Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
BabyPillow
Zeus
Level 171
God Stats
8W - 1L
1,854 SR
Queue Stats
353W - 110L
1,757 Elo+
Party 1
Hercules
Hercules
VenonKing
Hercules
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 33L
1,643 Elo+
Party 1
Anhur
Anhur
Vínny
Anhur
Level 137
God Stats
1W - 0L
1,464 SR
Queue Stats
14W - 10L
1,623 Elo+
Party 1
Terra
Terra
zxMELIODASxz
Terra
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,236 Elo+
Solo
Team Averages
Level 112
1,564 SR
1,552 Elo+

VS

Team Averages
Level 118
1,465 SR
1,560 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FotzyArg
Danzaburou
Level 87
God Stats
1W - 1L
1,646 SR
Queue Stats
8W - 9L
1,489 Elo+
Party 2
Amaterasu
Amaterasu
Shairen
Amaterasu
Level 155
God Stats
0W - 2L
1,180 SR
Queue Stats
10W - 8L
1,582 Elo+
Party 2
Tyr
Tyr
muertewer
Tyr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
3 / 1 / 19
8,742
971
10,445
11,578
12,766
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 2 / 13
9,520
1,058
15,635
5,595
3,026
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
VenonKing
Hercules
16
4 / 1 / 17
9,751
1,083
8,457
13,398
15,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anhur
Vínny
Anhur
14
10 / 4 / 9
9,565
1,063
10,215
10,589
6,241
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 17
8,067
896
2,801
8,267
8,658
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
3 / 6 / 3
7,107
790
7,769
10,045
3,854
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
 
Ix Chel
12
2 / 3 / 5
7,093
788
5,377
6,714
2,805
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
FotzyArg
Danzaburou
13
1 / 6 / 5
7,012
779
5,342
10,225
4,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
Shairen
Amaterasu
15
2 / 3 / 5
7,619
847
11,640
12,356
13,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 5 / 7
6,519
724
5,405
11,904
9,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
33
23
Kills
8
9
Deaths
23
75
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
1
19
12.5
L
Hachiman
 
Hachiman
3
6
3
0.75
L
Ix Chel
 
Ix Chel
2
3
5
1.5
W
5
2
13
5.75
L
Danzaburou
FotzyArg
Danzaburou
1
6
5
0.58
L
Amaterasu
Shairen
Amaterasu
2
3
5
1.5
W
Hercules
VenonKing
Hercules
4
1
17
12.5
W
Anhur
Vínny
Anhur
10
4
9
3.63
L
0
5
7
0.7
W
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,553
Damage
35,533
49,427
Taken
51,244
45,711
Mitigated
34,252
16,415
Healing
11,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,445
1,387
739
3,794
11,578
12,766
1,673
1,233
10,065
25,150
0
L
Hachiman
 
Hachiman
7,769
3,361
223
574
10,045
3,854
0
4,904
5,141
0
18,151
L
Ix Chel
 
Ix Chel
5,377
656
1,341
820
6,714
2,805
0
3,531
3,183
16,170
0
W
15,635
1,130
1,552
706
5,595
3,026
2,136
591
4,908
34,350
0
L
Danzaburou
FotzyArg
Danzaburou
5,342
1,495
81
1,101
10,225
4,522
0
5,542
4,683
0
13,086
L
Amaterasu
Shairen
Amaterasu
11,640
2,159
799
4,293
12,356
13,438
0
7,250
5,106
0
15,457
W
Hercules
VenonKing
Hercules
8,457
2,029
411
2,980
13,398
15,020
505
1,025
12,067
0
11,867
W
Anhur
Vínny
Anhur
10,215
6,891
1,116
1,475
10,589
6,241
854
1,509
8,853
0
17,351
L
5,405
466
384
1,506
11,904
9,633
0
7,654
4,250
0
7,855
W
2,801
339
2,145
1,497
8,267
8,658
551
1,019
7,210
4,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,645
Gold Earned
35,350
113
Minions Killed
80
0
Camps Cleared
0
946,802
Distance Traveled
812,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,742
971
39
4
0
185,243
0
L
Hachiman
7,107
790
28
3
0
149,152
0
L
Ix Chel
7,093
788
16
2
0
117,400
0
W
Zeus
9,520
1,058
39
4
0
173,550
0
L
Danzaburou
7,012
779
23
3
0
162,435
0
L
Amaterasu
7,619
847
9
1
0
211,931
0
W
Hercules
9,751
1,083
5
1
0
221,273
0
W
Anhur
9,565
1,063
23
3
0
170,026
0
L
Tyr
6,519
724
4
0
0
171,118
0
W
Terra
8,067
896
7
1
0
196,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role