Player Matchup

Horus
Horus
 
Horus
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
BetoSpears
Nox
Level 28
God Stats
0W - 2L
1,279 SR
Queue Stats
160W - 179L
1,218 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RelltrSkeltr
Ah Muzen Cab
Level 78
God Stats
5W - 6L
1,765 SR
Queue Stats
101W - 127L
1,244 Elo+
Solo
Team Averages
Level 55
1,515 SR
1,320 Elo+

VS

Team Averages
Level 86
1,444 SR
1,299 Elo+
Ra
Ra
ApocalypticSyrup
Ra
Level 129
God Stats
10W - 17L
1,340 SR
Queue Stats
119W - 146L
1,298 Elo+
Party 1
Hel
Hel
EvilisNecessary
Hel
Level 101
God Stats
44W - 46L
1,492 SR
Queue Stats
176W - 198L
1,329 Elo+
Solo
Cerberus
Cerberus
MothersMisfits
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 83L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 1 / 0
6,451
645
1,453
6,268
5,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 2 / 0
6,822
682
6,213
5,521
2,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
RelltrSkeltr
Ah Muzen Cab
9
0 / 1 / 0
6,697
670
8,436
5,050
2,475
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
7,901
790
6,885
8,785
3,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 3
7,178
718
3,308
8,083
3,071
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cerberus
10
1 / 0 / 2
7,517
752
2,523
5,822
5,590
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
4
4
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
0
0
W
3
0
1
3.5
L
0
2
0
0
W
0
0
3
1.5
W
Cerberus
1
0
2
2
L
Ah Muzen Cab
RelltrSkeltr
Ah Muzen Cab
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,102
Damage
12,716
16,839
Taken
22,690
10,651
Mitigated
12,407
2,460
Healing
16,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,453
1,203
707
1,253
6,268
5,861
0
4,957
1,219
0
7,688
W
6,885
660
2,159
4,047
8,785
3,746
664
2,715
6,070
41,494
0
L
6,213
357
0
0
5,521
2,315
96
4,488
1,033
31,212
0
W
3,308
0
4,292
4,941
8,083
3,071
313
2,263
5,820
17,861
0
W
Cerberus
2,523
24
0
763
5,822
5,590
304
1,508
4,314
11,886
0
L
Ah Muzen Cab
RelltrSkeltr
Ah Muzen Cab
8,436
1,346
0
500
5,050
2,475
0
3,315
1,735
0
26,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,970
Gold Earned
22,596
80
Minions Killed
135
0
Camps Cleared
0
517,213
Distance Traveled
554,169
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,451
645
10
1
0
175,870
0
W
Ra
7,901
790
52
5
0
173,475
4
L
Nox
6,822
682
43
4
0
173,664
0
W
Hel
7,178
718
32
3
0
190,125
0
W
Cerberus
7,517
752
51
5
0
190,569
0
L
Ah Muzen Cab
6,697
670
27
3
0
167,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role