Player Matchup

Gilgamesh
Gilgamesh
Ajamvan
Gilgamesh
Level 125
God Stats
2W - 1L
1,486 SR
Queue Stats
113W - 123L
1,455 Elo+
Solo
Danzaburou
Danzaburou
KitsuVa1712
Danzaburou
Level 102
God Stats
2W - 1L
1,641 SR
Queue Stats
234W - 235L
1,538 Elo+
Solo
Jormungandr
Jormungandr
MarechalWar
Jormungandr
Level 141
God Stats
2W - 1L
1,536 SR
Queue Stats
125W - 105L
1,475 Elo+
Solo
Artio
Artio
mydarkcave
Artio
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 47L
1,477 Elo+
Solo
Amaterasu
Amaterasu
nlester
Amaterasu
Level 58
God Stats
3W - 4L
1,288 SR
Queue Stats
182W - 189L
1,519 Elo+
Solo
Team Averages
Level 101
1,490 SR
1,493 Elo+

VS

Team Averages
Level 105
1,382 SR
1,472 Elo+
Tyr
Tyr
Insaniac4xc
Tyr
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 57L
1,427 Elo+
Party 1
Thoth
Thoth
SgJmfp
Thoth
Level 124
God Stats
0W - 4L
1,306 SR
Queue Stats
134W - 143L
1,478 Elo+
Solo
Ishtar
Ishtar
TigressStorm
Ishtar
Level 109
God Stats
1W - 2L
1,469 SR
Queue Stats
106W - 107L
1,481 Elo+
Solo
Heimdallr
Heimdallr
earthy_moon
Heimdallr
Level 106
God Stats
0W - 2L
1,189 SR
Queue Stats
62W - 64L
1,444 Elo+
Party 1
Baron Samedi
Baron Samedi
kingkong1103
Baron Samedi
Level 86
God Stats
2W - 3L
1,445 SR
Queue Stats
247W - 253L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ajamvan
Gilgamesh
12
4 / 3 / 3
7,247
1,035
7,117
11,001
9,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
KitsuVa1712
Danzaburou
12
2 / 1 / 4
7,046
1,007
5,060
4,148
1,976
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
MarechalWar
Jormungandr
13
1 / 2 / 7
7,212
1,030
7,542
6,854
6,420
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
12
1 / 1 / 4
7,026
1,004
1,435
6,604
5,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
nlester
Amaterasu
14
4 / 0 / 3
7,258
1,037
4,125
7,292
7,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
6,541
934
2,951
8,439
7,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
SgJmfp
Thoth
12
3 / 4 / 2
6,649
950
8,470
6,154
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
12
0 / 2 / 0
5,900
843
4,600
4,674
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
earthy_moon
Heimdallr
12
0 / 3 / 3
5,978
854
5,463
8,504
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
kingkong1103
Baron Samedi
1
0 / 0 / 0
1,792
256
0
0
0

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
12
Kills
6
7
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Ajamvan
Gilgamesh
4
3
3
1.83
L
3
3
3
1.5
W
Danzaburou
KitsuVa1712
Danzaburou
2
1
4
4
W
Jormungandr
MarechalWar
Jormungandr
1
2
7
2.25
L
Thoth
SgJmfp
Thoth
3
4
2
1
L
Ishtar
0
2
0
0
L
Heimdallr
earthy_moon
Heimdallr
0
3
3
0.5
L
Baron Samedi
kingkong1103
Baron Samedi
0
0
0
0
W
Artio
1
1
4
3
W
Amaterasu
nlester
Amaterasu
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,279
Damage
21,484
35,899
Taken
27,771
31,168
Mitigated
16,478
11,816
Healing
5,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Ajamvan
Gilgamesh
7,117
953
2,235
1,847
11,001
9,690
116
2,565
8,436
0
11,159
L
2,951
388
107
1,626
8,439
7,585
0
1,922
6,084
0
6,774
W
Danzaburou
KitsuVa1712
Danzaburou
5,060
1,557
200
592
4,148
1,976
2,711
898
3,250
0
17,349
W
Jormungandr
MarechalWar
Jormungandr
7,542
778
492
1,274
6,854
6,420
119
1,662
5,192
20,517
0
L
Thoth
SgJmfp
Thoth
8,470
882
334
243
6,154
2,440
0
2,574
3,494
15,914
0
L
Ishtar
4,600
1,953
752
531
4,674
2,428
0
1,633
2,975
0
12,877
L
Heimdallr
earthy_moon
Heimdallr
5,463
2,304
213
1,412
8,504
4,025
0
2,848
5,166
0
12,826
L
Baron Samedi
kingkong1103
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
Artio
1,435
174
1,656
1,300
6,604
5,821
307
1,504
5,100
3,609
0
W
Amaterasu
nlester
Amaterasu
4,125
1,138
306
1,914
7,292
7,261
459
1,841
5,451
0
7,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,789
Gold Earned
26,860
86
Minions Killed
61
0
Camps Cleared
0
770,796
Distance Traveled
485,248
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,247
1,035
9
1
0
170,722
0
L
Tyr
6,541
934
7
1
0
140,467
0
W
Danzaburou
7,046
1,007
36
5
0
151,578
0
W
Jormungandr
7,212
1,030
26
4
0
142,058
2
L
Thoth
6,649
950
18
3
0
107,472
0
L
Ishtar
5,900
843
25
4
0
120,210
0
L
Heimdallr
5,978
854
11
2
0
117,099
0
L
Baron Samedi
1,792
256
0
0
0
0
0
W
Artio
7,026
1,004
5
1
0
136,704
0
W
Amaterasu
7,258
1,037
10
1
0
169,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role