Player Matchup

Neith
Neith
Bsavvvy
Neith
Level 158
God Stats
2W - 0L
1,785 SR
Queue Stats
338W - 303L
1,457 Elo+
Party 1
Chang'e
Chang'e
NocteMelodia
Chang'e
Level 154
God Stats
105W - 73L
1,555 SR
Queue Stats
383W - 347L
1,509 Elo+
Party 1
Cupid
Cupid
TheMARTINIKID
Cupid
Level 187
God Stats
10W - 4L
1,487 SR
Queue Stats
326W - 318L
1,400 Elo+
Solo
Thanatos
Thanatos
YmirMain013
Thanatos
Level 80
God Stats
1W - 0L
1,668 SR
Queue Stats
7W - 1L
1,746 Elo+
Solo
Sylvanus
Sylvanus
platinum_kujo
Sylvanus
Level 156
God Stats
3W - 5L
1,414 SR
Queue Stats
112W - 107L
1,501 Elo+
Solo
Team Averages
Level 147
1,582 SR
1,523 Elo+

VS

Team Averages
Level 120
1,545 SR
1,470 Elo+
Ymir
Ymir
ExaltedPopo
Ymir
Level 125
God Stats
10W - 10L
1,489 SR
Queue Stats
95W - 74L
1,556 Elo+
Party 2
Skadi
Skadi
Macloven611
Skadi
Level 149
God Stats
50W - 33L
1,685 SR
Queue Stats
607W - 585L
1,502 Elo+
Solo
Arachne
Arachne
Oh Hey Hanzo
Arachne
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 82L
1,486 Elo+
Solo
Susano
Susano
llSrperezall
Susano
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,282 Elo+
Solo
Ix Chel
Ix Chel
oscargamez64
Ix Chel
Level 119
God Stats
31W - 27L
1,549 SR
Queue Stats
138W - 135L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bsavvvy
Neith
15
3 / 0 / 3
9,545
597
7,314
6,775
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
NocteMelodia
Chang'e
16
1 / 1 / 2
9,832
615
4,617
10,584
7,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
0 / 0 / 2
9,045
565
6,183
10,759
4,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
YmirMain013
Thanatos
15
3 / 3 / 5
8,751
547
8,380
20,215
8,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
platinum_kujo
Sylvanus
13
4 / 0 / 3
8,228
514
8,409
15,715
10,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
7,135
446
4,155
14,654
11,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 0 / 1
7,724
483
6,779
11,911
4,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Oh Hey Hanzo
Arachne
14
1 / 1 / 0
7,756
485
3,711
8,555
4,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
11
1 / 4 / 2
7,128
446
5,279
13,594
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Ix Chel
oscargamez64
Ix Chel
12
1 / 3 / 1
7,528
471
7,802
9,404
3,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
4
4
Deaths
11
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
Bsavvvy
Neith
3
0
3
4.5
L
1
3
0
0.33
L
0
0
1
0.5
W
Chang'e
NocteMelodia
Chang'e
1
1
2
2
L
Arachne
Oh Hey Hanzo
Arachne
1
1
0
1
W
0
0
2
1
W
Thanatos
YmirMain013
Thanatos
3
3
5
1.83
L
Susano
1
4
2
0.5
L
Ix Chel
oscargamez64
Ix Chel
1
3
1
0.5
W
Sylvanus
platinum_kujo
Sylvanus
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,903
Damage
27,726
64,048
Taken
58,118
35,429
Mitigated
29,102
41,060
Healing
22,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Bsavvvy
Neith
7,314
1,962
0
2,817
6,775
3,544
774
2,321
4,454
0
86,259
L
4,155
489
0
3,250
14,654
11,767
0
3,703
10,899
18,926
0
L
6,779
2,061
250
8,039
11,911
4,492
0
2,685
9,226
0
73,035
W
Chang'e
NocteMelodia
Chang'e
4,617
316
1,272
7,367
10,584
7,891
86
1,156
9,315
88,284
0
L
Arachne
Oh Hey Hanzo
Arachne
3,711
3,136
0
3,880
8,555
4,368
0
2,275
5,832
0
47,615
W
6,183
3,577
785
4,720
10,759
4,452
1,011
1,789
8,970
0
62,455
W
Thanatos
YmirMain013
Thanatos
8,380
3,698
0
11,186
20,215
8,773
0
2,910
17,207
0
76,236
L
Susano
5,279
1,015
0
5,225
13,594
4,805
0
1,861
11,591
0
43,362
L
Ix Chel
oscargamez64
Ix Chel
7,802
1,661
291
1,245
9,404
3,670
0
1,376
8,028
54,039
0
W
Sylvanus
platinum_kujo
Sylvanus
8,409
2,425
5,861
7,052
15,715
10,769
129
4,522
11,193
36,502
11,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,401
Gold Earned
37,271
544
Minions Killed
388
0
Camps Cleared
0
1,568,683
Distance Traveled
1,443,287
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,545
597
148
9
0
308,372
1
L
Ymir
7,135
446
30
2
0
285,723
0
L
Skadi
7,724
483
113
7
0
284,403
4
W
Chang'e
9,832
615
148
9
0
278,946
1
L
Arachne
7,756
485
80
5
0
272,559
0
W
Cupid
9,045
565
82
5
0
298,525
1
W
Thanatos
8,751
547
90
6
0
360,776
0
L
Susano
7,128
446
65
4
0
348,035
0
L
Ix Chel
7,528
471
100
6
0
252,567
0
W
Sylvanus
8,228
514
76
5
0
322,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role