Player Matchup

Bellona
Bellona
 
Bellona
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AyeBaeBae
Scylla
Level 139
God Stats
15W - 18L
1,541 SR
Queue Stats
591W - 599L
1,461 Elo+
Solo
Xing Tian
Xing Tian
DaHoodHero
Xing Tian
Level 109
God Stats
0W - 2L
1,522 SR
Queue Stats
230W - 250L
1,352 Elo+
Party 1
Izanami
Izanami
Smokesheep
Izanami
Level 53
God Stats
2W - 1L
1,610 SR
Queue Stats
83W - 71L
1,565 Elo+
Solo
Ah Puch
Ah Puch
streetsweeperJ
Ah Puch
Level 87
God Stats
6W - 8L
1,297 SR
Queue Stats
22W - 29L
1,304 Elo+
Party 1
Team Averages
Level 95
1,494 SR
1,436 Elo+

VS

Team Averages
Level 96
1,512 SR
1,546 Elo+
Hercules
Hercules
HitGM
Hercules
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,600 Elo+
Solo
Nox
Nox
LamiaMoonshadow
Nox
Level 68
God Stats
167W - 132L
1,532 SR
Queue Stats
677W - 619L
1,505 Elo+
Solo
Cupid
Cupid
Paburo_Phx
Cupid
Level 147
God Stats
9W - 7L
1,567 SR
Queue Stats
270W - 273L
1,558 Elo+
Solo
Pele
Pele
XepherTim
Pele
Level 87
God Stats
1W - 0L
1,461 SR
Queue Stats
15W - 8L
1,570 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xXSaltyFartsXx
Morgan Le Fay
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
548W - 566L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
0 / 2 / 6
7,665
1,095
10,509
13,777
13,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
AyeBaeBae
Scylla
14
2 / 4 / 5
8,537
1,220
8,530
7,022
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
DaHoodHero
Xing Tian
13
1 / 4 / 3
7,594
1,085
3,808
9,048
8,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Smokesheep
Izanami
14
3 / 0 / 6
9,100
1,300
9,014
5,577
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 1 / 4
8,537
1,220
12,713
4,644
2,077
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

267

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HitGM
Hercules
14
1 / 1 / 10
8,971
1,282
7,545
14,463
18,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 2 / 7
8,645
1,235
6,507
9,203
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
14
3 / 0 / 6
9,080
1,297
8,239
8,297
3,722
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
14
0 / 4 / 8
7,945
1,135
6,163
9,912
4,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
xXSaltyFartsXx
Morgan Le Fay
14
4 / 2 / 6
8,795
1,256
7,915
5,844
2,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
48
9
Kills
11
11
Deaths
9
24
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
6
1.5
L
Scylla
AyeBaeBae
Scylla
2
4
5
1.13
L
Xing Tian
DaHoodHero
Xing Tian
1
4
3
0.63
W
Hercules
HitGM
Hercules
1
1
10
6
W
3
2
7
3.25
W
Cupid
3
0
6
6
L
Izanami
Smokesheep
Izanami
3
0
6
6
W
Pele
0
4
8
1
L
3
1
4
5
W
Morgan Le Fay
xXSaltyFartsXx
Morgan Le Fay
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,574
Damage
36,369
40,068
Taken
47,719
28,779
Mitigated
33,570
2,626
Healing
10,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,509
1,142
0
531
13,777
13,196
0
5,182
8,595
0
15,359
L
Scylla
AyeBaeBae
Scylla
8,530
669
0
0
7,022
2,732
0
2,253
4,769
34,992
0
L
Xing Tian
DaHoodHero
Xing Tian
3,808
279
0
322
9,048
8,607
0
3,625
5,423
7,882
0
W
Hercules
HitGM
Hercules
7,545
2,246
0
5,225
14,463
18,118
0
5,816
8,569
0
8,962
W
6,507
251
0
1,269
9,203
4,288
0
5,701
3,417
16,539
0
W
Cupid
8,239
3,359
544
2,028
8,297
3,722
0
5,497
2,768
0
31,955
L
Izanami
Smokesheep
Izanami
9,014
5,941
0
1,608
5,577
2,167
0
1,909
3,668
0
28,140
W
Pele
6,163
870
0
1,107
9,912
4,749
0
5,211
4,657
0
18,702
L
12,713
0
0
165
4,644
2,077
0
1,453
3,191
20,844
0
W
Morgan Le Fay
xXSaltyFartsXx
Morgan Le Fay
7,915
730
0
189
5,844
2,693
0
2,551
3,257
26,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,433
Gold Earned
43,436
148
Minions Killed
167
4
Camps Cleared
8
696,121
Distance Traveled
781,485
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,665
1,095
3
0
1
163,928
0
L
Scylla
8,537
1,220
73
10
1
141,003
0
L
Xing Tian
7,594
1,085
8
1
1
93,325
0
W
Hercules
8,971
1,282
4
1
1
165,065
0
W
Nox
8,645
1,235
35
5
0
163,783
0
W
Cupid
9,080
1,297
57
8
4
153,377
0
L
Izanami
9,100
1,300
42
6
0
143,186
0
W
Pele
7,945
1,135
30
4
3
162,610
0
L
Ah Puch
8,537
1,220
22
3
1
154,679
0
W
Morgan Le Fay
8,795
1,256
41
6
0
136,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role