Player Matchup

Raijin
Raijin
Daigonay
Raijin
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Charon
Charon
Malikigh
Charon
Level 108
God Stats
1W - 2L
1,547 SR
Queue Stats
19W - 28L
1,514 Elo+
Party 2
Cupid
Cupid
NITRO NUGGET197
Cupid
Level 123
God Stats
3W - 7L
1,506 SR
Queue Stats
264W - 251L
1,507 Elo+
Solo
Anhur
Anhur
Nyanners_Nya
Anhur
Level 128
God Stats
2W - 2L
1,875 SR
Queue Stats
562W - 508L
1,557 Elo+
Solo
Nu Wa
Nu Wa
XxST4RK1LL3RxX
Nu Wa
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 128L
1,466 Elo+
Solo
Team Averages
Level 99
1,586 SR
1,509 Elo+

VS

Team Averages
Level 134
1,385 SR
1,493 Elo+
Thanatos
Thanatos
 
Thanatos
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
ACES Dmac420
Nike
Level 190
God Stats
1W - 1L
1,283 SR
Queue Stats
124W - 151L
1,476 Elo+
Party 1
Medusa
Medusa
Freezinfrost
Medusa
Level 152
God Stats
1W - 2L
1,154 SR
Queue Stats
104W - 99L
1,541 Elo+
Party 1
Sol
Sol
TheMightyBirchy
Sol
Level 119
God Stats
6W - 5L
1,605 SR
Queue Stats
70W - 66L
1,518 Elo+
Party 1
Agni
Agni
thisguylifted
Agni
Level 118
God Stats
8W - 11L
1,382 SR
Queue Stats
450W - 434L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Daigonay
Raijin
9
0 / 3 / 1
5,027
457
2,986
8,976
3,313
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
Malikigh
Charon
8
0 / 4 / 1
5,277
480
3,058
9,518
6,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 1
5,569
506
2,776
8,925
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 5 / 1
5,477
498
3,114
10,749
3,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 5 / 0
5,749
523
3,753
8,570
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
8 / 0 / 4
7,691
699
7,809
9,472
3,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
1 / 1 / 1
7,117
647
4,558
9,142
6,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
11
0 / 1 / 4
6,731
612
9,020
6,176
2,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 1 / 6
7,916
720
7,848
7,631
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 0 / 4
7,853
714
6,442
7,865
3,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
2
Kills
18
18
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
0
4
10
W
1
1
1
1.5
L
Raijin
Daigonay
Raijin
0
3
1
0.17
W
Medusa
0
1
4
2
L
Charon
Malikigh
Charon
0
4
1
0.13
L
0
1
1
0.5
L
1
5
1
0.3
W
4
1
6
7
L
1
5
0
0.2
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,687
Damage
35,677
46,738
Taken
40,286
19,520
Mitigated
18,958
11,635
Healing
19,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,809
1,494
0
9,673
9,472
3,483
0
949
8,439
0
54,849
W
4,558
442
0
830
9,142
6,461
257
3,317
5,737
0
52,480
L
Raijin
Daigonay
Raijin
2,986
615
0
3,800
8,976
3,313
0
617
8,359
25,043
0
W
Medusa
9,020
2,952
0
1,381
6,176
2,272
1,103
708
5,422
0
51,845
L
Charon
Malikigh
Charon
3,058
952
0
1,367
9,518
6,954
0
3,829
5,689
15,741
0
L
2,776
1,840
56
3,428
8,925
3,008
0
1,574
7,351
0
34,412
L
3,114
1,062
0
558
10,749
3,072
0
2,339
8,410
0
36,526
W
7,848
2,666
0
3,902
7,631
2,842
601
2,635
4,822
46,777
10,900
L
3,753
633
0
2,426
8,570
3,173
0
5,524
3,046
32,852
0
W
6,442
1,002
0
3,644
7,865
3,900
489
1,726
6,069
41,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,099
Gold Earned
37,308
247
Minions Killed
398
0
Camps Cleared
0
1,045,792
Distance Traveled
1,127,263
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,691
699
74
7
0
276,929
3
W
Nike
7,117
647
75
7
0
190,491
0
L
Raijin
5,027
457
42
4
0
183,553
0
W
Medusa
6,731
612
85
8
0
218,245
0
L
Charon
5,277
480
16
1
0
215,092
1
L
Cupid
5,569
506
61
6
0
222,076
1
L
Anhur
5,477
498
63
6
0
220,982
0
W
Sol
7,916
720
99
9
0
207,016
0
L
Nu Wa
5,749
523
65
6
0
204,089
0
W
Agni
7,853
714
65
6
0
234,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role