Player Matchup

Cthulhu
Cthulhu
FetkoCikulin
Cthulhu
Level 157
God Stats
26W - 4L
1,842 SR
Queue Stats
291W - 34L
1,916 Elo+
Party 1
Raijin
Raijin
Sivenka
Raijin
Level 98
God Stats
9W - 0L
1,828 SR
Queue Stats
325W - 60L
1,828 Elo+
Party 1
Fenrir
Fenrir
Verdenio
Fenrir
Level 129
God Stats
31W - 50L
1,340 SR
Queue Stats
808W - 858L
1,491 Elo+
Solo
Mercury
Mercury
boardingpas
Mercury
Level 108
God Stats
3W - 2L
1,444 SR
Queue Stats
131W - 125L
1,455 Elo+
Solo
Cernunnos
Cernunnos
diegobrandosaur
Cernunnos
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,444 Elo+
Solo
Team Averages
Level 110
1,591 SR
1,627 Elo+

VS

Team Averages
Level 90
1,497 SR
1,448 Elo+
Yemoja
Yemoja
BitterDarkness
Yemoja
Level 120
God Stats
7W - 8L
1,563 SR
Queue Stats
291W - 306L
1,555 Elo+
Solo
Martichoras
Martichoras
KociSK
Martichoras
Level 92
God Stats
3W - 5L
1,368 SR
Queue Stats
58W - 69L
1,388 Elo+
Solo
Thanatos
Thanatos
LittleLolla
Thanatos
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,364 Elo+
Solo
Ah Puch
Ah Puch
OTOLOZ
Ah Puch
Level 143
God Stats
179W - 190L
1,510 SR
Queue Stats
2,396W - 2,586L
1,445 Elo+
Solo
Hera
Hera
RachelZarch
Hera
Level 52
God Stats
8W - 11L
1,546 SR
Queue Stats
130W - 120L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FetkoCikulin
Cthulhu
17
0 / 1 / 13
10,638
1,064
16,805
12,128
14,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Sivenka
Raijin
17
9 / 0 / 3
12,174
1,217
27,264
8,736
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Verdenio
Fenrir
16
2 / 0 / 3
9,980
998
2,543
6,423
2,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
boardingpas
Mercury
16
0 / 1 / 5
9,645
965
2,191
3,751
1,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
diegobrandosaur
Cernunnos
16
3 / 1 / 4
11,356
1,136
11,076
8,274
3,868
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

300

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 2
10,998
1,100
6,498
12,982
12,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Martichoras
KociSK
Martichoras
16
0 / 4 / 3
10,151
1,015
15,575
21,023
9,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
LittleLolla
Thanatos
15
0 / 3 / 2
9,494
949
7,014
15,548
6,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
OTOLOZ
Ah Puch
14
0 / 1 / 0
8,776
878
2,675
1,785
657
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 6 / 0
10,053
1,005
3,472
12,413
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
14
Kills
3
3
Deaths
14
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
Cthulhu
FetkoCikulin
Cthulhu
0
1
13
6.5
L
Martichoras
KociSK
Martichoras
0
4
3
0.38
L
Thanatos
LittleLolla
Thanatos
0
3
2
0.33
L
Ah Puch
OTOLOZ
Ah Puch
0
1
0
0
L
2
6
0
0.33
W
Raijin
Sivenka
Raijin
9
0
3
10.5
W
Fenrir
Verdenio
Fenrir
2
0
3
3.5
W
Mercury
boardingpas
Mercury
0
1
5
2.5
W
Cernunnos
diegobrandosaur
Cernunnos
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,879
Damage
35,234
39,312
Taken
63,751
26,345
Mitigated
33,457
5,985
Healing
8,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,498
961
2,131
1,273
12,982
12,842
0
7,489
5,082
16,614
0
W
Cthulhu
FetkoCikulin
Cthulhu
16,805
779
355
1,762
12,128
14,119
0
4,284
7,844
19,307
527
L
Martichoras
KociSK
Martichoras
15,575
5,731
0
795
21,023
9,231
0
14,015
6,522
0
53,129
L
Thanatos
LittleLolla
Thanatos
7,014
1,244
0
3,780
15,548
6,266
0
10,055
5,356
0
18,230
L
Ah Puch
OTOLOZ
Ah Puch
2,675
253
0
250
1,785
657
0
1,501
242
5,411
0
L
3,472
1,173
0
0
12,413
4,461
0
9,000
3,007
18,417
0
W
Raijin
Sivenka
Raijin
27,264
1,297
0
840
8,736
3,886
0
2,349
6,387
48,697
0
W
Fenrir
Verdenio
Fenrir
2,543
0
0
1,566
6,423
2,878
0
1,902
4,521
0
9,666
W
Mercury
boardingpas
Mercury
2,191
363
0
269
3,751
1,594
0
1,386
2,365
0
12,546
W
Cernunnos
diegobrandosaur
Cernunnos
11,076
5,381
0
1,193
8,274
3,868
0
2,724
5,550
0
52,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,793
Gold Earned
49,472
207
Minions Killed
173
11
Camps Cleared
6
1,093,638
Distance Traveled
821,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,998
1,100
29
3
0
204,692
0
W
Cthulhu
10,638
1,064
5
1
0
217,903
0
L
Martichoras
10,151
1,015
85
9
0
183,014
0
L
Thanatos
9,494
949
24
2
3
200,739
0
L
Ah Puch
8,776
878
1
0
0
62,241
0
L
Hera
10,053
1,005
34
3
3
171,028
0
W
Raijin
12,174
1,217
65
7
3
222,969
0
W
Fenrir
9,980
998
21
2
0
236,339
0
W
Mercury
9,645
965
18
2
3
239,933
0
W
Cernunnos
11,356
1,136
98
10
5
176,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role