Player Matchup

Chaac
Chaac
TheAp3xPredat0r
Chaac
Level 158
God Stats
1W - 1L
1,661 SR
Queue Stats
127W - 144L
1,417 Elo+
Solo
Cerberus
Cerberus
Whitewolf2216
Cerberus
Level 78
God Stats
1W - 1L
1,615 SR
Queue Stats
36W - 29L
1,531 Elo+
Solo
Ishtar
Ishtar
antpowell
Ishtar
Level 120
God Stats
17W - 14L
1,556 SR
Queue Stats
431W - 479L
1,505 Elo+
Party 2
Fenrir
Fenrir
mf100
Fenrir
Level 126
God Stats
13W - 19L
1,483 SR
Queue Stats
432W - 489L
1,513 Elo+
Party 2
Discordia
Discordia
youngsta4500
Discordia
Level 119
God Stats
15W - 19L
1,479 SR
Queue Stats
275W - 320L
1,534 Elo+
Party 2
Team Averages
Level 120
1,559 SR
1,500 Elo+

VS

Team Averages
Level 73
1,512 SR
1,459 Elo+
Chronos
Chronos
YesStepBr0
Chronos
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
aBOTible89
Kuzenbo
Level 122
God Stats
2W - 1L
1,757 SR
Queue Stats
187W - 190L
1,472 Elo+
Party 1
Neith
Neith
bently77
Neith
Level 68
God Stats
160W - 165L
1,460 SR
Queue Stats
166W - 185L
1,403 Elo+
Party 1
Achilles
Achilles
sadlyaverage
Achilles
Level 40
God Stats
28W - 25L
1,418 SR
Queue Stats
106W - 118L
1,453 Elo+
Solo
Agni
Agni
superslam2
Agni
Level 89
God Stats
5W - 4L
1,425 SR
Queue Stats
57W - 53L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 3
9,731
973
8,925
13,494
16,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
Whitewolf2216
Cerberus
15
0 / 3 / 3
9,763
976
3,158
13,921
15,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
antpowell
Ishtar
15
0 / 3 / 4
9,210
921
11,659
15,435
6,782
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
mf100
Fenrir
15
4 / 4 / 2
10,826
1,083
10,006
19,616
12,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
youngsta4500
Discordia
15
1 / 3 / 2
9,754
975
10,416
10,728
4,694
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

184

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
YesStepBr0
Chronos
16
11 / 2 / 3
12,562
1,256
21,153
11,924
5,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
aBOTible89
Kuzenbo
16
1 / 0 / 11
9,727
973
9,722
12,316
20,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
bently77
Neith
16
1 / 1 / 8
9,757
976
12,558
6,957
3,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
sadlyaverage
Achilles
16
3 / 2 / 5
9,984
998
8,934
12,096
16,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
0 / 1 / 14
10,368
1,037
15,316
5,947
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
6
Kills
16
16
Deaths
6
14
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
Cerberus
Whitewolf2216
Cerberus
0
3
3
0.5
W
Chronos
YesStepBr0
Chronos
11
2
3
6.25
W
Kuzenbo
aBOTible89
Kuzenbo
1
0
11
6.5
L
Ishtar
antpowell
Ishtar
0
3
4
0.67
W
Neith
bently77
Neith
1
1
8
5
L
Fenrir
mf100
Fenrir
4
4
2
1.25
W
Achilles
sadlyaverage
Achilles
3
2
5
2.75
W
0
1
14
7
L
Discordia
youngsta4500
Discordia
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,164
Damage
67,683
73,194
Taken
49,240
56,310
Mitigated
48,535
7,468
Healing
5,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,925
1,429
0
2,674
13,494
16,451
0
10,946
2,506
0
19,951
L
Cerberus
Whitewolf2216
Cerberus
3,158
110
0
2,038
13,921
15,491
0
8,439
5,216
17,948
169
W
Chronos
YesStepBr0
Chronos
21,153
7,267
7
1,877
11,924
5,469
0
2,177
9,747
48,768
0
W
Kuzenbo
aBOTible89
Kuzenbo
9,722
3,624
0
1,388
12,316
20,613
0
3,438
8,878
14,661
0
L
Ishtar
antpowell
Ishtar
11,659
7,781
0
373
15,435
6,782
0
9,641
5,428
0
23,251
W
Neith
bently77
Neith
12,558
6,661
0
747
6,957
3,555
0
1,854
5,103
0
26,980
L
Fenrir
mf100
Fenrir
10,006
2,891
0
2,383
19,616
12,892
0
11,114
8,347
0
25,853
W
Achilles
sadlyaverage
Achilles
8,934
2,998
0
1,639
12,096
16,461
0
4,632
7,464
0
17,461
W
15,316
1,356
0
212
5,947
2,437
0
1,304
4,643
35,108
0
L
Discordia
youngsta4500
Discordia
10,416
572
0
0
10,728
4,694
0
6,051
4,539
36,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,284
Gold Earned
52,398
182
Minions Killed
193
4
Camps Cleared
10
903,082
Distance Traveled
985,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,731
973
27
3
1
190,253
0
L
Cerberus
9,763
976
31
3
0
150,336
0
W
Chronos
12,562
1,256
59
6
8
207,763
0
W
Kuzenbo
9,727
973
6
1
1
206,999
0
L
Ishtar
9,210
921
32
3
2
171,872
0
W
Neith
9,757
976
65
7
1
184,722
0
L
Fenrir
10,826
1,083
34
3
0
201,227
0
W
Achilles
9,984
998
13
1
0
199,070
0
W
Agni
10,368
1,037
50
5
0
186,560
0
L
Discordia
9,754
975
58
6
1
189,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role