Player Matchup

Ymir
Ymir
Kelvingg07
Ymir
Level 28
God Stats
25W - 36L
1,350 SR
Queue Stats
112W - 137L
1,301 Elo+
Party 1
Cupid
Cupid
Tenorius
Cupid
Level 3
God Stats
45W - 48L
1,552 SR
Queue Stats
54W - 81L
1,420 Elo+
Party 1
Kukulkan
Kukulkan
j4yp3g
Kukulkan
Level 43
God Stats
20W - 23L
1,466 SR
Queue Stats
145W - 183L
1,340 Elo+
Party 1
Team Averages
Level 25
1,456 SR
1,354 Elo+

VS

Team Averages
Level 51
1,570 SR
1,401 Elo+
Ymir
Ymir
Lmac24
Ymir
Level 48
God Stats
13W - 8L
1,542 SR
Queue Stats
91W - 84L
1,417 Elo+
Solo
Hera
Hera
QueenHoney9021
Hera
Level 56
God Stats
18W - 10L
1,655 SR
Queue Stats
239W - 238L
1,420 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Scythe421
Ah Muzen Cab
Level 49
God Stats
29W - 25L
1,513 SR
Queue Stats
277W - 296L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
10,277
642
2,428
21,732
18,879
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cupid
Tenorius
Cupid
12
0 / 5 / 4
10,067
629
3,979
14,535
4,950
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
j4yp3g
Kukulkan
15
4 / 1 / 1
11,690
731
19,469
12,599
4,470
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Lmac24
Ymir
15
0 / 1 / 10
11,354
710
3,122
15,677
15,033
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 3 / 6
12,427
777
25,864
6,933
2,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
Scythe421
Ah Muzen Cab
15
6 / 1 / 3
12,429
777
15,340
11,719
4,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
5
Kills
10
10
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Ymir
Lmac24
Ymir
0
1
10
5
W
4
3
6
2.33
W
Ah Muzen Cab
Scythe421
Ah Muzen Cab
6
1
3
7.5
L
Cupid
Tenorius
Cupid
0
5
4
0.4
L
Kukulkan
j4yp3g
Kukulkan
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,876
Damage
44,326
48,866
Taken
34,329
28,299
Mitigated
22,574
2,073
Healing
6,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,428
97
0
0
21,732
18,879
26
9,973
11,759
9,754
0
W
Ymir
Lmac24
Ymir
3,122
42
0
2,233
15,677
15,033
293
11,480
4,197
18,211
0
W
25,864
4,536
0
906
6,933
2,947
866
4,117
2,816
82,644
0
W
Ah Muzen Cab
Scythe421
Ah Muzen Cab
15,340
7,668
0
3,131
11,719
4,594
1,932
6,891
4,828
0
61,653
L
Cupid
Tenorius
Cupid
3,979
1,865
1,290
783
14,535
4,950
270
9,668
4,867
0
37,291
L
Kukulkan
j4yp3g
Kukulkan
19,469
694
0
0
12,599
4,470
0
9,453
3,146
73,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,034
Gold Earned
36,210
165
Minions Killed
176
0
Camps Cleared
0
770,464
Distance Traveled
841,752
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,277
642
10
1
0
247,798
0
W
Ymir
11,354
710
20
1
0
305,723
0
W
Hera
12,427
777
91
6
0
251,151
0
W
Ah Muzen Cab
12,429
777
65
4
0
284,878
0
L
Cupid
10,067
629
64
4
0
234,508
0
L
Kukulkan
11,690
731
91
6
0
288,158
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role