Player Matchup

Sol
Sol
 
Sol
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BadBoy23779677
Fenrir
Level 66
God Stats
7W - 15L
1,177 SR
Queue Stats
59W - 84L
1,388 Elo+
Party 2
Surtr
Surtr
Chooks Men
Surtr
Level 102
God Stats
14W - 13L
1,493 SR
Queue Stats
146W - 177L
1,417 Elo+
Party 2
Fafnir
Fafnir
xd scypress427
Fafnir
Level 53
God Stats
3W - 2L
1,474 SR
Queue Stats
61W - 86L
1,358 Elo+
Party 2
Team Averages
Level 93
1,429 SR
1,433 Elo+

VS

Team Averages
Level 61
1,538 SR
1,422 Elo+
Charon
Charon
BloodRedTears66
Charon
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Surtr
Surtr
G3r4rd0M3x
Surtr
Level 68
God Stats
2W - 2L
1,806 SR
Queue Stats
16W - 17L
1,473 Elo+
Solo
Ullr
Ullr
ItZJusT_X
Ullr
Level 40
God Stats
2W - 6L
1,394 SR
Queue Stats
14W - 32L
1,305 Elo+
Party 1
Poseidon
Poseidon
Msolmos11
Poseidon
Level 35
God Stats
1W - 3L
1,489 SR
Queue Stats
75W - 86L
1,394 Elo+
Solo
Ao Kuang
Ao Kuang
gstorm23LIGHTING
Ao Kuang
Level 87
God Stats
238W - 193L
1,501 SR
Queue Stats
271W - 246L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 1 / 3
7,309
664
8,670
7,007
2,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
 
Jing Wei
9
1 / 1 / 5
5,735
521
5,380
7,403
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 0 / 1
6,475
589
2,914
6,672
2,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Surtr
11
3 / 1 / 2
6,560
596
7,298
8,245
4,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
0 / 0 / 5
6,091
554
3,006
7,309
7,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,489
499
4,699
8,622
5,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
11
3 / 3 / 0
6,373
579
7,345
10,045
5,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ullr
8
0 / 4 / 1
4,963
451
3,804
7,264
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Msolmos11
Poseidon
10
0 / 3 / 0
5,963
542
1,401
4,756
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 1
5,004
455
3,299
10,977
6,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
3
3
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
3
7.5
W
Jing Wei
 
Jing Wei
1
1
5
3.5
W
4
0
1
4.5
L
0
1
0
0
W
Surtr
3
1
2
4
L
Surtr
3
3
0
1
L
Ullr
0
4
1
0.13
L
Poseidon
Msolmos11
Poseidon
0
3
0
0
L
0
3
1
0.17
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,268
Damage
20,548
36,636
Taken
41,664
20,291
Mitigated
21,024
10,738
Healing
7,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,670
3,027
103
2,433
7,007
2,284
2,148
1,405
5,602
50,540
0
W
Jing Wei
 
Jing Wei
5,380
3,544
0
3,311
7,403
2,710
0
2,482
4,921
0
32,438
W
2,914
446
0
906
6,672
2,875
0
554
6,118
0
47,525
L
4,699
640
181
2,889
8,622
5,741
0
2,657
5,965
18,333
0
W
Surtr
7,298
3,480
0
1,323
8,245
4,572
0
3,381
4,864
589
34,136
L
Surtr
7,345
3,256
0
1,154
10,045
5,023
68
3,656
6,237
1,502
45,251
L
Ullr
3,804
2,184
0
455
7,264
2,671
0
2,037
5,227
0
25,171
L
Poseidon
Msolmos11
Poseidon
1,401
117
0
437
4,756
1,434
0
1,673
3,041
40,010
0
L
3,299
1,112
0
2,606
10,977
6,155
0
1,925
8,612
26,088
0
W
3,006
628
357
2,305
7,309
7,850
0
1,978
5,331
19,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,170
Gold Earned
27,792
272
Minions Killed
243
0
Camps Cleared
0
1,142,089
Distance Traveled
1,095,696
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,309
664
81
7
0
186,435
0
W
Jing Wei
5,735
521
56
5
0
227,792
5
W
Fenrir
6,475
589
62
6
0
268,879
0
L
Charon
5,489
499
20
2
0
220,134
0
W
Surtr
6,560
596
48
4
0
235,700
0
L
Surtr
6,373
579
61
6
0
263,049
1
L
Ullr
4,963
451
47
4
0
185,357
0
L
Poseidon
5,963
542
87
8
0
218,914
0
L
Ao Kuang
5,004
455
28
3
0
208,242
0
W
Fafnir
6,091
554
25
2
0
223,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role