Player Matchup

Geb
Geb
 
Geb
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CBuck11
Scylla
Level 100
God Stats
5W - 6L
1,541 SR
Queue Stats
24W - 22L
1,496 Elo+
Party 1
Ishtar
Ishtar
JuugManJosi
Ishtar
Level 126
God Stats
1W - 4L
1,412 SR
Queue Stats
5W - 6L
1,343 Elo+
Party 1
Mulan
Mulan
SyxZ Capitao
Mulan
Level 125
God Stats
14W - 25L
1,409 SR
Queue Stats
242W - 257L
1,459 Elo+
Solo
Lancelot
Lancelot
rishawn001
Lancelot
Level 145
God Stats
18W - 20L
1,525 SR
Queue Stats
202W - 188L
1,563 Elo+
Solo
Team Averages
Level 124
1,477 SR
1,472 Elo+

VS

Team Averages
Level 132
1,580 SR
1,519 Elo+
Baron Samedi
Baron Samedi
Dirttydoguito
Baron Samedi
Level 128
God Stats
2W - 1L
1,476 SR
Queue Stats
222W - 207L
1,467 Elo+
Party 3
Xing Tian
Xing Tian
SadPanque
Xing Tian
Level 128
God Stats
19W - 11L
1,580 SR
Queue Stats
221W - 214L
1,465 Elo+
Party 3
Hercules
Hercules
SirLewkesalot
Hercules
Level 155
God Stats
3W - 1L
1,744 SR
Queue Stats
81W - 73L
1,557 Elo+
Party 2
Janus
Janus
Th3GaZingShadow
Janus
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
51W - 53L
1,556 Elo+
Party 2
Medusa
Medusa
TheBubbaNator01
Medusa
Level 127
God Stats
6W - 2L
1,601 SR
Queue Stats
84W - 75L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
2 / 3 / 4
5,708
519
3,163
9,107
6,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
CBuck11
Scylla
9
0 / 2 / 3
5,297
482
3,550
4,763
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
7
0 / 3 / 0
5,072
461
3,733
7,045
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 2 / 0
4,344
395
1,066
4,691
1,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
rishawn001
Lancelot
10
5 / 2 / 1
6,055
550
7,550
9,306
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dirttydoguito
Baron Samedi
11
2 / 2 / 2
6,495
590
4,365
7,457
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
SadPanque
Xing Tian
8
0 / 1 / 5
5,899
536
2,460
6,651
5,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
SirLewkesalot
Hercules
13
4 / 0 / 0
8,326
757
5,286
7,287
6,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 2 / 1
6,375
580
3,611
5,438
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 2 / 1
6,547
595
5,196
7,822
2,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
7
Kills
11
12
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
3
4
1.33
L
Scylla
CBuck11
Scylla
0
2
3
0.75
W
Baron Samedi
Dirttydoguito
Baron Samedi
2
2
2
1.5
L
Ishtar
0
3
0
0
W
Xing Tian
SadPanque
Xing Tian
0
1
5
2.5
W
Hercules
SirLewkesalot
Hercules
4
0
0
4
L
0
2
0
0
W
3
2
1
1.75
W
2
2
1
1.25
L
Lancelot
rishawn001
Lancelot
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,062
Damage
20,918
34,912
Taken
34,655
16,411
Mitigated
19,498
9,250
Healing
8,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,163
351
0
1,255
9,107
6,682
0
4,667
4,271
16,297
0
L
Scylla
CBuck11
Scylla
3,550
321
0
770
4,763
1,539
0
2,601
2,078
31,255
0
W
Baron Samedi
Dirttydoguito
Baron Samedi
4,365
507
248
1,503
7,457
3,012
0
1,843
5,614
48,139
530
L
Ishtar
3,733
2,501
0
1,544
7,045
2,297
0
198
6,847
0
27,684
W
Xing Tian
SadPanque
Xing Tian
2,460
106
164
1,343
6,651
5,654
0
1,622
5,029
9,717
0
W
Hercules
SirLewkesalot
Hercules
5,286
2,819
0
3,104
7,287
6,099
16
552
6,735
0
57,238
L
1,066
137
0
1,708
4,691
1,743
0
0
4,691
0
14,725
W
3,611
270
0
798
5,438
1,974
0
2,299
3,139
38,552
0
W
5,196
2,290
0
1,549
7,822
2,759
448
397
7,425
0
45,743
L
Lancelot
rishawn001
Lancelot
7,550
2,194
0
3,973
9,306
4,150
0
2,659
6,589
0
37,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,476
Gold Earned
33,642
199
Minions Killed
339
0
Camps Cleared
0
944,700
Distance Traveled
1,059,337
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,708
519
12
1
0
234,229
1
L
Scylla
5,297
482
57
5
0
209,790
4
W
Baron Samedi
6,495
590
76
7
0
222,090
0
L
Ishtar
5,072
461
47
4
0
168,073
0
W
Xing Tian
5,899
536
15
1
0
231,973
3
W
Hercules
8,326
757
108
10
0
182,836
0
L
Mulan
4,344
395
22
2
0
82,061
0
W
Janus
6,375
580
68
6
0
211,360
0
W
Medusa
6,547
595
72
7
0
211,078
2
L
Lancelot
6,055
550
61
6
0
250,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role