Player Matchup

Ra
Ra
KidStrives
Ra
Level 31
God Stats
0W - 1L
1,770 SR
Queue Stats
7W - 5L
1,499 Elo+
Solo
Janus
Janus
Texmexadex
Janus
Level 112
God Stats
231W - 288L
1,440 SR
Queue Stats
666W - 766L
1,417 Elo+
Solo
Cerberus
Cerberus
Twistedpo3t
Cerberus
Level 12
God Stats
4W - 7L
1,715 SR
Queue Stats
12W - 26L
1,379 Elo+
Solo
Vulcan
Vulcan
followrafiki23
Vulcan
Level 26
God Stats
1W - 8L
1,137 SR
Queue Stats
1W - 11L
1,153 Elo+
Solo
Hades
Hades
tnekele
Hades
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,319 Elo+
Solo
Team Averages
Level 41
1,512 SR
1,354 Elo+

VS

Team Averages
Level 71
1,527 SR
1,448 Elo+
Camazotz
Camazotz
N0TS0SUPERMARI0
Camazotz
Level 108
God Stats
5W - 4L
1,579 SR
Queue Stats
224W - 131L
1,622 Elo+
Party 1
King Arthur
King Arthur
RugbyNinja660
King Arthur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,008 Elo+
Party 1
Athena
Athena
SugeWhite13
Athena
Level 102
God Stats
11W - 4L
1,625 SR
Queue Stats
179W - 108L
1,550 Elo+
Party 1
Skadi
Skadi
lizvisious666
Skadi
Level 14
God Stats
1W - 2L
1,289 SR
Queue Stats
23W - 26L
1,491 Elo+
Solo
Tiamat
Tiamat
sharpBlunt
Tiamat
Level 119
God Stats
12W - 6L
1,643 SR
Queue Stats
209W - 109L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
9,029
752
5,908
7,734
3,181
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
16
0 / 1 / 3
9,246
771
14,371
9,409
3,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cerberus
Twistedpo3t
Cerberus
15
0 / 0 / 1
8,710
726
1,942
10,136
9,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 6 / 0
8,762
730
7,150
11,817
5,072
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hades
tnekele
Hades
18
4 / 3 / 2
10,612
884
15,283
15,930
11,258
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
18
5 / 3 / 4
10,724
894
7,745
15,901
7,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
RugbyNinja660
King Arthur
16
2 / 1 / 7
9,543
795
5,516
12,343
9,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
16
0 / 0 / 8
10,318
860
5,890
13,087
11,786
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
1 / 2 / 2
9,750
813
9,690
8,616
4,133
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
sharpBlunt
Tiamat
18
5 / 1 / 7
11,008
917
16,514
10,451
10,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
7
Kills
13
13
Deaths
7
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Camazotz
5
3
4
2.33
W
King Arthur
RugbyNinja660
King Arthur
2
1
7
5.5
W
Athena
0
0
8
4
L
Janus
0
1
3
1.5
L
Cerberus
Twistedpo3t
Cerberus
0
0
1
0.5
L
1
6
0
0.17
W
1
2
2
1
W
Tiamat
sharpBlunt
Tiamat
5
1
7
8.5
L
Hades
tnekele
Hades
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,654
Damage
45,355
55,026
Taken
60,398
32,202
Mitigated
43,272
11,200
Healing
13,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,908
162
1,446
1,772
7,734
3,181
576
4,347
3,161
29,789
0
W
Camazotz
7,745
1,852
0
5,630
15,901
7,255
1,535
10,812
4,813
0
37,806
W
King Arthur
RugbyNinja660
King Arthur
5,516
588
0
160
12,343
9,741
320
9,620
2,475
0
14,376
W
Athena
5,890
1,619
2,472
3,583
13,087
11,786
70
8,856
3,975
22,125
0
L
Janus
14,371
982
0
464
9,409
3,336
0
5,045
4,028
33,481
0
L
Cerberus
Twistedpo3t
Cerberus
1,942
166
0
339
10,136
9,355
545
1,880
8,184
15,922
0
L
7,150
3,577
28
692
11,817
5,072
119
5,081
6,530
20,520
0
W
9,690
4,195
0
387
8,616
4,133
702
6,915
1,631
0
44,814
W
Tiamat
sharpBlunt
Tiamat
16,514
1,123
0
1,519
10,451
10,357
888
7,298
2,850
38,085
0
L
Hades
tnekele
Hades
15,283
1,307
235
6,224
15,930
11,258
0
4,986
10,719
54,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,359
Gold Earned
51,343
241
Minions Killed
252
0
Camps Cleared
0
1,167,893
Distance Traveled
1,289,353
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,029
752
48
4
0
219,643
0
W
Camazotz
10,724
894
66
6
0
256,439
0
W
King Arthur
9,543
795
20
2
0
284,507
0
W
Athena
10,318
860
45
4
0
251,459
8
L
Janus
9,246
771
56
5
0
271,255
0
L
Cerberus
8,710
726
28
2
0
204,161
0
L
Vulcan
8,762
730
23
2
0
231,940
0
W
Skadi
9,750
813
64
5
0
224,043
0
W
Tiamat
11,008
917
57
5
0
272,905
0
L
Hades
10,612
884
86
7
0
240,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role