Player Matchup

Ra
Ra
Hiiipowerjb91
Ra
Level 67
God Stats
211W - 246L
1,405 SR
Queue Stats
214W - 251L
1,323 Elo+
Party 1
Ix Chel
Ix Chel
Mrs_hiiipower420
Ix Chel
Level 8
God Stats
3W - 9L
1,329 SR
Queue Stats
10W - 26L
1,270 Elo+
Party 1
Agni
Agni
N0GGTthe0GG0T
Agni
Level 138
God Stats
95W - 69L
1,615 SR
Queue Stats
262W - 274L
1,515 Elo+
Solo
Team Averages
Level 71
1,450 SR
1,369 Elo+

VS

Team Averages
Level 82
1,494 SR
1,342 Elo+
Arachne
Arachne
Menace-II-Matrix
Arachne
Level 71
God Stats
2W - 4L
1,547 SR
Queue Stats
27W - 25L
1,405 Elo+
Solo
Chaac
Chaac
Moody Mango4961
Chaac
Level 89
God Stats
15W - 9L
1,622 SR
Queue Stats
33W - 46L
1,346 Elo+
Solo
Ra
Ra
OGNinjaBean
Ra
Level 87
God Stats
1W - 0L
1,313 SR
Queue Stats
17W - 28L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
10,179
783
5,611
9,505
4,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 5 / 1
8,687
668
4,207
7,511
2,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 0
9,598
738
7,072
7,265
2,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 3
9,836
757
8,897
13,322
7,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
4 / 1 / 7
10,180
783
9,524
12,075
13,035
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 4
8,613
663
1,290
3,122
1,178
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
11
11
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
7
2
3
4.25
W
4
1
7
7.5
L
1
5
1
0.3
L
2
2
0
1
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,890
Damage
19,711
24,281
Taken
28,519
9,406
Mitigated
21,379
5,171
Healing
8,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,611
210
459
3,481
9,505
4,099
1,031
595
8,910
48,855
0
W
8,897
6,547
0
3,227
13,322
7,166
854
7,000
6,271
0
20,249
W
9,524
994
0
4,573
12,075
13,035
337
7,518
4,504
0
32,978
L
4,207
1,021
93
222
7,511
2,636
0
45
7,466
12,395
0
L
7,072
180
0
916
7,265
2,671
43
1,060
6,205
42,175
0
W
1,290
0
84
219
3,122
1,178
456
2,519
603
20,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,464
Gold Earned
28,629
176
Minions Killed
80
0
Camps Cleared
0
614,256
Distance Traveled
511,070
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,179
783
72
6
0
217,970
0
W
Arachne
9,836
757
22
2
0
227,388
0
W
Chaac
10,180
783
23
2
0
201,671
3
L
Ix Chel
8,687
668
33
3
0
169,337
0
L
Agni
9,598
738
71
5
0
226,949
0
W
Ra
8,613
663
35
3
0
82,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role