Player Matchup

Lancelot
Lancelot
Darkmind115
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 45L
1,425 Elo+
Party 1
Apollo
Apollo
Gonzaalitoo
Apollo
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 8L
1,784 Elo+
Party 1
Charon
Charon
Kuzengod1
Charon
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,556 Elo+
Party 1
Hercules
Hercules
MARTINratta200
Hercules
Level 155
God Stats
0W - 2L
1,780 SR
Queue Stats
39W - 29L
1,561 Elo+
Party 1
Janus
Janus
Nanerssfive
Janus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,399 Elo+
Party 1
Team Averages
Level 117
1,556 SR
1,545 Elo+

VS

Team Averages
Level 135
1,575 SR
1,513 Elo+
Ares
Ares
 
Ares
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BRplaysBrasil
Raijin
Level 48
God Stats
3W - 1L
1,453 SR
Queue Stats
18W - 19L
1,478 Elo+
Solo
Osiris
Osiris
DragãoOriental
Osiris
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
466W - 448L
1,540 Elo+
Solo
Ix Chel
Ix Chel
LordAnakim
Ix Chel
Level 192
God Stats
7W - 1L
1,849 SR
Queue Stats
222W - 224L
1,478 Elo+
Solo
Olorun
Olorun
Nahue12
Olorun
Level 131
God Stats
2W - 2L
1,571 SR
Queue Stats
176W - 158L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Darkmind115
Lancelot
10
1 / 3 / 2
6,214
478
4,424
11,150
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
11
3 / 5 / 1
6,846
527
4,863
8,712
3,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
Kuzengod1
Charon
9
0 / 4 / 5
6,066
467
4,224
10,966
9,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
13
0 / 2 / 0
7,350
565
5,708
10,697
9,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 4 / 0
6,162
474
1,862
7,909
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
3 / 2 / 6
7,383
568
6,226
9,659
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 0 / 2
7,578
583
5,074
8,147
3,140
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 1 / 7
7,864
605
8,374
11,834
8,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
LordAnakim
Ix Chel
13
4 / 1 / 2
7,793
599
7,427
6,017
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Nahue12
Olorun
13
6 / 2 / 5
8,729
671
7,543
5,906
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
18
18
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
2
6
3
W
0
0
2
1
L
Lancelot
Darkmind115
Lancelot
1
3
2
0.67
W
5
1
7
8.5
L
Apollo
3
5
1
0.7
L
Charon
Kuzengod1
Charon
0
4
5
0.63
W
Ix Chel
LordAnakim
Ix Chel
4
1
2
5
L
Hercules
0
2
0
0
W
Olorun
Nahue12
Olorun
6
2
5
4.25
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,081
Damage
34,644
49,434
Taken
41,563
29,904
Mitigated
24,901
11,390
Healing
14,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,226
868
0
2,423
9,659
7,802
52
2,078
7,581
16,117
0
W
5,074
1,252
0
4,607
8,147
3,140
0
0
8,147
51,369
0
L
Lancelot
Darkmind115
Lancelot
4,424
928
0
4,182
11,150
4,778
0
3,696
7,454
0
37,743
W
8,374
3,986
0
1,364
11,834
8,984
0
1,661
10,133
0
59,528
L
Apollo
4,863
3,720
0
1,731
8,712
3,769
0
4,230
4,482
0
44,624
L
Charon
Kuzengod1
Charon
4,224
1,131
0
1,480
10,966
9,122
0
7,934
3,032
10,079
0
W
Ix Chel
LordAnakim
Ix Chel
7,427
94
270
2,599
6,017
2,404
0
2,135
3,756
55,923
0
L
Hercules
5,708
1,740
0
2,912
10,697
9,100
0
5,074
5,623
0
54,153
W
Olorun
Nahue12
Olorun
7,543
3,963
408
2,530
5,906
2,571
2,883
828
5,078
65,056
9,019
L
1,862
152
0
1,085
7,909
3,135
0
5,315
2,594
30,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,638
Gold Earned
39,347
319
Minions Killed
385
0
Camps Cleared
0
1,276,528
Distance Traveled
1,301,075
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,383
568
17
1
0
267,810
2
W
Raijin
7,578
583
95
7
0
234,416
3
L
Lancelot
6,214
478
66
5
0
282,261
0
W
Osiris
7,864
605
77
6
0
312,786
6
L
Apollo
6,846
527
79
6
0
235,356
2
L
Charon
6,066
467
16
1
0
272,282
0
W
Ix Chel
7,793
599
91
7
0
250,003
1
L
Hercules
7,350
565
96
7
0
230,727
1
W
Olorun
8,729
671
105
8
0
236,060
6
L
Janus
6,162
474
62
5
0
255,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role