team 2 Tickets

368

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 1 / 0
5,746
1,149
6,310
3,280
1,288
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
6,122
1,224
1,700
6,356
4,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

4
0 / 0 / 0
5,209
1,042
38
316
95
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
0 / 0 / 0
5,896
1,179
4,904
4,606
1,810
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
xxharurinxx
Cthulhu
11
0 / 1 / 0
5,968
1,194
6,586
6,529
5,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
3
Kills
0
0
Deaths
3
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
1
0
0
L
0
1
0
0
L
0
0
0
0
W
Bacchus
Hexiczech
Bacchus
1
0
1
1.5
W
Aphrodite
L3mbas
Aphrodite
1
0
1
1.5
W
Gilgamesh
OPGeez
Gilgamesh
0
0
2
1
W
0
0
3
1.5
L
0
0
0
0
W
Izanami
supongebobu
Izanami
1
0
2
2
L
Cthulhu
xxharurinxx
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,946
Damage
19,538
21,884
Taken
21,087
16,025
Mitigated
13,173
8,056
Healing
2,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,310
787
0
0
3,280
1,288
0
1,119
2,161
18,866
0
L
1,700
487
610
713
6,356
4,506
0
3,294
2,909
5,481
0
L
38
38
0
1
316
95
0
0
316
0
155
W
Bacchus
Hexiczech
Bacchus
2,545
526
0
2,036
4,707
5,742
0
3,287
1,255
5,469
0
W
Aphrodite
L3mbas
Aphrodite
1,914
167
2,214
2,015
3,847
2,211
0
2,600
1,110
14,443
0
W
Gilgamesh
OPGeez
Gilgamesh
5,001
1,225
0
554
6,361
5,342
0
3,670
2,375
0
12,136
W
4,625
1,655
0
323
2,894
1,172
0
1,747
1,147
16,834
0
L
4,904
1,054
0
575
4,606
1,810
0
1,172
3,224
0
17,721
W
Izanami
supongebobu
Izanami
3,861
2,699
0
914
4,075
1,558
0
2,502
1,401
0
14,177
L
Cthulhu
xxharurinxx
Cthulhu
6,586
27
91
681
6,529
5,474
0
3,499
2,870
17,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,568
Gold Earned
28,941
111
Minions Killed
97
7
Camps Cleared
5
550,661
Distance Traveled
429,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,746
1,149
41
8
3
111,573
0
L
Yemoja
6,122
1,224
11
2
0
90,651
0
L
Cupid
5,209
1,042
0
0
0
12,286
0
W
Bacchus
6,280
1,256
3
1
0
113,881
0
W
Aphrodite
6,100
1,220
28
6
1
112,859
0
W
Gilgamesh
5,771
1,154
23
5
1
110,997
0
W
Sol
5,976
1,195
31
6
1
103,986
0
L
Neith
5,896
1,179
27
5
2
103,459
0
W
Izanami
6,441
1,288
26
5
4
108,938
0
L
Cthulhu
5,968
1,194
18
4
0
111,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role