Player Matchup

Skadi
Skadi
DasD67
Skadi
Level 54
God Stats
20W - 13L
1,603 SR
Queue Stats
304W - 302L
1,506 Elo+
Solo
Jormungandr
Jormungandr
King Kusch
Jormungandr
Level 125
God Stats
10W - 11L
1,517 SR
Queue Stats
232W - 230L
1,437 Elo+
Solo
Fenrir
Fenrir
MjstcEagle
Fenrir
Level 47
God Stats
1W - 2L
1,535 SR
Queue Stats
1W - 2L
1,433 Elo+
Solo
Neith
Neith
Nightmare ninjy
Neith
Level 63
God Stats
4W - 3L
1,435 SR
Queue Stats
163W - 190L
1,360 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PureReap
Morgan Le Fay
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
64W - 53L
1,197 Elo+
Solo
Team Averages
Level 71
1,518 SR
1,387 Elo+

VS

Team Averages
Level 53
1,521 SR
1,444 Elo+
Martichoras
Martichoras
 
Martichoras
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Dlulu24
Neith
Level 64
God Stats
1W - 0L
1,769 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Jio_oiE
Cthulhu
Level 29
God Stats
1W - 0L
1,442 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Odin
Odin
William_wrag
Odin
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 98L
1,299 Elo+
Solo
Ao Kuang
Ao Kuang
tigre_salvaje984
Ao Kuang
Level 66
God Stats
1W - 0L
1,395 SR
Queue Stats
113W - 143L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DasD67
Skadi
18
9 / 4 / 6
11,579
609
15,804
14,397
6,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
King Kusch
Jormungandr
14
3 / 9 / 4
9,309
490
12,106
24,417
16,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
MjstcEagle
Fenrir
2
0 / 0 / 0
5,505
290
0
0
0
14
3 / 4 / 4
9,388
494
7,854
15,873
6,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
PureReap
Morgan Le Fay
16
5 / 2 / 6
9,920
522
12,974
12,511
6,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
16
4 / 5 / 2
10,387
547
11,344
17,423
7,729
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Dlulu24
Neith
14
4 / 3 / 4
9,077
478
8,326
12,746
6,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Jio_oiE
Cthulhu
14
4 / 5 / 6
9,037
476
11,832
19,401
17,968
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

4
0 / 5 / 0
5,595
294
538
6,570
1,918
17
7 / 3 / 2
10,778
567
14,677
21,125
9,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
33
20
Kills
19
19
Deaths
21
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
4
5
2
1
L
Skadi
DasD67
Skadi
9
4
6
3
W
Neith
Dlulu24
Neith
4
3
4
2
W
Cthulhu
Jio_oiE
Cthulhu
4
5
6
1.4
L
Jormungandr
King Kusch
Jormungandr
3
9
4
0.56
L
Fenrir
MjstcEagle
Fenrir
0
0
0
0
L
3
4
4
1.25
L
Morgan Le Fay
PureReap
Morgan Le Fay
5
2
6
4
W
0
5
0
0
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,738
Damage
46,717
67,198
Taken
77,265
35,328
Mitigated
43,412
9,992
Healing
19,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
11,344
5,605
0
7,033
17,423
7,729
555
8,886
8,537
0
76,537
L
Skadi
DasD67
Skadi
15,804
6,895
0
2,455
14,397
6,206
2,023
6,246
8,151
0
108,923
W
Neith
Dlulu24
Neith
8,326
2,856
0
3,749
12,746
6,599
424
4,717
8,029
0
53,668
W
Cthulhu
Jio_oiE
Cthulhu
11,832
255
267
5,191
19,401
17,968
501
3,709
15,692
38,946
0
L
Jormungandr
King Kusch
Jormungandr
12,106
4,237
116
2,306
24,417
16,278
726
7,829
16,588
62,090
397
L
Fenrir
MjstcEagle
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
7,854
2,564
0
3,996
15,873
6,815
704
9,138
6,735
0
47,758
L
Morgan Le Fay
PureReap
Morgan Le Fay
12,974
2,020
0
1,119
12,511
6,029
0
3,296
9,215
76,179
0
W
538
94
0
0
6,570
1,918
0
989
5,581
0
4,984
W
14,677
4,259
0
3,560
21,125
9,198
0
6,382
14,743
88,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,701
Gold Earned
44,874
407
Minions Killed
347
0
Camps Cleared
0
1,395,070
Distance Traveled
1,589,731
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
10,387
547
104
5
0
308,415
0
L
Skadi
11,579
609
147
8
0
372,309
0
W
Neith
9,077
478
76
4
0
353,073
2
W
Cthulhu
9,037
476
46
2
0
400,714
0
L
Jormungandr
9,309
490
89
5
0
316,599
0
L
Fenrir
5,505
290
0
0
0
0
0
L
Neith
9,388
494
65
3
0
356,859
0
L
Morgan Le Fay
9,920
522
106
6
0
349,303
0
W
Odin
5,595
294
5
0
0
125,504
0
W
Ao Kuang
10,778
567
116
6
0
402,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role