Player Matchup

Sol
Sol
DarkBaal01
Sol
Level 64
God Stats
5W - 3L
1,645 SR
Queue Stats
182W - 192L
1,430 Elo+
Solo
Thor
Thor
Fiwry
Thor
Level 140
God Stats
0W - 3L
1,267 SR
Queue Stats
73W - 73L
1,437 Elo+
Solo
Ares
Ares
Pantteri46
Ares
Level 61
God Stats
16W - 18L
1,323 SR
Queue Stats
149W - 139L
1,460 Elo+
Solo
Poseidon
Poseidon
RascaWloveEsp
Poseidon
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 69L
1,432 Elo+
Solo
Serqet
Serqet
nickharvey95
Serqet
Level 45
God Stats
17W - 19L
1,482 SR
Queue Stats
94W - 106L
1,407 Elo+
Solo
Team Averages
Level 79
1,443 SR
1,433 Elo+

VS

Team Averages
Level 67
1,593 SR
1,394 Elo+
Danzaburou
Danzaburou
Akunasaki
Danzaburou
Level 33
God Stats
10W - 3L
1,951 SR
Queue Stats
24W - 30L
1,335 Elo+
Party 1
Surtr
Surtr
ImStillStanden
Surtr
Level 68
God Stats
4W - 5L
1,463 SR
Queue Stats
55W - 46L
1,430 Elo+
Solo
Charybdis
Charybdis
dunkindeezznutz
Charybdis
Level 77
God Stats
4W - 1L
1,498 SR
Queue Stats
150W - 156L
1,448 Elo+
Solo
Cthulhu
Cthulhu
qyvye
Cthulhu
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,329 Elo+
Party 1
Baron Samedi
Baron Samedi
wesamst2
Baron Samedi
Level 99
God Stats
17W - 13L
1,551 SR
Queue Stats
390W - 384L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,419
428
5,212
9,972
3,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
Fiwry
Thor
15
7 / 3 / 2
8,763
584
9,330
13,024
5,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
5 / 3 / 3
7,966
531
6,661
14,260
14,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
RascaWloveEsp
Poseidon
14
3 / 2 / 4
8,249
550
11,792
8,870
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
12
0 / 5 / 3
6,493
433
3,891
13,427
5,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Akunasaki
Danzaburou
12
2 / 4 / 0
7,971
531
3,282
11,699
4,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 2 / 4
9,304
620
11,701
14,087
11,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
dunkindeezznutz
Charybdis
12
0 / 3 / 8
7,499
500
8,697
10,987
3,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
qyvye
Cthulhu
13
5 / 3 / 4
8,866
591
8,767
15,075
11,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
wesamst2
Baron Samedi
15
4 / 4 / 4
8,322
555
9,730
12,740
5,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
16
Kills
15
15
Deaths
16
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Akunasaki
Danzaburou
2
4
0
0.5
L
1
2
1
0.75
L
Thor
Fiwry
Thor
7
3
2
2.67
W
4
2
4
3
L
5
3
3
2.17
L
Poseidon
RascaWloveEsp
Poseidon
3
2
4
2.5
W
Charybdis
dunkindeezznutz
Charybdis
0
3
8
1.33
L
Serqet
0
5
3
0.3
W
Cthulhu
qyvye
Cthulhu
5
3
4
2.33
W
Baron Samedi
wesamst2
Baron Samedi
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,886
Damage
42,177
59,553
Taken
64,588
33,222
Mitigated
36,526
11,635
Healing
17,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Akunasaki
Danzaburou
3,282
1,272
0
2,997
11,699
4,540
0
2,688
9,011
0
43,427
L
5,212
1,234
0
4,393
9,972
3,467
0
3,980
5,992
41,149
444
L
Thor
Fiwry
Thor
9,330
1,393
0
798
13,024
5,725
348
3,280
9,744
0
60,497
W
11,701
4,213
0
2,115
14,087
11,082
91
4,265
9,822
1,183
59,343
L
6,661
732
0
1,070
14,260
14,174
18
5,968
8,292
23,901
404
L
Poseidon
RascaWloveEsp
Poseidon
11,792
950
0
1,250
8,870
3,991
0
4,139
4,731
71,723
0
W
Charybdis
dunkindeezznutz
Charybdis
8,697
4,440
0
3,479
10,987
3,406
513
3,807
6,970
0
50,835
L
Serqet
3,891
1,128
0
4,124
13,427
5,865
100
1,584
11,843
0
35,378
W
Cthulhu
qyvye
Cthulhu
8,767
881
1,594
2,318
15,075
11,629
0
7,079
7,996
33,736
0
W
Baron Samedi
wesamst2
Baron Samedi
9,730
398
939
3,635
12,740
5,869
0
5,376
7,364
56,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,890
Gold Earned
41,962
337
Minions Killed
373
0
Camps Cleared
0
1,419,164
Distance Traveled
1,425,669
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,971
531
57
4
0
270,289
2
L
Sol
6,419
428
63
4
0
222,914
3
L
Thor
8,763
584
91
6
0
288,790
0
W
Surtr
9,304
620
101
7
0
293,463
0
L
Ares
7,966
531
21
1
0
289,885
2
L
Poseidon
8,249
550
112
7
0
310,426
4
W
Charybdis
7,499
500
80
5
0
271,227
0
L
Serqet
6,493
433
50
3
0
307,149
0
W
Cthulhu
8,866
591
46
3
0
302,605
0
W
Baron Samedi
8,322
555
89
6
0
288,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role