Player Matchup

Hachiman
Hachiman
Besepph
Hachiman
Level 145
God Stats
2W - 2L
1,393 SR
Queue Stats
259W - 231L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
Bowjin
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,640 Elo+
Party 2
Tiamat
Tiamat
Laukrr
Tiamat
Level 105
God Stats
4W - 5L
1,392 SR
Queue Stats
128W - 135L
1,506 Elo+
Solo
Agni
Agni
Parca13
Agni
Level 149
God Stats
9W - 6L
1,479 SR
Queue Stats
336W - 389L
1,515 Elo+
Solo
Chang'e
Chang'e
iGep
Chang'e
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,626 Elo+
Party 2
Team Averages
Level 131
1,453 SR
1,569 Elo+

VS

Team Averages
Level 127
1,500 SR
1,499 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
CardinalPK
Sylvanus
Level 153
God Stats
1W - 2L
1,498 SR
Queue Stats
212W - 159L
1,545 Elo+
Solo
Odin
Odin
Gyptian
Odin
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,378 Elo+
Solo
Ne Zha
Ne Zha
Ricolaaas
Ne Zha
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Besepph
Hachiman
19
14 / 2 / 12
12,285
945
18,097
12,491
6,089
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Bowjin
Cthulhu
15
0 / 2 / 26
9,732
749
11,684
17,447
19,973
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
Laukrr
Tiamat
16
6 / 2 / 11
10,597
815
12,558
11,705
8,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Agni
Parca13
Agni
17
6 / 2 / 17
11,451
881
16,523
11,808
5,459
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
iGep
Chang'e
16
4 / 2 / 24
10,522
809
10,494
16,928
7,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
3 / 6 / 4
10,543
811
15,292
16,556
14,053
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
 
Ganesha
15
0 / 6 / 8
8,280
637
8,599
16,898
17,748
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
CardinalPK
Sylvanus
15
5 / 5 / 1
9,858
758
7,768
13,877
8,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Odin
Gyptian
Odin
16
2 / 4 / 5
9,544
734
7,488
11,854
11,974
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Ricolaaas
Ne Zha
13
0 / 9 / 5
8,037
618
13,646
15,285
7,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
33
30
Kills
10
10
Deaths
30
90
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
6
4
0.83
L
Ganesha
 
Ganesha
0
6
8
0.67
W
Hachiman
Besepph
Hachiman
14
2
12
10
W
Cthulhu
Bowjin
Cthulhu
0
2
26
6.5
L
Sylvanus
CardinalPK
Sylvanus
5
5
1
1.1
L
Odin
Gyptian
Odin
2
4
5
1.13
W
Tiamat
Laukrr
Tiamat
6
2
11
5.75
W
Agni
Parca13
Agni
6
2
17
7.25
L
Ne Zha
Ricolaaas
Ne Zha
0
9
5
0.28
W
Chang'e
iGep
Chang'e
4
2
24
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,356
Damage
52,793
70,379
Taken
74,470
47,467
Mitigated
59,841
31,619
Healing
16,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
15,292
4,410
341
2,818
16,556
14,053
0
9,539
7,017
0
36,549
L
Ganesha
 
Ganesha
8,599
712
393
706
16,898
17,748
0
10,988
5,910
19,061
0
W
Hachiman
Besepph
Hachiman
18,097
11,258
461
1,018
12,491
6,089
5,060
2,973
9,343
0
46,419
W
Cthulhu
Bowjin
Cthulhu
11,684
317
1,857
1,929
17,447
19,973
354
3,390
13,660
17,234
785
L
Sylvanus
CardinalPK
Sylvanus
7,768
1,606
5,265
4,480
13,877
8,206
0
10,507
3,370
13,023
0
L
Odin
Gyptian
Odin
7,488
1,560
258
1,334
11,854
11,974
0
8,729
3,125
0
16,339
W
Tiamat
Laukrr
Tiamat
12,558
923
777
2,084
11,705
8,311
375
2,523
8,863
26,769
0
W
Agni
Parca13
Agni
16,523
2,051
1,430
1,620
11,808
5,459
2,495
3,481
8,087
39,805
0
L
Ne Zha
Ricolaaas
Ne Zha
13,646
2,081
244
1,036
15,285
7,860
0
10,711
4,574
0
24,267
W
Chang'e
iGep
Chang'e
10,494
619
11,773
8,670
16,928
7,635
837
4,000
12,788
16,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,587
Gold Earned
46,262
172
Minions Killed
121
0
Camps Cleared
0
1,235,620
Distance Traveled
1,048,620
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,543
811
65
5
0
196,186
0
L
Ganesha
8,280
637
0
0
0
237,501
2
W
Hachiman
12,285
945
68
5
0
245,302
0
W
Cthulhu
9,732
749
17
1
0
268,103
0
L
Sylvanus
9,858
758
14
1
0
151,466
0
L
Odin
9,544
734
23
2
0
227,765
0
W
Tiamat
10,597
815
21
2
0
241,541
0
W
Agni
11,451
881
52
4
0
239,231
0
L
Ne Zha
8,037
618
19
1
0
235,702
0
W
Chang'e
10,522
809
14
1
0
241,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role