Player Matchup

Neith
Neith
Ablon1993
Neith
Level 157
God Stats
5W - 1L
1,652 SR
Queue Stats
206W - 205L
1,490 Elo+
Solo
Skadi
Skadi
Lady Kaypoc
Skadi
Level 154
God Stats
5W - 3L
1,613 SR
Queue Stats
281W - 284L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
PhatChicksXD
Sun Wukong
Level 105
God Stats
2W - 1L
1,669 SR
Queue Stats
153W - 152L
1,417 Elo+
Solo
Jing Wei
Jing Wei
Stark_industrie
Jing Wei
Level 185
God Stats
21W - 20L
1,478 SR
Queue Stats
752W - 759L
1,472 Elo+
Solo
Geb
Geb
XxSAVAGExX319
Geb
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 127L
1,426 Elo+
Solo
Team Averages
Level 145
1,582 SR
1,450 Elo+

VS

Team Averages
Level 149
1,503 SR
1,464 Elo+
Cerberus
Cerberus
AirMIKE D 256
Cerberus
Level 219
God Stats
11W - 13L
1,613 SR
Queue Stats
1,185W - 1,240L
1,429 Elo+
Solo
Maui
Maui
DeathxLife1656
Maui
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 70L
1,410 Elo+
Solo
Nu Wa
Nu Wa
L0rd 2Tap
Nu Wa
Level 159
God Stats
10W - 9L
1,512 SR
Queue Stats
536W - 564L
1,506 Elo+
Solo
Lancelot
Lancelot
OragamiNarwhal
Lancelot
Level 121
God Stats
1W - 1L
1,728 SR
Queue Stats
52W - 46L
1,528 Elo+
Party 1
Agni
Agni
RainingPoncho
Agni
Level 88
God Stats
0W - 3L
1,164 SR
Queue Stats
114W - 110L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ablon1993
Neith
15
6 / 1 / 9
9,483
948
13,112
7,192
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

16
7 / 2 / 8
9,626
963
9,802
7,551
3,480
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
PhatChicksXD
Sun Wukong
14
2 / 2 / 13
8,814
881
9,032
14,577
17,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
15
5 / 2 / 8
9,457
946
9,691
10,710
4,723
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
0 / 4 / 13
8,445
845
6,949
16,065
14,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AirMIKE D 256
Cerberus
11
1 / 2 / 6
6,565
657
4,664
11,724
10,140
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
1 / 5 / 6
7,527
753
3,909
12,309
13,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
L0rd 2Tap
Nu Wa
12
4 / 3 / 1
7,693
769
5,995
5,331
2,047
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
16
2 / 4 / 6
8,545
855
12,726
14,677
11,279
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 6 / 5
7,507
751
13,076
10,053
4,648
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
20
Kills
9
11
Deaths
20
51
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Neith
Ablon1993
Neith
6
1
9
10.5
L
Cerberus
AirMIKE D 256
Cerberus
1
2
6
2
L
1
5
6
0.8
L
Nu Wa
L0rd 2Tap
Nu Wa
4
3
1
1.5
W
7
2
8
5.5
L
Lancelot
2
4
6
1.25
W
Sun Wukong
PhatChicksXD
Sun Wukong
2
2
13
4.25
L
1
6
5
0.58
W
Jing Wei
5
2
8
4.5
W
0
4
13
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,586
Damage
40,370
56,095
Taken
54,094
43,504
Mitigated
41,622
21,159
Healing
12,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ablon1993
Neith
13,112
3,447
785
2,846
7,192
3,126
1,776
2,811
4,381
0
32,401
L
Cerberus
AirMIKE D 256
Cerberus
4,664
63
985
4,183
11,724
10,140
0
1,091
10,633
6,944
623
L
3,909
765
619
1,005
12,309
13,508
0
1,428
10,881
9,066
0
L
Nu Wa
L0rd 2Tap
Nu Wa
5,995
1,126
164
855
5,331
2,047
0
1,096
4,235
11,287
0
W
9,802
3,857
1,809
1,318
7,551
3,480
2,456
4,571
2,980
0
23,581
L
Lancelot
12,726
1,668
525
3,978
14,677
11,279
0
1,979
12,698
0
26,004
W
Sun Wukong
PhatChicksXD
Sun Wukong
9,032
1,067
926
2,631
14,577
17,536
491
5,760
8,817
0
17,678
L
13,076
1,147
292
370
10,053
4,648
0
1,355
8,698
25,650
0
W
Jing Wei
9,691
6,253
586
3,483
10,710
4,723
2,622
5,750
4,960
0
24,562
W
6,949
350
2,836
3,939
16,065
14,639
293
8,129
7,936
13,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,825
Gold Earned
37,837
122
Minions Killed
96
0
Camps Cleared
0
952,919
Distance Traveled
854,364
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,483
948
24
2
0
194,820
0
L
Cerberus
6,565
657
11
1
0
190,967
0
L
Maui
7,527
753
13
1
0
162,521
0
L
Nu Wa
7,693
769
12
1
0
100,872
0
W
Skadi
9,626
963
33
3
0
169,626
0
L
Lancelot
8,545
855
32
3
0
220,375
0
W
Sun Wukong
8,814
881
22
2
0
218,206
0
L
Agni
7,507
751
28
3
0
179,629
0
W
Jing Wei
9,457
946
35
4
0
176,267
0
W
Geb
8,445
845
8
1
0
194,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role