Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
CragnDazzle
Ishtar
Level 164
God Stats
4W - 1L
1,848 SR
Queue Stats
232W - 241L
1,505 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
StubbyNiki
Morgan Le Fay
Level 159
God Stats
70W - 66L
1,562 SR
Queue Stats
666W - 693L
1,493 Elo+
Party 2
Tyr
Tyr
TheBurritoPower
Tyr
Level 125
God Stats
37W - 29L
1,599 SR
Queue Stats
255W - 266L
1,468 Elo+
Party 2
Fenrir
Fenrir
慌什么抱紧我
Fenrir
Level 124
God Stats
2W - 2L
1,469 SR
Queue Stats
101W - 106L
1,424 Elo+
Solo
Team Averages
Level 144
1,595 SR
1,478 Elo+

VS

Team Averages
Level 83
1,477 SR
1,486 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
AVerySmugPlant
Heimdallr
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 80L
1,449 Elo+
Party 1
Loki
Loki
Bayesh
Loki
Level 46
God Stats
4W - 5L
1,500 SR
Queue Stats
76W - 73L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
UhTrain
Sun Wukong
Level 77
God Stats
1W - 2L
1,384 SR
Queue Stats
84W - 90L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 1 / 7
7,706
514
4,147
13,122
14,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
13
0 / 2 / 3
7,864
524
1,656
7,658
3,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
StubbyNiki
Morgan Le Fay
14
4 / 3 / 6
8,259
551
8,620
7,823
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 2 / 2
9,888
659
10,545
16,549
18,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
9 / 1 / 3
9,311
621
8,527
13,870
7,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 3 / 2
7,842
523
8,833
9,722
6,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

The Morrigan
 
The Morrigan
13
2 / 5 / 2
7,614
508
6,263
10,005
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
AVerySmugPlant
Heimdallr
12
1 / 3 / 1
7,297
486
4,919
9,346
3,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Loki
Bayesh
Loki
12
2 / 3 / 4
7,185
479
6,843
9,318
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
UhTrain
Sun Wukong
14
1 / 3 / 1
8,704
580
12,422
15,284
11,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
17
Kills
9
9
Deaths
17
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
1
7
3.5
L
Baron Samedi
 
Baron Samedi
3
3
2
1.33
L
The Morrigan
 
The Morrigan
2
5
2
0.6
L
Heimdallr
AVerySmugPlant
Heimdallr
1
3
1
0.5
L
Loki
Bayesh
Loki
2
3
4
1.33
W
Ishtar
0
2
3
0.75
W
Morgan Le Fay
StubbyNiki
Morgan Le Fay
4
3
6
2.33
W
4
2
2
2.5
L
Sun Wukong
UhTrain
Sun Wukong
1
3
1
0.5
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,495
Damage
39,280
59,022
Taken
53,675
46,524
Mitigated
29,412
14,832
Healing
15,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,147
808
0
3,501
13,122
14,435
65
5,281
7,841
15,577
0
L
Baron Samedi
 
Baron Samedi
8,833
1,168
744
2,789
9,722
6,051
389
3,067
6,655
42,605
0
L
The Morrigan
 
The Morrigan
6,263
827
0
1,743
10,005
3,800
0
5,837
3,982
49,509
2,996
L
Heimdallr
AVerySmugPlant
Heimdallr
4,919
1,473
0
3,225
9,346
3,706
742
930
8,416
0
45,787
L
Loki
Bayesh
Loki
6,843
1,988
0
1,860
9,318
3,861
223
2,612
6,706
0
32,664
W
Ishtar
1,656
879
0
2,230
7,658
3,037
814
1,511
6,147
0
62,140
W
Morgan Le Fay
StubbyNiki
Morgan Le Fay
8,620
498
0
946
7,823
3,274
371
2,744
5,079
64,077
0
W
10,545
604
0
5,284
16,549
18,671
544
928
15,621
2,005
81,040
L
Sun Wukong
UhTrain
Sun Wukong
12,422
3,388
0
5,566
15,284
11,994
0
1,288
13,996
0
71,728
W
8,527
1,820
0
2,871
13,870
7,107
348
3,431
10,439
0
69,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,028
Gold Earned
38,642
470
Minions Killed
390
0
Camps Cleared
0
1,537,306
Distance Traveled
1,412,648
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,706
514
18
1
0
322,056
5
L
Baron Samedi
7,842
523
48
3
0
270,195
5
L
The Morrigan
7,614
508
81
5
0
276,444
0
L
Heimdallr
7,297
486
79
5
0
235,889
0
L
Loki
7,185
479
54
4
0
340,058
1
W
Ishtar
7,864
524
108
7
0
264,051
0
W
Morgan Le Fay
8,259
551
98
7
0
303,578
6
W
Tyr
9,888
659
143
10
0
298,998
0
L
Sun Wukong
8,704
580
128
9
0
290,062
0
W
Fenrir
9,311
621
103
7
0
348,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role