Player Matchup

Thor
Thor
 
Thor
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ArtKon
Sylvanus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 126L
1,493 Elo+
Solo
Ra
Ra
OlsonTheBolson
Ra
Level 108
God Stats
6W - 3L
1,313 SR
Queue Stats
34W - 36L
1,486 Elo+
Solo
Chiron
Chiron
elfiiii
Chiron
Level 222
God Stats
12W - 10L
1,547 SR
Queue Stats
450W - 459L
1,508 Elo+
Party 1
Mulan
Mulan
malis95220
Mulan
Level 159
God Stats
35W - 27L
1,614 SR
Queue Stats
245W - 243L
1,550 Elo+
Party 1
Team Averages
Level 124
1,495 SR
1,507 Elo+

VS

Team Averages
Level 85
1,451 SR
1,486 Elo+
Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
DOOOOOOOOOOONSAH
Poseidon
Level 88
God Stats
5W - 8L
1,380 SR
Queue Stats
398W - 387L
1,498 Elo+
Party 2
Anhur
Anhur
Goiks
Anhur
Level 101
God Stats
2W - 1L
1,551 SR
Queue Stats
323W - 301L
1,501 Elo+
Party 2
Sobek
Sobek
Niels975
Sobek
Level 66
God Stats
1W - 2L
1,324 SR
Queue Stats
282W - 268L
1,532 Elo+
Party 2
Hades
Hades
RedTiger342
Hades
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
3 / 3 / 2
7,347
565
4,671
11,152
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
ArtKon
Sylvanus
10
0 / 2 / 2
6,253
481
3,950
10,489
7,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 4
7,091
545
5,222
8,972
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chiron
elfiiii
Chiron
13
1 / 2 / 2
6,710
516
5,650
8,841
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
16
10 / 0 / 0
10,122
779
10,968
9,481
8,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 2 / 2
7,831
602
5,824
7,207
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
3 / 4 / 2
7,448
573
6,234
9,819
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Goiks
Anhur
13
3 / 1 / 4
8,003
616
9,338
7,141
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Niels975
Sobek
11
1 / 3 / 4
6,614
509
4,612
15,829
14,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 5 / 0
6,439
495
1,957
9,661
5,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
15
Kills
10
10
Deaths
15
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
3
2
1.33
L
Neith
 
Neith
3
2
2
2
W
Sylvanus
ArtKon
Sylvanus
0
2
2
0.5
L
3
4
2
1
L
Anhur
Goiks
Anhur
3
1
4
5
L
Sobek
Niels975
Sobek
1
3
4
1
W
1
3
4
1
L
0
5
0
0
W
Chiron
elfiiii
Chiron
1
2
2
1
W
Mulan
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,461
Damage
27,965
48,935
Taken
49,657
26,324
Mitigated
29,036
24,409
Healing
15,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,671
842
0
4,386
11,152
3,883
0
1,236
9,916
0
46,959
L
Neith
 
Neith
5,824
1,663
0
2,445
7,207
3,457
295
1,389
5,767
0
63,186
W
Sylvanus
ArtKon
Sylvanus
3,950
1,613
1,584
5,153
10,489
7,992
54
3,464
7,025
18,368
0
L
6,234
1,019
0
852
9,819
3,285
0
748
8,926
68,333
0
L
Anhur
Goiks
Anhur
9,338
6,450
0
3,045
7,141
2,831
790
1,634
5,456
0
71,950
L
Sobek
Niels975
Sobek
4,612
771
0
6,219
15,829
14,104
0
5,401
10,374
16,901
0
W
5,222
401
817
3,445
8,972
3,545
291
2,351
6,621
55,661
0
L
1,957
400
35
2,647
9,661
5,359
154
0
9,188
31,831
0
W
Chiron
elfiiii
Chiron
5,650
1,830
418
2,218
8,841
2,755
0
1,843
6,998
0
55,180
W
Mulan
10,968
1,467
0
6,388
9,481
8,149
498
3,909
5,572
0
67,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,523
Gold Earned
36,335
374
Minions Killed
414
0
Camps Cleared
0
1,324,287
Distance Traveled
1,256,113
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,347
565
66
5
0
294,638
4
L
Neith
7,831
602
121
9
0
228,393
6
W
Sylvanus
6,253
481
24
2
0
246,473
1
L
Poseidon
7,448
573
92
7
0
285,525
0
L
Anhur
8,003
616
123
9
0
255,241
1
L
Sobek
6,614
509
24
2
0
273,810
1
W
Ra
7,091
545
92
7
0
268,969
2
L
Hades
6,439
495
54
4
0
213,144
6
W
Chiron
6,710
516
77
6
0
257,254
2
W
Mulan
10,122
779
115
9
0
256,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role