Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
R0bbERobb
Anhur
Level 157
God Stats
0W - 2L
1,333 SR
Queue Stats
128W - 142L
1,427 Elo+
Party 2
Persephone
Persephone
StarGazer0122
Persephone
Level 164
God Stats
126W - 96L
1,521 SR
Queue Stats
649W - 602L
1,422 Elo+
Solo
Mercury
Mercury
ZstrikesAgain
Mercury
Level 105
God Stats
4W - 7L
1,438 SR
Queue Stats
135W - 156L
1,485 Elo+
Party 2
Thor
Thor
chaosthetruth
Thor
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 156L
1,440 Elo+
Party 2
Team Averages
Level 152
1,458 SR
1,455 Elo+

VS

Team Averages
Level 102
1,550 SR
1,494 Elo+
Artemis
Artemis
JokerAK13
Artemis
Level 122
God Stats
66W - 38L
1,659 SR
Queue Stats
217W - 188L
1,558 Elo+
Solo
Mercury
Mercury
SABMFU
Mercury
Level 22
God Stats
4W - 4L
1,338 SR
Queue Stats
18W - 16L
1,412 Elo+
Party 1
Janus
Janus
SyndicateSloth
Janus
Level 123
God Stats
20W - 16L
1,480 SR
Queue Stats
231W - 206L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
VooiidWasTaken
Sun Wukong
Level 89
God Stats
3W - 0L
1,709 SR
Queue Stats
142W - 123L
1,484 Elo+
Solo
Olorun
Olorun
thealonekings
Olorun
Level 153
God Stats
1W - 3L
1,564 SR
Queue Stats
142W - 149L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 3 / 2
5,471
421
4,577
12,923
9,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
R0bbERobb
Anhur
11
0 / 3 / 1
6,175
475
4,563
8,671
3,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
StarGazer0122
Persephone
13
2 / 1 / 0
7,922
609
6,733
4,313
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
12
2 / 3 / 0
7,233
556
4,000
9,637
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 1 / 0
7,313
563
6,169
11,702
5,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JokerAK13
Artemis
10
3 / 1 / 3
6,471
498
8,483
10,168
3,252
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
SABMFU
Mercury
12
3 / 2 / 2
6,977
537
5,170
9,092
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 0 / 1
7,869
605
4,055
5,143
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
VooiidWasTaken
Sun Wukong
13
0 / 0 / 1
7,480
575
6,951
10,682
7,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 3
7,604
585
7,658
8,307
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
11
11
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
2
0.33
W
Artemis
JokerAK13
Artemis
3
1
3
4.5
L
Anhur
R0bbERobb
Anhur
0
3
1
0.17
W
Mercury
SABMFU
Mercury
3
2
2
2
L
Persephone
StarGazer0122
Persephone
2
1
0
2
W
4
0
1
4.5
W
Sun Wukong
VooiidWasTaken
Sun Wukong
0
0
1
0.5
L
Mercury
2
3
0
0.67
L
0
1
0
0
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,042
Damage
32,317
47,246
Taken
43,392
23,361
Mitigated
18,314
7,919
Healing
10,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,577
599
0
2,812
12,923
9,349
0
3,360
9,501
15,949
0
W
Artemis
JokerAK13
Artemis
8,483
3,584
0
4,083
10,168
3,252
306
4,527
5,641
0
36,570
L
Anhur
R0bbERobb
Anhur
4,563
1,888
0
1,890
8,671
3,260
0
4,613
4,058
0
40,075
W
Mercury
SABMFU
Mercury
5,170
1,986
0
695
9,092
2,808
0
1,947
7,145
0
54,102
L
Persephone
StarGazer0122
Persephone
6,733
146
0
1,332
4,313
1,621
0
485
3,793
62,745
0
W
4,055
161
0
989
5,143
1,864
0
3,249
1,894
56,413
0
W
Sun Wukong
VooiidWasTaken
Sun Wukong
6,951
1,114
0
2,538
10,682
7,441
0
349
10,333
0
62,795
L
Mercury
4,000
1,848
0
520
9,637
3,533
0
2,442
7,141
0
57,234
L
6,169
1,378
0
1,365
11,702
5,598
0
464
11,198
0
61,577
W
7,658
3,772
60
2,399
8,307
2,949
182
1,238
7,069
54,552
8,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,114
Gold Earned
36,401
414
Minions Killed
446
0
Camps Cleared
0
1,328,367
Distance Traveled
1,392,874
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,471
421
44
3
0
260,810
2
W
Artemis
6,471
498
44
3
0
259,095
2
L
Anhur
6,175
475
58
4
0
243,566
0
W
Mercury
6,977
537
86
7
0
317,096
0
L
Persephone
7,922
609
109
8
0
260,054
1
W
Janus
7,869
605
108
8
0
300,737
2
W
Sun Wukong
7,480
575
100
8
0
263,399
6
L
Mercury
7,233
556
86
7
0
306,142
0
L
Thor
7,313
563
117
9
0
257,795
0
W
Olorun
7,604
585
108
8
0
252,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role