Player Matchup

Raijin
Raijin
 
Raijin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DragonMasterDXD
Ymir
Level 108
God Stats
2W - 1L
1,772 SR
Queue Stats
53W - 46L
1,500 Elo+
Party 1
Fenrir
Fenrir
FinVokun
Fenrir
Level 95
God Stats
2W - 1L
1,612 SR
Queue Stats
36W - 34L
1,497 Elo+
Party 1
Cupid
Cupid
letsmicoplay
Cupid
Level 155
God Stats
4W - 5L
1,347 SR
Queue Stats
191W - 201L
1,454 Elo+
Party 1
Chronos
Chronos
vaskozag
Chronos
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,535 Elo+
Party 1
Team Averages
Level 117
1,546 SR
1,497 Elo+

VS

Team Averages
Level 102
1,639 SR
1,500 Elo+
Artio
Artio
Darknessharu
Artio
Level 65
God Stats
2W - 3L
1,520 SR
Queue Stats
237W - 197L
1,533 Elo+
Solo
Osiris
Osiris
FaeSlay
Osiris
Level 159
God Stats
4W - 2L
1,661 SR
Queue Stats
632W - 619L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
Masra
Kuzenbo
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,384 Elo+
Solo
Cthulhu
Cthulhu
nejc12
Cthulhu
Level 148
God Stats
1W - 1L
1,758 SR
Queue Stats
44W - 50L
1,498 Elo+
Solo
Persephone
Persephone
xDanteVergilx
Persephone
Level 97
God Stats
0W - 1L
1,758 SR
Queue Stats
47W - 34L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
1 / 3 / 13
9,940
828
16,125
11,605
6,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 4 / 17
10,412
868
9,279
17,175
21,385
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
FinVokun
Fenrir
13
2 / 4 / 16
8,862
739
6,157
12,849
14,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
10 / 0 / 10
11,438
953
16,159
14,255
7,963
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chronos
vaskozag
Chronos
16
7 / 3 / 9
10,263
855
14,636
10,782
5,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
7,032
586
3,807
14,813
19,870
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
FaeSlay
Osiris
16
2 / 2 / 8
8,621
718
16,645
14,299
13,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
Masra
Kuzenbo
13
2 / 5 / 4
8,368
697
5,665
16,468
21,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
nejc12
Cthulhu
14
3 / 6 / 8
9,204
767
11,798
18,196
21,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Persephone
xDanteVergilx
Persephone
17
5 / 4 / 1
10,185
849
16,506
9,207
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
35
24
Kills
13
14
Deaths
24
65
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
3
13
2.5
L
1
7
1
0.21
W
4
4
17
3.13
L
Osiris
FaeSlay
Osiris
2
2
8
3
W
Fenrir
FinVokun
Fenrir
2
4
16
2.5
L
Kuzenbo
Masra
Kuzenbo
2
5
4
0.8
W
10
0
10
15
L
Cthulhu
nejc12
Cthulhu
3
6
8
1.17
W
Chronos
vaskozag
Chronos
7
3
9
3.83
L
Persephone
xDanteVergilx
Persephone
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,356
Damage
54,421
66,666
Taken
72,983
55,766
Mitigated
80,804
29,623
Healing
18,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
16,125
2,390
0
2,215
11,605
6,144
712
6,866
4,558
40,744
0
L
3,807
470
1,423
1,830
14,813
19,870
0
8,721
6,092
4,862
0
W
9,279
1,558
839
3,888
17,175
21,385
288
8,509
8,112
19,221
0
L
Osiris
FaeSlay
Osiris
16,645
1,465
1,314
4,909
14,299
13,315
0
10,221
4,078
0
21,775
W
Fenrir
FinVokun
Fenrir
6,157
2,042
567
2,154
12,849
14,678
521
6,895
5,534
0
8,160
L
Kuzenbo
Masra
Kuzenbo
5,665
1,964
1,590
2,958
16,468
21,295
84
9,292
7,176
6,934
0
W
16,159
11,130
6,032
12,026
14,255
7,963
2,489
8,681
5,216
0
35,037
L
Cthulhu
nejc12
Cthulhu
11,798
462
975
1,591
18,196
21,734
0
9,159
9,037
20,415
1,275
W
Chronos
vaskozag
Chronos
14,636
6,172
380
1,522
10,782
5,596
4,094
5,464
4,914
29,646
0
L
Persephone
xDanteVergilx
Persephone
16,506
927
125
1,781
9,207
4,590
137
2,627
6,545
46,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,915
Gold Earned
43,410
153
Minions Killed
114
0
Camps Cleared
0
1,144,955
Distance Traveled
1,100,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,940
828
52
4
0
216,161
0
L
Artio
7,032
586
2
0
0
201,969
0
W
Ymir
10,412
868
12
1
0
215,471
0
L
Osiris
8,621
718
15
1
0
246,877
0
W
Fenrir
8,862
739
3
0
0
244,649
0
L
Kuzenbo
8,368
697
4
0
0
211,177
0
W
Cupid
11,438
953
58
5
0
249,860
0
L
Cthulhu
9,204
767
19
2
0
221,081
0
W
Chronos
10,263
855
28
2
0
218,814
0
L
Persephone
10,185
849
74
6
0
219,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role