Player Matchup

Raijin
Raijin
BulletProofPanda
Raijin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 179L
1,539 Elo+
Party 2
Charon
Charon
RebornPrince
Charon
Level 108
God Stats
1W - 3L
1,371 SR
Queue Stats
98W - 95L
1,484 Elo+
Party 2
Pele
Pele
WiccaWicked
Pele
Level 86
God Stats
5W - 1L
1,969 SR
Queue Stats
220W - 177L
1,583 Elo+
Party 2
Horus
Horus
X-10sive
Horus
Level 102
God Stats
3W - 1L
1,960 SR
Queue Stats
190W - 185L
1,392 Elo+
Solo
Chernobog
Chernobog
apeking116
Chernobog
Level 149
God Stats
15W - 9L
1,713 SR
Queue Stats
715W - 706L
1,431 Elo+
Solo
Team Averages
Level 109
1,702 SR
1,486 Elo+

VS

Team Averages
Level 134
1,524 SR
1,479 Elo+
Scylla
Scylla
Katlyne
Scylla
Level 147
God Stats
14W - 13L
1,533 SR
Queue Stats
63W - 65L
1,431 Elo+
Solo
Hercules
Hercules
Plaqston
Hercules
Level 121
God Stats
7W - 6L
1,603 SR
Queue Stats
81W - 65L
1,490 Elo+
Party 1
Ares
Ares
TheIanworm
Ares
Level 176
God Stats
3W - 2L
1,532 SR
Queue Stats
223W - 192L
1,509 Elo+
Party 1
Izanami
Izanami
UnderPiege
Izanami
Level 145
God Stats
4W - 2L
1,476 SR
Queue Stats
186W - 165L
1,491 Elo+
Party 1
Lancelot
Lancelot
dark-stukov
Lancelot
Level 80
God Stats
7W - 3L
1,477 SR
Queue Stats
128W - 84L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,226
556
5,915
9,114
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
8
1 / 3 / 2
5,805
447
3,114
8,906
6,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 3 / 4
6,644
511
6,082
12,030
4,321
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
X-10sive
Horus
12
1 / 3 / 0
7,188
553
6,741
13,321
11,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
apeking116
Chernobog
10
0 / 4 / 2
5,981
460
5,945
10,209
3,775
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Katlyne
Scylla
12
7 / 2 / 3
7,378
568
8,507
6,906
2,421
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Plaqston
Hercules
11
1 / 1 / 2
6,735
518
6,043
12,496
11,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 10
7,563
582
4,500
9,071
8,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
UnderPiege
Izanami
12
2 / 1 / 1
7,474
575
5,484
7,597
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
dark-stukov
Lancelot
14
6 / 1 / 3
7,954
612
7,862
10,937
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
5
Kills
18
18
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Scylla
Katlyne
Scylla
7
2
3
4.25
W
Hercules
Plaqston
Hercules
1
1
2
2
L
Charon
1
3
2
0.67
W
2
1
10
7
W
Izanami
UnderPiege
Izanami
2
1
1
2.5
L
1
3
4
1
L
Horus
X-10sive
Horus
1
3
0
0.33
L
Chernobog
apeking116
Chernobog
0
4
2
0.25
W
Lancelot
dark-stukov
Lancelot
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,797
Damage
32,396
53,580
Taken
47,007
29,275
Mitigated
30,191
8,769
Healing
13,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,915
1,184
0
898
9,114
3,507
0
3,893
5,221
45,232
0
W
Scylla
Katlyne
Scylla
8,507
966
0
2,289
6,906
2,421
505
2,527
4,379
44,311
0
W
Hercules
Plaqston
Hercules
6,043
1,389
0
3,202
12,496
11,399
0
0
11,445
0
31,671
L
Charon
3,114
933
238
1,649
8,906
6,210
0
3,923
4,983
16,345
0
W
4,500
295
218
1,853
9,071
8,172
252
3,180
5,891
9,623
0
W
Izanami
UnderPiege
Izanami
5,484
4,402
0
2,065
7,597
3,073
759
1,523
6,074
0
64,222
L
6,082
1,023
0
1,483
12,030
4,321
0
3,009
9,021
0
50,165
L
Horus
X-10sive
Horus
6,741
2,625
0
3,833
13,321
11,462
26
38
12,420
0
39,627
L
Chernobog
apeking116
Chernobog
5,945
4,721
0
668
10,209
3,775
834
2,144
8,065
0
46,360
W
Lancelot
dark-stukov
Lancelot
7,862
2,250
0
3,951
10,937
5,126
0
1,799
9,050
0
59,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,844
Gold Earned
37,104
321
Minions Killed
324
0
Camps Cleared
0
1,163,435
Distance Traveled
1,312,913
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,226
556
86
7
0
228,407
0
W
Scylla
7,378
568
72
6
0
248,389
0
W
Hercules
6,735
518
45
3
0
251,344
2
L
Charon
5,805
447
22
2
0
179,191
0
W
Ares
7,563
582
9
1
0
265,857
2
W
Izanami
7,474
575
113
9
0
229,360
0
L
Pele
6,644
511
72
6
0
265,133
0
L
Horus
7,188
553
72
6
0
248,475
5
L
Chernobog
5,981
460
69
5
0
242,229
0
W
Lancelot
7,954
612
85
7
0
317,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role