Player Matchup

Rama
Rama
Gold V
DiceSPG
Rama
Gold V
Level 154
God Stats
9W - 3L
1,680 SR
Queue Stats
42W - 36L
1,374 MMR
Party 1
Poseidon
Poseidon
Gold V
IeruptionI
Poseidon
Gold V
Level 121
God Stats
2W - 1L
1,920 SR
Queue Stats
42W - 37L
1,374 MMR
Party 1
Odin
Odin
Diamond V
ayospecsttv
Odin
Diamond V
Level 112
God Stats
3W - 1L
1,749 SR
Queue Stats
92W - 105L
2,162 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,783 SR
1,637 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 164
1,428 SR
1,374 MMR
Discordia
Discordia
Diamond I
 
Discordia
Diamond I
Level 266
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze IV
HectorGA9000
Ra
Bronze IV
Level 66
God Stats
0W - 2L
1,167 SR
Queue Stats
0W - 3L
1,427 MMR
Solo
Surtr
Surtr
Bronze II
RainRyx
Surtr
Bronze II
Level 159
God Stats
0W - 2L
1,616 SR
Queue Stats
71W - 105L
1,195 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DiceSPG
Rama
11
3 / 1 / 3
7,841
784
6,618
7,554
2,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
IeruptionI
Poseidon
10
1 / 1 / 3
7,192
719
5,880
6,767
2,376
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 4
8,343
834
8,241
9,107
8,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
BacchusNe ZhaAthenaThothMorgan Le Fay

VS

Bans
CharonHorusAh PuchAchillesBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 1 / 0
7,288
729
7,496
5,504
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 4 / 2
6,885
689
4,571
7,125
3,527
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Surtr
RainRyx
Surtr
8
1 / 3 / 1
6,832
683
7,258
10,420
6,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
8
Kills
2
2
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
1
0
1
W
Rama
DiceSPG
Rama
3
1
3
4.5
L
0
4
2
0.25
W
Poseidon
IeruptionI
Poseidon
1
1
3
2.5
L
Surtr
RainRyx
Surtr
1
3
1
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,739
Damage
19,325
23,428
Taken
23,049
13,779
Mitigated
11,829
2,273
Healing
2,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
7,496
285
0
622
5,504
1,988
4
981
4,523
34,619
0
W
Rama
DiceSPG
Rama
6,618
5,683
0
1,057
7,554
2,845
0
4,428
2,876
0
29,764
L
4,571
189
532
601
7,125
3,527
0
1,790
5,335
17,663
0
W
Poseidon
IeruptionI
Poseidon
5,880
698
0
250
6,767
2,376
0
2,866
3,512
37,714
0
L
Surtr
RainRyx
Surtr
7,258
2,659
0
1,115
10,420
6,314
0
3,531
6,889
1,014
17,788
W
8,241
2,428
0
966
9,107
8,558
0
5,571
3,370
0
17,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,376
Gold Earned
21,005
131
Minions Killed
98
0
Camps Cleared
0
573,186
Distance Traveled
521,725
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,288
729
53
5
0
189,788
3
W
Rama
7,841
784
49
5
0
183,029
4
L
Ra
6,885
689
24
2
0
178,180
0
W
Poseidon
7,192
719
62
6
0
185,661
2
L
Surtr
6,832
683
21
2
0
153,757
5
W
Odin
8,343
834
20
2
0
204,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role