Player Matchup

Nemesis
Nemesis
AnNeiOs
Nemesis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,309 Elo+
Party 1
Zeus
Zeus
Deeaks
Zeus
Level 26
God Stats
1W - 1L
1,656 SR
Queue Stats
5W - 12L
1,335 Elo+
Party 1
Olorun
Olorun
FabrizioNetro
Olorun
Level 129
God Stats
0W - 4L
1,282 SR
Queue Stats
94W - 134L
1,272 Elo+
Solo
Sobek
Sobek
Macbeth99
Sobek
Level 126
God Stats
0W - 1L
1,284 SR
Queue Stats
3W - 12L
1,224 Elo+
Party 1
Fenrir
Fenrir
slackners
Fenrir
Level 124
God Stats
0W - 3L
1,330 SR
Queue Stats
2W - 11L
1,201 Elo+
Party 1
Team Averages
Level 106
1,410 SR
1,268 Elo+

VS

Team Averages
Level 111
1,570 SR
1,473 Elo+
Hades
Hades
 
Hades
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
EMP Spark
Mulan
Level 74
God Stats
12W - 8L
1,322 SR
Queue Stats
328W - 329L
1,452 Elo+
Solo
Agni
Agni
RagnarFHN
Agni
Level 89
God Stats
49W - 29L
1,624 SR
Queue Stats
89W - 73L
1,458 Elo+
Party 2
Arachne
Arachne
fatdustywood
Arachne
Level 48
God Stats
5W - 1L
1,906 SR
Queue Stats
84W - 79L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AnNeiOs
Nemesis
10
1 / 1 / 3
6,091
469
3,712
10,810
3,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Deeaks
Zeus
10
2 / 7 / 3
5,940
457
5,863
8,964
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
2,421
186
0
0
0
Sobek
Macbeth99
Sobek
9
1 / 1 / 4
5,950
458
3,804
10,618
7,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
slackners
Fenrir
10
3 / 6 / 3
6,121
471
3,431
11,444
5,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
0 / 2 / 0
6,680
514
4,364
7,274
5,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
 
Anhur
11
0 / 1 / 2
6,571
505
2,929
7,476
3,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
EMP Spark
Mulan
15
5 / 0 / 0
9,212
709
7,714
8,227
5,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Agni
11
1 / 3 / 5
7,138
549
6,710
4,718
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Arachne
fatdustywood
Arachne
14
9 / 1 / 0
8,477
652
9,665
11,300
4,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
7
Kills
15
15
Deaths
7
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
2
0
0
W
Anhur
 
Anhur
0
1
2
1
L
Nemesis
AnNeiOs
Nemesis
1
1
3
2.5
L
Zeus
Deeaks
Zeus
2
7
3
0.5
W
Mulan
EMP Spark
Mulan
5
0
0
5
L
0
0
0
0
L
Sobek
Macbeth99
Sobek
1
1
4
3
W
Agni
1
3
5
1.17
W
Arachne
fatdustywood
Arachne
9
1
0
9
L
Fenrir
slackners
Fenrir
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,810
Damage
31,382
41,836
Taken
38,995
19,895
Mitigated
21,036
7,149
Healing
12,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,364
598
529
2,543
7,274
5,636
1,004
2,741
4,489
37,285
0
W
Anhur
 
Anhur
2,929
1,206
0
2,285
7,476
3,267
608
2,383
5,004
0
48,334
L
Nemesis
AnNeiOs
Nemesis
3,712
1,117
0
542
10,810
3,756
0
2,910
7,900
0
38,164
L
Zeus
Deeaks
Zeus
5,863
845
0
639
8,964
2,322
0
2,533
6,431
31,151
0
W
Mulan
EMP Spark
Mulan
7,714
1,163
0
4,184
8,227
5,746
1,416
464
7,581
0
70,164
L
0
0
0
0
0
0
0
0
0
0
0
L
Sobek
Macbeth99
Sobek
3,804
594
0
2,946
10,618
7,948
0
3,968
6,650
20,490
0
W
Agni
6,710
176
0
649
4,718
1,650
887
1,863
2,736
40,621
0
W
Arachne
fatdustywood
Arachne
9,665
7,129
0
2,610
11,300
4,737
27
2,216
9,039
0
74,529
L
Fenrir
slackners
Fenrir
3,431
851
254
2,768
11,444
5,869
0
1,663
9,781
0
16,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,523
Gold Earned
38,078
169
Minions Killed
402
0
Camps Cleared
0
995,973
Distance Traveled
1,239,580
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,680
514
48
4
0
218,172
0
W
Anhur
6,571
505
63
5
0
228,254
2
L
Nemesis
6,091
469
67
5
0
299,595
0
L
Zeus
5,940
457
41
3
0
213,423
2
W
Mulan
9,212
709
117
9
0
256,467
3
L
Olorun
2,421
186
0
0
0
0
0
L
Sobek
5,950
458
30
2
0
240,637
6
W
Agni
7,138
549
63
5
0
243,347
0
W
Arachne
8,477
652
111
9
0
293,340
0
L
Fenrir
6,121
471
31
2
0
242,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role