Player Matchup

Tiamat
Tiamat
Elpauli05
Tiamat
Level 105
God Stats
6W - 1L
1,868 SR
Queue Stats
21W - 14L
1,537 Elo+
Party 2
Apollo
Apollo
LanternOz05
Apollo
Level 155
God Stats
2W - 0L
1,042 SR
Queue Stats
9W - 6L
1,522 Elo+
Party 3
Sylvanus
Sylvanus
Malphuur
Sylvanus
Level 87
God Stats
13W - 10L
1,638 SR
Queue Stats
96W - 83L
1,529 Elo+
Party 2
Hun Batz
Hun Batz
gioinnocenzi
Hun Batz
Level 123
God Stats
1W - 1L
1,223 SR
Queue Stats
14W - 23L
1,462 Elo+
Party 2
Nu Wa
Nu Wa
javel4life
Nu Wa
Level 151
God Stats
236W - 194L
1,604 SR
Queue Stats
276W - 242L
1,553 Elo+
Party 3
Team Averages
Level 124
1,475 SR
1,520 Elo+

VS

Team Averages
Level 111
1,663 SR
1,531 Elo+
Nu Wa
Nu Wa
DankWash420
Nu Wa
Level 148
God Stats
17W - 14L
1,629 SR
Queue Stats
376W - 341L
1,565 Elo+
Party 1
Chernobog
Chernobog
KaoTiC Volt
Chernobog
Level 147
God Stats
7W - 4L
1,842 SR
Queue Stats
424W - 371L
1,573 Elo+
Party 1
Merlin
Merlin
KomodoGT0
Merlin
Level 65
God Stats
6W - 4L
1,625 SR
Queue Stats
70W - 54L
1,482 Elo+
Solo
Da Ji
Da Ji
SonyTark
Da Ji
Level 107
God Stats
1W - 1L
1,710 SR
Queue Stats
111W - 112L
1,502 Elo+
Solo
Ares
Ares
UnskilledLawyer
Ares
Level 88
God Stats
7W - 8L
1,508 SR
Queue Stats
89W - 73L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Elpauli05
Tiamat
17
8 / 4 / 6
11,723
533
22,240
16,492
11,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
16
4 / 2 / 13
10,784
490
8,187
15,133
7,614
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
Malphuur
Sylvanus
16
3 / 3 / 16
11,594
527
11,460
20,543
22,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
gioinnocenzi
Hun Batz
20
17 / 2 / 7
15,905
723
23,139
21,127
10,786
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
20
2 / 3 / 9
13,142
597
22,758
20,200
7,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 4
11,229
510
22,089
17,285
6,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
KaoTiC Volt
Chernobog
20
5 / 4 / 1
12,893
586
19,589
30,030
11,935
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
KomodoGT0
Merlin
5
0 / 3 / 0
6,665
303
1,690
5,585
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
SonyTark
Da Ji
13
1 / 12 / 3
8,891
404
11,370
24,589
10,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 8 / 3
9,287
422
10,477
28,669
31,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
25
34
Kills
14
14
Deaths
34
51
Assists
11
Player
Kills
Deaths
Assists
KDA
L
6
7
4
1.14
W
Tiamat
Elpauli05
Tiamat
8
4
6
2.75
L
Chernobog
KaoTiC Volt
Chernobog
5
4
1
1.38
L
Merlin
KomodoGT0
Merlin
0
3
0
0
W
Apollo
4
2
13
5.25
W
Sylvanus
Malphuur
Sylvanus
3
3
16
3.67
L
Da Ji
SonyTark
Da Ji
1
12
3
0.21
L
2
8
3
0.44
W
Hun Batz
gioinnocenzi
Hun Batz
17
2
7
10.25
W
Nu Wa
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,784
Damage
65,215
93,495
Taken
106,158
60,674
Mitigated
62,355
37,811
Healing
14,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,089
4,216
0
501
17,285
6,686
295
9,336
7,300
102,444
1,044
W
Tiamat
Elpauli05
Tiamat
22,240
692
0
3,706
16,492
11,726
0
7,276
8,966
78,936
0
L
Chernobog
KaoTiC Volt
Chernobog
19,589
11,260
0
9,547
30,030
11,935
0
16,916
12,271
0
157,241
L
Merlin
KomodoGT0
Merlin
1,690
203
0
500
5,585
1,417
0
3,054
2,531
10,722
0
W
Apollo
8,187
4,398
0
3,908
15,133
7,614
3,291
7,011
7,866
0
72,576
W
Sylvanus
Malphuur
Sylvanus
11,460
2,364
2,725
7,167
20,543
22,686
1,033
10,465
9,706
34,155
0
L
Da Ji
SonyTark
Da Ji
11,370
2,346
0
1,590
24,589
10,772
0
10,758
13,454
0
58,725
L
10,477
852
0
2,090
28,669
31,545
0
13,668
14,144
24,035
0
W
Hun Batz
gioinnocenzi
Hun Batz
23,139
9,789
0
11,562
21,127
10,786
0
5,465
15,454
0
193,507
W
Nu Wa
22,758
7,811
47
8,696
20,200
7,862
5,081
3,305
16,707
135,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,148
Gold Earned
48,965
702
Minions Killed
515
0
Camps Cleared
0
2,131,320
Distance Traveled
1,725,906
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,229
510
146
7
0
384,993
0
W
Tiamat
11,723
533
118
5
0
426,663
0
L
Chernobog
12,893
586
236
11
0
407,378
0
L
Merlin
6,665
303
22
1
0
111,224
2
W
Apollo
10,784
490
100
5
0
383,362
1
W
Sylvanus
11,594
527
41
2
0
388,430
3
L
Da Ji
8,891
404
81
4
0
422,602
0
L
Ares
9,287
422
30
1
0
399,709
0
W
Hun Batz
15,905
723
252
11
0
527,358
5
W
Nu Wa
13,142
597
191
9
0
405,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role