Player Matchup

Surtr
Surtr
Barkel
Surtr
Level 43
God Stats
3W - 2L
1,446 SR
Queue Stats
63W - 59L
1,524 Elo+
Party 2
Charybdis
Charybdis
ItsPoppinTart
Charybdis
Level 118
God Stats
1W - 1L
1,265 SR
Queue Stats
81W - 73L
1,553 Elo+
Party 2
Terra
Terra
XxFacuXx95
Terra
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,311 Elo+
Solo
Jormungandr
Jormungandr
laefer
Jormungandr
Level 51
God Stats
4W - 1L
1,569 SR
Queue Stats
87W - 74L
1,534 Elo+
Party 2
Ne Zha
Ne Zha
llpRol3LeMll
Ne Zha
Level 141
God Stats
5W - 3L
1,552 SR
Queue Stats
228W - 234L
1,504 Elo+
Solo
Team Averages
Level 102
1,467 SR
1,485 Elo+

VS

Team Averages
Level 134
1,401 SR
1,484 Elo+
Terra
Terra
 
Terra
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
BigDaDdYRufLuv9
Artemis
Level 105
God Stats
0W - 7L
1,001 SR
Queue Stats
205W - 223L
1,396 Elo+
Party 1
Skadi
Skadi
Hank-The-Tank917
Skadi
Level 154
God Stats
1W - 2L
1,726 SR
Queue Stats
215W - 217L
1,552 Elo+
Solo
Ymir
Ymir
TheJeekKing
Ymir
Level 109
God Stats
2W - 7L
1,298 SR
Queue Stats
232W - 227L
1,468 Elo+
Solo
Nox
Nox
Whiskey---Queen
Nox
Level 149
God Stats
8W - 6L
1,482 SR
Queue Stats
581W - 612L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Barkel
Surtr
13
2 / 2 / 3
7,611
761
3,608
14,210
14,971
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
ItsPoppinTart
Charybdis
16
3 / 2 / 7
8,858
886
13,309
7,529
3,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
15
2 / 2 / 10
8,220
822
8,167
8,463
4,637
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
laefer
Jormungandr
13
2 / 4 / 10
8,145
815
11,742
14,255
14,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ne Zha
15
5 / 1 / 5
8,473
847
9,594
12,750
9,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
2 / 2 / 8
8,639
864
9,248
13,533
15,154
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
1 / 5 / 2
6,752
675
5,444
9,122
4,173
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 3 / 3
7,251
725
10,214
9,423
4,788
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
2 / 3 / 6
8,023
802
6,180
13,665
15,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 1 / 5
8,471
847
11,296
8,841
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
34
14
Kills
10
11
Deaths
14
35
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
2
8
3
W
Surtr
Barkel
Surtr
2
2
3
1.75
L
1
5
2
0.4
L
2
3
3
1.17
W
Charybdis
ItsPoppinTart
Charybdis
3
2
7
3.25
L
2
3
6
1.67
L
3
1
5
5.5
W
Terra
2
2
10
3.5
W
Jormungandr
laefer
Jormungandr
2
4
10
1.75
W
Ne Zha
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,420
Damage
42,382
57,207
Taken
54,584
46,776
Mitigated
44,995
21,482
Healing
21,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
9,248
634
10,704
5,827
13,533
15,154
144
4,875
8,354
16,583
0
W
Surtr
Barkel
Surtr
3,608
1,228
3,144
4,669
14,210
14,971
77
6,849
7,361
138
7,866
L
5,444
1,582
391
639
9,122
4,173
713
3,549
5,486
0
8,105
L
10,214
3,212
0
750
9,423
4,788
36
2,529
6,766
0
19,043
W
Charybdis
ItsPoppinTart
Charybdis
13,309
6,732
1,027
1,788
7,529
3,596
3,554
2,904
4,625
0
24,318
L
6,180
364
523
616
13,665
15,554
46
3,929
9,475
14,084
37
L
11,296
1,596
1,189
1,273
8,841
5,326
320
2,757
5,964
29,878
0
W
Terra
8,167
569
1,845
1,906
8,463
4,637
440
5,340
3,123
13,319
0
W
Jormungandr
laefer
Jormungandr
11,742
1,505
2,677
2,813
14,255
14,216
48
5,526
8,729
18,738
1,449
W
Ne Zha
9,594
941
0
1,613
12,750
9,356
521
6,068
6,682
0
22,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,307
Gold Earned
39,136
85
Minions Killed
110
0
Camps Cleared
0
995,516
Distance Traveled
903,817
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,639
864
15
2
0
214,132
0
W
Surtr
7,611
761
11
1
0
195,091
0
L
Artemis
6,752
675
9
1
0
170,748
0
L
Skadi
7,251
725
28
3
0
160,872
0
W
Charybdis
8,858
886
34
3
0
179,168
0
L
Ymir
8,023
802
21
2
0
181,544
0
L
Nox
8,471
847
37
4
0
176,521
0
W
Terra
8,220
822
15
2
0
206,347
0
W
Jormungandr
8,145
815
15
2
0
201,742
0
W
Ne Zha
8,473
847
10
1
0
213,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role