Player Matchup

Fenrir
Fenrir
NinjaKommando
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,244 Elo+
Solo
Guan Yu
Guan Yu
OTAABA
Guan Yu
Level 68
God Stats
2W - 1L
1,806 SR
Queue Stats
422W - 409L
1,476 Elo+
Party 1
Surtr
Surtr
TWeeKnDESTR0Y
Surtr
Level 137
God Stats
23W - 10L
1,662 SR
Queue Stats
969W - 958L
1,483 Elo+
Solo
Ao Kuang
Ao Kuang
Th3MuffinMan815
Ao Kuang
Level 128
God Stats
7W - 9L
1,605 SR
Queue Stats
499W - 477L
1,480 Elo+
Party 1
Bellona
Bellona
USOILLMATIK
Bellona
Level 157
God Stats
2W - 3L
1,421 SR
Queue Stats
330W - 336L
1,485 Elo+
Solo
Team Averages
Level 104
1,599 SR
1,434 Elo+

VS

Team Averages
Level 114
1,512 SR
1,646 Elo+
Cerberus
Cerberus
IMightHavePie
Cerberus
Level 131
God Stats
2W - 1L
1,562 SR
Queue Stats
206W - 59L
1,765 Elo+
Party 2
Ah Puch
Ah Puch
NotVeryPlusUltra
Ah Puch
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 7L
1,692 Elo+
Party 2
Chang'e
Chang'e
Tourettesaurus
Chang'e
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 14L
1,813 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Twan110
Ah Muzen Cab
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 102L
1,497 Elo+
Solo
He Bo
He Bo
raude933
He Bo
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 4
9,961
766
8,429
13,763
8,079
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
OTAABA
Guan Yu
13
0 / 8 / 9
8,078
621
9,047
20,176
22,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 7 / 9
8,883
683
12,045
18,404
20,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ao Kuang
18
6 / 2 / 5
10,012
770
12,763
12,036
11,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
USOILLMATIK
Bellona
15
0 / 5 / 11
8,151
627
15,128
18,866
20,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IMightHavePie
Cerberus
17
2 / 2 / 21
10,201
785
12,191
21,119
31,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
8 / 2 / 13
11,014
847
16,815
10,364
6,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 2 / 15
10,689
822
10,431
10,318
5,657
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Twan110
Ah Muzen Cab
17
6 / 4 / 16
10,602
816
18,846
16,707
9,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
raude933
He Bo
16
4 / 4 / 16
10,205
785
13,914
11,120
5,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
107
14
Kills
26
27
Deaths
14
38
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Cerberus
IMightHavePie
Cerberus
2
2
21
6.25
L
7
5
4
1.8
W
8
2
13
7.25
L
Guan Yu
OTAABA
Guan Yu
0
8
9
0.56
L
1
7
9
0.79
L
Ao Kuang
6
2
5
4.25
W
6
2
15
6.75
W
Ah Muzen Cab
Twan110
Ah Muzen Cab
6
4
16
3.5
L
Bellona
USOILLMATIK
Bellona
0
5
11
1.1
W
He Bo
raude933
He Bo
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,412
Damage
72,197
83,245
Taken
69,628
82,572
Mitigated
58,732
19,994
Healing
36,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
IMightHavePie
Cerberus
12,191
368
1,942
8,795
21,119
31,307
283
4,124
15,768
26,181
0
L
8,429
742
269
2,539
13,763
8,079
0
9,879
3,884
0
15,485
W
16,815
493
324
2,236
10,364
6,125
1,330
455
9,598
45,698
0
L
Guan Yu
OTAABA
Guan Yu
9,047
780
2,207
2,113
20,176
22,235
0
10,717
9,459
0
15,862
L
12,045
2,916
1,597
2,040
18,404
20,439
429
11,652
6,752
519
22,575
L
Ao Kuang
12,763
2,438
810
4,202
12,036
11,652
1,283
8,523
3,513
28,048
0
W
10,431
1,349
14,620
4,119
10,318
5,657
1,779
1,804
8,368
26,077
0
W
Ah Muzen Cab
Twan110
Ah Muzen Cab
18,846
8,525
962
1,873
16,707
9,886
3,029
3,046
13,051
0
32,679
L
Bellona
USOILLMATIK
Bellona
15,128
1,427
1,057
3,160
18,866
20,167
19
12,580
6,286
0
22,463
W
He Bo
raude933
He Bo
13,914
1,176
502
798
11,120
5,757
1,297
2,408
8,343
28,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,085
Gold Earned
52,711
154
Minions Killed
195
0
Camps Cleared
0
1,209,325
Distance Traveled
1,206,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,201
785
32
2
0
269,717
0
L
Fenrir
9,961
766
23
2
0
242,511
0
W
Ah Puch
11,014
847
65
5
0
242,200
0
L
Guan Yu
8,078
621
23
2
0
241,069
0
L
Surtr
8,883
683
27
2
0
217,083
0
L
Ao Kuang
10,012
770
64
5
0
259,537
0
W
Chang'e
10,689
822
35
3
0
243,716
0
W
Ah Muzen Cab
10,602
816
27
2
0
203,340
0
L
Bellona
8,151
627
17
1
0
249,125
0
W
He Bo
10,205
785
36
3
0
247,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role