Player Matchup

Fenrir
Fenrir
Flufluh
Fenrir
Level 102
God Stats
3W - 7L
1,440 SR
Queue Stats
466W - 456L
1,474 Elo+
Solo
Chang'e
Chang'e
JVH_GOD
Chang'e
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,524 Elo+
Party 1
Ishtar
Ishtar
M0cinha
Ishtar
Level 194
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 65L
1,462 Elo+
Solo
Cthulhu
Cthulhu
MaWickd_
Cthulhu
Level 108
God Stats
5W - 6L
1,477 SR
Queue Stats
46W - 48L
1,497 Elo+
Party 1
Bellona
Bellona
correathiago536
Bellona
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 32L
1,520 Elo+
Party 1
Team Averages
Level 114
1,483 SR
1,495 Elo+

VS

Team Averages
Level 109
1,444 SR
1,478 Elo+
Apollo
Apollo
 
Apollo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Lphilip16
Gilgamesh
Level 144
God Stats
4W - 1L
1,288 SR
Queue Stats
407W - 408L
1,427 Elo+
Solo
Ra
Ra
Santhorini
Ra
Level 87
God Stats
14W - 18L
1,431 SR
Queue Stats
371W - 330L
1,533 Elo+
Solo
Ravana
Ravana
agentedakaos
Ravana
Level 74
God Stats
4W - 3L
1,502 SR
Queue Stats
121W - 139L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Flufluh
Fenrir
6
0 / 1 / 1
3,375
563
1,215
4,375
1,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
JVH_GOD
Chang'e
6
0 / 2 / 0
3,352
559
920
3,898
930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
M0cinha
Ishtar
6
0 / 2 / 0
3,324
554
680
3,643
889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
MaWickd_
Cthulhu
7
3 / 1 / 0
4,387
731
3,038
4,083
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

5
1 / 1 / 0
3,109
518
1,655
4,106
2,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
3 / 0 / 0
4,212
702
2,748
2,811
786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
 
Anubis
7
1 / 1 / 2
4,054
676
4,560
3,761
1,407
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
Lphilip16
Gilgamesh
7
3 / 2 / 0
4,470
745
2,547
6,306
2,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 0 / 2
4,140
690
2,389
2,389
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ravana
6
0 / 1 / 4
3,698
616
1,361
3,007
1,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
4
Kills
7
7
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
0
0
3
W
Anubis
 
Anubis
1
1
2
2
L
Fenrir
Flufluh
Fenrir
0
1
1
0.5
L
Chang'e
JVH_GOD
Chang'e
0
2
0
0
W
Gilgamesh
Lphilip16
Gilgamesh
3
2
0
1.5
L
Ishtar
M0cinha
Ishtar
0
2
0
0
L
Cthulhu
MaWickd_
Cthulhu
3
1
0
3
W
0
0
2
1
W
Ravana
0
1
4
2
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,508
Damage
13,605
20,105
Taken
18,274
7,205
Mitigated
6,921
4,894
Healing
6,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,748
1,960
0
1,362
2,811
786
514
0
2,811
0
24,017
W
Anubis
 
Anubis
4,560
201
0
2,037
3,761
1,407
0
95
3,666
21,043
0
L
Fenrir
Flufluh
Fenrir
1,215
353
0
934
4,375
1,272
0
887
3,426
0
13,006
L
Chang'e
JVH_GOD
Chang'e
920
36
120
770
3,898
930
0
1,719
2,047
14,320
0
W
Gilgamesh
Lphilip16
Gilgamesh
2,547
890
0
1,432
6,306
2,839
0
2,004
4,050
0
20,944
L
Ishtar
M0cinha
Ishtar
680
189
0
899
3,643
889
0
1,267
2,376
0
16,579
L
Cthulhu
MaWickd_
Cthulhu
3,038
746
0
1,147
4,083
1,685
0
783
3,210
16,737
0
W
2,389
255
192
1,017
2,389
862
0
134
2,255
30,649
0
W
Ravana
1,361
395
0
315
3,007
1,027
0
1,417
1,534
0
12,887
L
1,655
167
0
1,024
4,106
2,429
0
2,009
2,097
0
5,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,547
Gold Earned
20,574
121
Minions Killed
195
0
Camps Cleared
0
604,071
Distance Traveled
586,213
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,212
702
36
6
0
111,820
0
W
Anubis
4,054
676
33
6
0
104,903
0
L
Fenrir
3,375
563
27
5
0
95,564
0
L
Chang'e
3,352
559
23
4
0
119,413
0
W
Gilgamesh
4,470
745
42
7
0
101,706
0
L
Ishtar
3,324
554
25
4
0
118,106
0
L
Cthulhu
4,387
731
37
6
0
130,895
0
W
Ra
4,140
690
62
10
0
118,146
0
W
Ravana
3,698
616
22
4
0
149,638
1
L
Bellona
3,109
518
9
2
0
140,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role