Player Matchup

Hun Batz
Hun Batz
Diamond I
Bereö
Hun Batz
Diamond I
Level 181
God Stats
8W - 0L
1,801 SR
Queue Stats
69W - 9L
2,305 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 181
1,801 SR
2,305 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 65
1,486 SR
1,188 MMR
Ah Puch
Ah Puch
Bronze IV
metal_gamer503
Ah Puch
Bronze IV
Level 65
God Stats
0W - 1L
1,486 SR
Queue Stats
1W - 13L
1,188 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bereö
Hun Batz
18
7 / 0 / 0
12,457
1,132
10,977
9,356
3,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
SkadiHachimanUllrAnubisBakasura

VS

Bans
SurtrKaliScyllaHou YiHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
8,135
740
3,338
12,006
3,518
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bereö
Hun Batz
7
0
0
7
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,977
Damage
3,338
9,356
Taken
12,006
3,718
Mitigated
3,518
3,600
Healing
930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bereö
Hun Batz
10,977
4,154
0
3,600
9,356
3,718
1,980
4,051
5,305
0
77,441
L
3,338
84
0
930
12,006
3,518
0
73
11,933
33,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,457
Gold Earned
8,135
150
Minions Killed
59
10
Camps Cleared
1
217,943
Distance Traveled
160,436
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,457
1,132
150
14
10
217,943
0
L
Ah Puch
8,135
740
59
5
1
160,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role