Player Matchup

Olorun
Olorun
EzClap_lahey
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,382 Elo+
Party 3
Fenrir
Fenrir
Mr_Mischief7
Fenrir
Level 99
God Stats
0W - 5L
1,123 SR
Queue Stats
27W - 44L
1,394 Elo+
Party 3
Chaac
Chaac
PoloRich95
Chaac
Level 35
God Stats
12W - 14L
1,444 SR
Queue Stats
21W - 32L
1,365 Elo+
Party 3
Atlas
Atlas
Supersaying5
Atlas
Level 71
God Stats
14W - 16L
1,426 SR
Queue Stats
255W - 275L
1,371 Elo+
Solo
Izanami
Izanami
Z3N_V3y3bss
Izanami
Level 97
God Stats
0W - 1L
1,541 SR
Queue Stats
9W - 10L
1,583 Elo+
Solo
Team Averages
Level 64
1,407 SR
1,419 Elo+

VS

Team Averages
Level 82
1,599 SR
1,405 Elo+
Geb
Geb
ACID lemon40
Geb
Level 97
God Stats
2W - 1L
1,434 SR
Queue Stats
35W - 38L
1,341 Elo+
Party 1
Awilix
Awilix
Blankye
Awilix
Level 52
God Stats
8W - 10L
1,417 SR
Queue Stats
23W - 28L
1,328 Elo+
Party 1
Nox
Nox
DarkCloud117
Nox
Level 68
God Stats
15W - 14L
1,538 SR
Queue Stats
32W - 37L
1,442 Elo+
Party 2
Cernunnos
Cernunnos
JulioUcG
Cernunnos
Level 86
God Stats
3W - 0L
1,775 SR
Queue Stats
126W - 120L
1,496 Elo+
Party 2
Gilgamesh
Gilgamesh
jay_dizzle10
Gilgamesh
Level 105
God Stats
3W - 0L
1,831 SR
Queue Stats
55W - 60L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
1 / 2 / 0
6,122
510
3,272
7,494
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
10
1 / 2 / 0
5,991
499
7,002
13,053
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
9
1 / 6 / 0
5,598
467
6,262
12,277
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
1 / 1 / 1
5,207
434
4,418
8,403
4,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Z3N_V3y3bss
Izanami
8
0 / 5 / 0
5,389
449
2,827
8,562
2,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
6,325
527
4,765
8,827
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
Blankye
Awilix
11
6 / 0 / 3
6,945
579
8,008
8,534
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 1 / 1
6,493
541
4,518
5,746
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
JulioUcG
Cernunnos
12
4 / 0 / 2
7,141
595
7,596
7,327
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
jay_dizzle10
Gilgamesh
12
4 / 1 / 2
7,388
616
6,811
10,799
9,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
4
Kills
16
16
Deaths
4
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
Awilix
Blankye
Awilix
6
0
3
7.5
W
1
1
1
1.5
L
Olorun
1
2
0
0.5
W
Cernunnos
JulioUcG
Cernunnos
4
0
2
5
L
Fenrir
1
2
0
0.5
L
Chaac
1
6
0
0.17
L
1
1
1
1.5
L
Izanami
Z3N_V3y3bss
Izanami
0
5
0
0
W
Gilgamesh
jay_dizzle10
Gilgamesh
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,781
Damage
31,698
49,789
Taken
41,233
22,308
Mitigated
23,694
10,783
Healing
11,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,765
428
0
3,446
8,827
6,106
459
2,810
6,017
19,116
0
W
Awilix
Blankye
Awilix
8,008
3,470
0
2,830
8,534
3,064
374
1,110
7,340
0
31,677
W
4,518
275
0
625
5,746
2,509
0
2,462
3,284
46,919
0
L
Olorun
3,272
1,132
185
1,836
7,494
2,785
0
3,532
3,962
42,448
0
W
Cernunnos
JulioUcG
Cernunnos
7,596
4,059
0
2,808
7,327
2,852
576
1,308
6,019
0
56,981
L
Fenrir
7,002
2,249
0
3,885
13,053
5,186
0
1,670
11,383
0
51,232
L
Chaac
6,262
933
86
2,995
12,277
7,159
0
0
12,277
0
31,239
L
4,418
1,657
0
1,604
8,403
4,786
0
2,237
6,166
17,882
0
L
Izanami
Z3N_V3y3bss
Izanami
2,827
1,373
0
192
8,562
2,392
0
1,844
6,718
0
30,078
W
Gilgamesh
jay_dizzle10
Gilgamesh
6,811
2,321
0
1,377
10,799
9,163
84
0
9,976
0
38,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,307
Gold Earned
34,292
239
Minions Killed
285
0
Camps Cleared
0
1,190,617
Distance Traveled
1,218,756
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,325
527
19
2
0
244,369
3
W
Awilix
6,945
579
30
3
0
295,415
0
W
Nox
6,493
541
85
7
0
232,383
0
L
Olorun
6,122
510
77
6
0
226,238
5
W
Cernunnos
7,141
595
87
7
0
212,662
0
L
Fenrir
5,991
499
59
5
0
260,172
5
L
Chaac
5,598
467
39
3
0
259,480
0
L
Atlas
5,207
434
14
1
0
212,848
4
L
Izanami
5,389
449
50
4
0
231,879
0
W
Gilgamesh
7,388
616
64
5
0
233,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role