Player Matchup

Merlin
Merlin
Bronze II
SucrilhoBolada1
Merlin
Bronze II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 44L
896 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 147
1,500 SR
896 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 128
1,609 SR
1,504 MMR
Hercules
Hercules
Bronze III
Ðandeps
Hercules
Bronze III
Level 128
God Stats
5W - 2L
1,609 SR
Queue Stats
12W - 31L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 10 / 0
16,684
878
14,958
25,003
20,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
BakasuraPoseidonVulcanHou YiHades

VS

Bans
AnhurHe BoChronosAh Muzen CabUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ðandeps
Hercules
20
10 / 0 / 0
19,673
1,035
21,466
24,989
25,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
10
10
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
10
0
0
W
Hercules
Ðandeps
Hercules
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,958
Damage
21,466
25,003
Taken
24,989
20,850
Mitigated
25,715
1,302
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,958
1,132
0
1,302
25,003
20,850
236
375
24,628
106,282
0
W
Hercules
Ðandeps
Hercules
21,466
9,838
0
12,481
24,989
25,715
2,925
15,728
9,261
0
118,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,684
Gold Earned
19,673
189
Minions Killed
188
6
Camps Cleared
9
311,988
Distance Traveled
413,404
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
16,684
878
189
10
6
311,988
0
W
Hercules
19,673
1,035
188
10
9
413,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role