Player Matchup

Ra
Ra
Actic RIMMER
Ra
Level 82
God Stats
2W - 2L
1,649 SR
Queue Stats
58W - 98L
1,454 Elo+
Solo
Neith
Neith
Gerblore
Neith
Level 44
God Stats
3W - 3L
1,500 SR
Queue Stats
70W - 66L
1,457 Elo+
Solo
Tyr
Tyr
Riujin
Tyr
Level 146
God Stats
48W - 41L
1,538 SR
Queue Stats
101W - 91L
1,500 Elo+
Solo
Arachne
Arachne
brhad
Arachne
Level 129
God Stats
2W - 0L
1,702 SR
Queue Stats
101W - 100L
1,474 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
horisonfire
Morgan Le Fay
Level 98
God Stats
2W - 1L
1,475 SR
Queue Stats
8W - 3L
1,673 Elo+
Solo
Team Averages
Level 100
1,573 SR
1,512 Elo+

VS

Team Averages
Level 112
1,556 SR
1,467 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Keblarllorki
Jing Wei
Level 127
God Stats
2W - 2L
1,892 SR
Queue Stats
167W - 183L
1,444 Elo+
Party 1
Maui
Maui
Toxicz_gazz
Maui
Level 139
God Stats
3W - 4L
1,648 SR
Queue Stats
179W - 145L
1,579 Elo+
Solo
Janus
Janus
cabcabcab
Janus
Level 33
God Stats
0W - 2L
1,240 SR
Queue Stats
4W - 16L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
8,696
669
6,654
7,952
3,734
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Gerblore
Neith
13
2 / 1 / 2
8,117
624
7,622
7,665
2,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
Riujin
Tyr
10
1 / 1 / 1
6,394
492
2,913
9,279
6,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
brhad
Arachne
12
2 / 1 / 2
6,863
528
4,105
10,898
3,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
horisonfire
Morgan Le Fay
13
2 / 2 / 1
7,421
571
6,069
6,198
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 0 / 0
6,656
512
2,724
7,484
5,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
 
Bastet
11
0 / 2 / 4
6,367
490
6,007
12,088
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
Keblarllorki
Jing Wei
11
0 / 3 / 0
6,021
463
2,948
10,215
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 0 / 3
6,475
498
3,992
7,741
4,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
cabcabcab
Janus
12
5 / 3 / 0
7,591
584
6,205
7,443
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
8
Kills
5
5
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Bastet
 
Bastet
0
2
4
1
W
1
0
1
1.5
W
Neith
Gerblore
Neith
2
1
2
3
L
Jing Wei
Keblarllorki
Jing Wei
0
3
0
0
W
Tyr
Riujin
Tyr
1
1
1
1.5
L
0
0
3
1.5
W
Arachne
brhad
Arachne
2
1
2
3
L
Janus
cabcabcab
Janus
5
3
0
1.67
W
Morgan Le Fay
horisonfire
Morgan Le Fay
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,363
Damage
21,876
41,992
Taken
44,971
19,652
Mitigated
21,598
17,065
Healing
15,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,724
348
0
750
7,484
5,576
0
4,482
3,002
42,655
0
L
Bastet
 
Bastet
6,007
1,691
0
6,364
12,088
4,436
0
2,501
9,587
0
51,880
W
6,654
1,625
96
6,763
7,952
3,734
54
3,069
4,583
75,688
0
W
Neith
Gerblore
Neith
7,622
2,893
0
2,906
7,665
2,881
12
1,408
6,229
0
67,685
L
Jing Wei
Keblarllorki
Jing Wei
2,948
1,825
0
3,825
10,215
3,490
0
0
10,215
0
45,844
W
Tyr
Riujin
Tyr
2,913
850
0
3,707
9,279
6,730
0
1,652
7,627
0
24,269
L
3,992
1,300
0
3,019
7,741
4,923
0
1,103
6,638
21,395
0
W
Arachne
brhad
Arachne
4,105
2,846
0
2,249
10,898
3,970
0
2,561
8,219
0
55,636
L
Janus
cabcabcab
Janus
6,205
774
0
1,295
7,443
3,173
0
4,637
2,806
62,097
0
W
Morgan Le Fay
horisonfire
Morgan Le Fay
6,069
524
0
1,344
6,198
2,337
0
3,581
2,413
49,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,491
Gold Earned
33,110
465
Minions Killed
402
0
Camps Cleared
0
1,406,035
Distance Traveled
1,364,624
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,656
512
103
8
0
247,361
0
L
Bastet
6,367
490
76
6
0
312,785
0
W
Ra
8,696
669
138
11
0
266,541
0
W
Neith
8,117
624
113
9
0
246,237
0
L
Jing Wei
6,021
463
79
6
0
266,348
0
W
Tyr
6,394
492
30
2
0
277,908
0
L
Maui
6,475
498
25
2
0
293,205
3
W
Arachne
6,863
528
93
7
0
324,220
0
L
Janus
7,591
584
119
9
0
244,925
2
W
Morgan Le Fay
7,421
571
91
7
0
291,129
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role