Player Matchup

Bellona
Bellona
Corebot
Bellona
Level 118
God Stats
4W - 2L
1,715 SR
Queue Stats
138W - 123L
1,470 Elo+
Party 1
Terra
Terra
MermaidMama219
Terra
Level 195
God Stats
4W - 10L
1,308 SR
Queue Stats
1,051W - 1,111L
1,448 Elo+
Party 3
Vulcan
Vulcan
MidniteGio
Vulcan
Level 159
God Stats
5W - 1L
1,718 SR
Queue Stats
263W - 245L
1,542 Elo+
Solo
Da Ji
Da Ji
S0M3 SK1TTL3
Da Ji
Level 129
God Stats
11W - 10L
1,431 SR
Queue Stats
240W - 278L
1,421 Elo+
Party 3
Jing Wei
Jing Wei
obdevin
Jing Wei
Level 103
God Stats
17W - 8L
1,445 SR
Queue Stats
262W - 223L
1,513 Elo+
Party 1
Team Averages
Level 141
1,523 SR
1,479 Elo+

VS

Team Averages
Level 92
1,416 SR
1,494 Elo+
Janus
Janus
GORILLA BUSTER
Janus
Level 101
God Stats
0W - 2L
1,255 SR
Queue Stats
194W - 196L
1,489 Elo+
Party 2
Freya
Freya
PsiconicEquil
Freya
Level 55
God Stats
2W - 4L
1,337 SR
Queue Stats
128W - 125L
1,503 Elo+
Solo
Loki
Loki
RYchessKITTIE5
Loki
Level 62
God Stats
1W - 6L
1,318 SR
Queue Stats
221W - 217L
1,507 Elo+
Party 2
Hades
Hades
theblackgreek23
Hades
Level 124
God Stats
5W - 3L
1,671 SR
Queue Stats
94W - 86L
1,440 Elo+
Solo
Ganesha
Ganesha
ttvrolewithcole
Ganesha
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 85L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Corebot
Bellona
12
2 / 0 / 2
6,563
597
8,453
11,778
10,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
0 / 2 / 6
6,066
551
2,350
9,804
6,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Vulcan
MidniteGio
Vulcan
10
2 / 2 / 0
6,285
571
8,566
6,921
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 1 / 3
6,107
555
4,672
9,982
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
obdevin
Jing Wei
12
8 / 1 / 0
7,652
696
11,086
10,096
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
5,454
496
3,495
7,932
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 6 / 0
5,560
505
7,877
9,551
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

10
3 / 3 / 0
6,148
559
6,129
10,094
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 0
6,397
582
6,870
12,513
7,014
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 1 / 6
5,885
535
3,449
11,718
8,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
14
Kills
6
6
Deaths
16
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bellona
Corebot
Bellona
2
0
2
3
L
1
4
2
0.5
W
0
2
6
1.5
W
Vulcan
MidniteGio
Vulcan
2
2
0
1
L
2
6
0
0.33
L
3
3
0
1
W
2
1
3
3.5
W
Jing Wei
obdevin
Jing Wei
8
1
0
8
L
0
2
0
0
L
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,127
Damage
27,820
48,581
Taken
51,808
27,130
Mitigated
24,266
16,244
Healing
19,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Corebot
Bellona
8,453
4,673
0
5,910
11,778
10,060
0
6,110
5,668
0
47,290
L
3,495
118
0
1,950
7,932
2,409
0
4,852
2,672
28,666
0
W
2,350
419
769
3,317
9,804
6,548
0
4,556
4,924
12,632
0
W
Vulcan
MidniteGio
Vulcan
8,566
1,761
0
1,051
6,921
2,783
258
2,143
4,671
40,348
0
L
7,877
2,587
0
1,861
9,551
3,231
0
483
9,068
27,987
1,239
L
6,129
1,579
0
3,970
10,094
3,379
4
1,896
8,091
0
41,147
W
4,672
872
0
750
9,982
3,838
0
2,836
7,008
0
44,496
W
Jing Wei
obdevin
Jing Wei
11,086
9,267
0
4,447
10,096
3,901
847
5,175
4,619
0
57,672
L
6,870
1,092
20
7,567
12,513
7,014
31
184
12,329
49,554
0
L
3,449
824
260
3,831
11,718
8,233
0
2,933
8,732
17,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,673
Gold Earned
29,444
304
Minions Killed
279
0
Camps Cleared
0
1,217,728
Distance Traveled
1,136,955
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,563
597
62
6
0
242,931
0
L
Janus
5,454
496
56
5
0
225,361
0
W
Terra
6,066
551
21
2
0
255,253
0
W
Vulcan
6,285
571
66
6
0
249,670
0
L
Freya
5,560
505
61
6
0
213,474
0
L
Loki
6,148
559
67
6
0
240,232
0
W
Da Ji
6,107
555
64
6
0
251,119
0
W
Jing Wei
7,652
696
91
8
0
218,755
0
L
Hades
6,397
582
93
8
0
213,597
5
L
Ganesha
5,885
535
2
0
0
244,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role