Player Matchup

Sylvanus
Sylvanus
CARNAGEDG4
Sylvanus
Level 65
God Stats
2W - 3L
1,147 SR
Queue Stats
122W - 136L
1,406 Elo+
Solo
Loki
Loki
SAALTYtacos
Loki
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 47L
1,488 Elo+
Party 1
Ishtar
Ishtar
Skuller3652
Ishtar
Level 102
God Stats
16W - 16L
1,534 SR
Queue Stats
1,052W - 1,053L
1,483 Elo+
Solo
Ganesha
Ganesha
x J DUBYA x
Ganesha
Level 144
God Stats
1W - 3L
1,169 SR
Queue Stats
140W - 141L
1,457 Elo+
Party 1
Shiva
Shiva
xxBigghappyxx
Shiva
Level 109
God Stats
1W - 1L
1,441 SR
Queue Stats
110W - 122L
1,423 Elo+
Solo
Team Averages
Level 113
1,358 SR
1,451 Elo+

VS

Team Averages
Level 153
1,352 SR
1,492 Elo+
Hades
Hades
 
Hades
Level 268
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
El JALO
Sun Wukong
Level 107
God Stats
4W - 4L
1,425 SR
Queue Stats
140W - 122L
1,574 Elo+
Solo
Ix Chel
Ix Chel
LordSweeper
Ix Chel
Level 111
God Stats
0W - 2L
1,282 SR
Queue Stats
116W - 142L
1,403 Elo+
Solo
Surtr
Surtr
SlyGuyYes
Surtr
Level 127
God Stats
2W - 5L
1,363 SR
Queue Stats
241W - 236L
1,531 Elo+
Solo
He Bo
He Bo
Tha CoddFather
He Bo
Level 154
God Stats
1W - 6L
1,191 SR
Queue Stats
189W - 191L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CARNAGEDG4
Sylvanus
16
6 / 1 / 15
9,646
965
6,469
13,470
15,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 3 / 15
9,135
914
10,845
9,983
4,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ishtar
15
9 / 2 / 14
9,745
975
13,070
8,034
4,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
x J DUBYA x
Ganesha
15
0 / 1 / 21
8,218
822
5,961
10,375
9,429
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
6 / 2 / 17
9,891
989
12,073
10,763
11,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
2 / 5 / 3
7,785
779
7,761
11,456
7,356
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
El JALO
Sun Wukong
14
2 / 4 / 4
7,688
769
6,317
12,055
10,869
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
LordSweeper
Ix Chel
9
0 / 10 / 1
6,186
619
3,125
11,573
3,787
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Surtr
SlyGuyYes
Surtr
15
4 / 4 / 3
9,204
920
11,218
11,238
13,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 5 / 5
7,269
727
7,970
7,054
2,305
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
25
28
Kills
9
9
Deaths
28
82
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
2
5
3
0.7
W
Sylvanus
CARNAGEDG4
Sylvanus
6
1
15
13.5
L
Sun Wukong
El JALO
Sun Wukong
2
4
4
1
L
Ix Chel
LordSweeper
Ix Chel
0
10
1
0.05
W
7
3
15
4.83
W
Ishtar
9
2
14
8
L
Surtr
SlyGuyYes
Surtr
4
4
3
1.38
L
1
5
5
0.7
W
Ganesha
x J DUBYA x
Ganesha
0
1
21
10.5
W
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,418
Damage
36,391
52,625
Taken
53,376
45,459
Mitigated
37,928
26,380
Healing
9,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
7,761
986
637
2,666
11,456
7,356
0
1,910
9,546
14,032
0
W
Sylvanus
CARNAGEDG4
Sylvanus
6,469
1,585
8,667
4,715
13,470
15,521
369
5,546
7,924
14,151
816
L
Sun Wukong
El JALO
Sun Wukong
6,317
1,326
1,195
2,234
12,055
10,869
0
2,949
9,106
0
18,770
L
Ix Chel
LordSweeper
Ix Chel
3,125
610
0
151
11,573
3,787
0
2,602
8,971
4,903
0
W
10,845
2,216
807
1,284
9,983
4,572
1,135
3,785
6,198
0
20,581
W
Ishtar
13,070
11,474
334
1,048
8,034
4,160
5,252
4,095
3,939
0
20,635
L
Surtr
SlyGuyYes
Surtr
11,218
2,491
662
2,005
11,238
13,611
0
3,055
8,183
5,892
15,597
L
7,970
0
131
301
7,054
2,305
0
1,098
5,956
14,013
0
W
Ganesha
x J DUBYA x
Ganesha
5,961
716
2,721
3,198
10,375
9,429
454
4,864
5,511
12,987
0
W
12,073
2,107
1,285
2,321
10,763
11,777
255
4,008
6,755
0
28,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,635
Gold Earned
38,132
110
Minions Killed
83
0
Camps Cleared
0
877,250
Distance Traveled
827,539
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,785
779
18
2
0
152,858
0
W
Sylvanus
9,646
965
13
1
0
154,151
0
L
Sun Wukong
7,688
769
16
2
0
195,846
0
L
Ix Chel
6,186
619
4
0
0
144,132
0
W
Loki
9,135
914
21
2
0
167,916
0
W
Ishtar
9,745
975
31
3
0
182,981
0
L
Surtr
9,204
920
27
3
0
171,708
0
L
He Bo
7,269
727
18
2
0
162,995
0
W
Ganesha
8,218
822
0
0
0
175,967
0
W
Shiva
9,891
989
45
5
0
196,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role