Player Matchup

Ishtar
Ishtar
Acookie047
Ishtar
Level 67
God Stats
9W - 7L
1,482 SR
Queue Stats
221W - 218L
1,451 Elo+
Party 2
Artemis
Artemis
Louminator840
Artemis
Level 76
God Stats
2W - 4L
1,500 SR
Queue Stats
378W - 392L
1,455 Elo+
Party 1
Achilles
Achilles
Th3 TroubleMan
Achilles
Level 68
God Stats
57W - 49L
1,507 SR
Queue Stats
400W - 419L
1,467 Elo+
Solo
Ymir
Ymir
goldensev
Ymir
Level 15
God Stats
20W - 8L
1,568 SR
Queue Stats
28W - 25L
1,468 Elo+
Party 2
Ah Puch
Ah Puch
unwanted_blister
Ah Puch
Level 65
God Stats
4W - 7L
1,419 SR
Queue Stats
139W - 143L
1,445 Elo+
Party 1
Team Averages
Level 58
1,495 SR
1,457 Elo+

VS

Team Averages
Level 95
1,571 SR
1,476 Elo+
King Arthur
King Arthur
Active-ForSure26
King Arthur
Level 155
God Stats
1W - 3L
1,540 SR
Queue Stats
216W - 179L
1,587 Elo+
Solo
Atlas
Atlas
De_Scott29
Atlas
Level 143
God Stats
9W - 19L
1,366 SR
Queue Stats
1,130W - 1,191L
1,374 Elo+
Solo
Izanami
Izanami
Leosmack
Izanami
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 67L
1,472 Elo+
Solo
Thanatos
Thanatos
LoonieToonie152
Thanatos
Level 40
God Stats
2W - 1L
1,734 SR
Queue Stats
59W - 77L
1,391 Elo+
Solo
Ah Puch
Ah Puch
Str8Guestin
Ah Puch
Level 85
God Stats
14W - 9L
1,716 SR
Queue Stats
114W - 107L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Acookie047
Ishtar
16
3 / 1 / 9
10,595
1,060
9,797
7,862
4,098
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
16
1 / 0 / 12
10,490
1,049
15,944
7,310
3,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
16
3 / 1 / 9
10,384
1,038
10,862
15,131
18,372
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
16
3 / 0 / 8
11,510
1,151
10,066
18,830
27,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 0 / 9
10,892
1,089
11,760
7,741
4,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

265

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Active-ForSure26
King Arthur
15
0 / 7 / 1
9,652
965
9,371
26,786
36,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Atlas
15
0 / 1 / 1
9,652
965
11,935
14,132
12,225
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Leosmack
Izanami
15
0 / 3 / 1
9,821
982
10,539
13,635
6,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
15
2 / 2 / 0
9,913
991
6,823
6,576
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Str8Guestin
Ah Puch
16
0 / 0 / 1
10,166
1,017
14,847
2,983
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
6
13
Kills
2
2
Deaths
13
47
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Acookie047
Ishtar
3
1
9
7.5
L
King Arthur
Active-ForSure26
King Arthur
0
7
1
0.07
L
Atlas
0
1
1
0.5
L
Izanami
Leosmack
Izanami
0
3
1
0.17
L
Thanatos
2
2
0
1
W
Artemis
1
0
12
7
L
Ah Puch
Str8Guestin
Ah Puch
0
0
1
0.5
W
Achilles
3
1
9
7.5
W
Ymir
3
0
8
7
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,429
Damage
53,515
56,874
Taken
64,112
57,339
Mitigated
60,318
5,857
Healing
6,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Acookie047
Ishtar
9,797
7,604
0
626
7,862
4,098
0
3,149
4,713
0
24,251
L
King Arthur
Active-ForSure26
King Arthur
9,371
1,711
0
0
26,786
36,558
0
8,745
18,041
0
17,287
L
Atlas
11,935
3,378
255
1,212
14,132
12,225
0
5,556
8,576
33,059
0
L
Izanami
Leosmack
Izanami
10,539
7,574
0
2,412
13,635
6,650
0
4,420
9,215
0
37,289
L
Thanatos
6,823
296
0
2,926
6,576
3,480
0
2,226
4,350
0
12,641
W
Artemis
15,944
8,060
0
0
7,310
3,788
0
4,170
3,140
0
37,852
L
Ah Puch
Str8Guestin
Ah Puch
14,847
0
0
190
2,983
1,405
0
879
2,104
45,582
0
W
Achilles
10,862
3,090
184
934
15,131
18,372
0
6,294
8,837
0
14,738
W
Ymir
10,066
2,246
0
910
18,830
27,052
0
8,811
10,019
25,942
0
W
11,760
2,305
0
3,203
7,741
4,029
0
4,358
3,383
38,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,871
Gold Earned
49,204
228
Minions Killed
262
5
Camps Cleared
9
1,033,784
Distance Traveled
921,296
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,595
1,060
37
4
2
212,205
0
L
King Arthur
9,652
965
31
3
0
185,678
0
L
Atlas
9,652
965
34
3
0
202,696
0
L
Izanami
9,821
982
94
9
4
174,411
0
L
Thanatos
9,913
991
20
2
2
156,762
0
W
Artemis
10,490
1,049
60
6
1
206,160
0
L
Ah Puch
10,166
1,017
83
8
3
201,749
0
W
Achilles
10,384
1,038
10
1
0
224,065
0
W
Ymir
11,510
1,151
58
6
2
202,305
0
W
Ah Puch
10,892
1,089
63
6
0
189,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role