Player Matchup

Hun Batz
Hun Batz
Anthony270294
Hun Batz
Level 157
God Stats
15W - 14L
1,514 SR
Queue Stats
1,158W - 1,234L
1,470 Elo+
Solo
Sobek
Sobek
DeadPa1n
Sobek
Level 37
God Stats
2W - 0L
1,712 SR
Queue Stats
15W - 18L
1,420 Elo+
Party 1
He Bo
He Bo
PhantomRuh
He Bo
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,420 Elo+
Party 1
Sol
Sol
Typ6uKoO
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,275 Elo+
Party 1
Hera
Hera
al7ob
Hera
Level 93
God Stats
2W - 1L
1,542 SR
Queue Stats
69W - 62L
1,542 Elo+
Solo
Team Averages
Level 73
1,554 SR
1,425 Elo+

VS

Team Averages
Level 120
1,476 SR
1,481 Elo+
Lancelot
Lancelot
 
Lancelot
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Aro-Voldemyr
Da Ji
Level 108
God Stats
5W - 6L
1,479 SR
Queue Stats
290W - 264L
1,495 Elo+
Solo
Jing Wei
Jing Wei
Nisver
Jing Wei
Level 129
God Stats
9W - 15L
1,406 SR
Queue Stats
837W - 822L
1,469 Elo+
Solo
Raijin
Raijin
i33ie
Raijin
Level 127
God Stats
2W - 4L
1,497 SR
Queue Stats
330W - 339L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Anthony270294
Hun Batz
13
7 / 1 / 6
7,766
1,109
8,029
5,269
2,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
DeadPa1n
Sobek
12
0 / 2 / 13
6,755
965
3,379
10,623
10,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

He Bo
12
4 / 2 / 7
7,057
1,008
8,000
7,209
2,896
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 10
6,594
942
5,842
3,750
1,459
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
al7ob
Hera
13
3 / 0 / 11
7,254
1,036
6,684
4,581
1,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
4 / 3 / 2
6,906
987
6,326
7,635
6,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bakasura
 
Bakasura
11
1 / 4 / 3
6,165
881
2,630
10,252
9,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 3 / 2
5,594
799
3,900
4,777
2,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
Nisver
Jing Wei
13
0 / 3 / 4
6,386
912
5,614
7,194
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
i33ie
Raijin
11
0 / 3 / 1
5,772
825
5,331
5,293
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
16
Kills
5
6
Deaths
16
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
3
2
1.67
L
Bakasura
 
Bakasura
1
4
3
0.63
W
Hun Batz
Anthony270294
Hun Batz
7
1
6
10
L
0
3
2
0.33
W
Sobek
DeadPa1n
Sobek
0
2
13
3.25
L
Jing Wei
Nisver
Jing Wei
0
3
4
0.67
W
He Bo
4
2
7
3.75
W
2
1
10
7
W
Hera
al7ob
Hera
3
0
11
8.5
L
Raijin
i33ie
Raijin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,934
Damage
23,801
31,432
Taken
35,151
20,055
Mitigated
22,502
9,271
Healing
7,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,326
77
939
1,392
7,635
6,028
0
5,605
2,030
0
11,182
L
Bakasura
 
Bakasura
2,630
1,059
976
2,299
10,252
9,696
0
7,428
2,824
0
2,791
W
Hun Batz
Anthony270294
Hun Batz
8,029
0
859
1,134
5,269
2,981
0
841
4,342
0
13,562
L
3,900
559
203
174
4,777
2,124
0
2,703
2,074
0
6,352
W
Sobek
DeadPa1n
Sobek
3,379
508
622
2,683
10,623
10,994
0
2,460
7,589
5,260
0
L
Jing Wei
Nisver
Jing Wei
5,614
4,408
228
1,151
7,194
2,702
0
4,197
2,997
0
18,546
W
He Bo
8,000
372
1,072
807
7,209
2,896
0
827
6,290
15,443
0
W
5,842
1,628
346
524
3,750
1,459
0
763
2,907
12,979
0
W
Hera
al7ob
Hera
6,684
1,121
442
782
4,581
1,725
105
440
4,056
21,249
0
L
Raijin
i33ie
Raijin
5,331
119
69
511
5,293
1,952
0
3,972
1,321
12,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,426
Gold Earned
30,823
85
Minions Killed
76
0
Camps Cleared
0
780,153
Distance Traveled
628,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,906
987
15
2
0
146,726
0
L
Bakasura
6,165
881
10
1
0
136,892
0
W
Hun Batz
7,766
1,109
18
3
0
171,309
0
L
Da Ji
5,594
799
6
1
0
106,806
0
W
Sobek
6,755
965
3
0
0
162,103
0
L
Jing Wei
6,386
912
28
4
0
123,999
0
W
He Bo
7,057
1,008
23
3
0
157,354
0
W
Sol
6,594
942
16
2
0
142,428
0
W
Hera
7,254
1,036
25
4
0
146,959
0
L
Raijin
5,772
825
17
2
0
114,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role