Player Matchup

Atlas
Atlas
Dragge1991
Atlas
Level 87
God Stats
8W - 7L
1,627 SR
Queue Stats
76W - 86L
1,427 Elo+
Party 1
Sol
Sol
SpenceSmokin
Sol
Level 155
God Stats
11W - 6L
1,519 SR
Queue Stats
452W - 456L
1,445 Elo+
Solo
Artio
Artio
Takayuuki
Artio
Level 137
God Stats
1W - 2L
1,280 SR
Queue Stats
69W - 68L
1,497 Elo+
Party 1
Gilgamesh
Gilgamesh
Wickedwarlock
Gilgamesh
Level 143
God Stats
1W - 2L
1,173 SR
Queue Stats
76W - 81L
1,488 Elo+
Party 1
Surtr
Surtr
YarpYarpx
Surtr
Level 149
God Stats
6W - 5L
1,442 SR
Queue Stats
534W - 549L
1,531 Elo+
Solo
Team Averages
Level 134
1,408 SR
1,478 Elo+

VS

Team Averages
Level 113
1,598 SR
1,558 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ArceOne
Kuzenbo
Level 149
God Stats
1W - 1L
1,781 SR
Queue Stats
44W - 47L
1,557 Elo+
Solo
Mulan
Mulan
DesertedSocrates
Mulan
Level 124
God Stats
0W - 2L
1,303 SR
Queue Stats
200W - 203L
1,569 Elo+
Solo
Olorun
Olorun
Rektaesthetics
Olorun
Level 141
God Stats
0W - 1L
1,647 SR
Queue Stats
61W - 49L
1,568 Elo+
Solo
Lancelot
Lancelot
TheMatriarch131
Lancelot
Level 27
God Stats
1W - 1L
1,760 SR
Queue Stats
49W - 36L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
2 / 2 / 6
7,231
1,033
6,165
8,844
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 1 / 4
7,348
1,050
14,518
5,965
2,200
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
Takayuuki
Artio
11
0 / 3 / 8
7,004
1,001
2,780
8,813
7,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Wickedwarlock
Gilgamesh
12
3 / 2 / 6
6,940
991
8,730
10,997
10,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Surtr
YarpYarpx
Surtr
13
2 / 2 / 7
7,358
1,051
6,564
11,408
7,263
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
2 / 2 / 6
6,569
938
8,587
7,168
2,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kuzenbo
ArceOne
Kuzenbo
11
1 / 2 / 8
6,592
942
6,793
14,216
13,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 2 / 6
6,876
982
7,167
8,586
5,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 6
7,243
1,035
9,516
8,018
3,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
7
0 / 2 / 2
5,269
753
3,586
4,296
1,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
37
10
Kills
9
10
Deaths
10
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
2
6
2.5
L
Kuzenbo
ArceOne
Kuzenbo
1
2
8
2.5
L
3
2
6
3
W
Atlas
2
2
6
2.5
L
3
2
6
3
W
3
1
4
5
W
Artio
Takayuuki
Artio
0
3
8
1.33
L
Lancelot
0
2
2
0.5
W
Gilgamesh
Wickedwarlock
Gilgamesh
3
2
6
3
W
Surtr
YarpYarpx
Surtr
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,757
Damage
35,649
46,027
Taken
42,284
35,906
Mitigated
27,169
19,114
Healing
17,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
8,587
119
1,577
1,206
7,168
2,995
0
4,187
2,814
0
15,114
L
Kuzenbo
ArceOne
Kuzenbo
6,793
2,797
326
4,699
14,216
13,428
33
7,264
6,482
11,145
0
L
7,167
1,680
1,466
2,031
8,586
5,067
108
5,321
3,037
0
12,610
W
Atlas
6,165
2,393
1,157
1,456
8,844
8,382
180
2,195
6,649
10,267
91
L
9,516
5,122
2,430
3,183
8,018
3,924
0
4,914
2,858
24,698
0
W
14,518
4,663
1,544
2,485
5,965
2,200
789
2,075
3,890
29,093
0
W
Artio
Takayuuki
Artio
2,780
547
1,960
1,785
8,813
7,385
253
4,169
4,644
7,113
0
L
Lancelot
3,586
455
0
112
4,296
1,755
0
1,913
2,215
0
6,441
W
Gilgamesh
Wickedwarlock
Gilgamesh
8,730
2,425
2,253
1,675
10,997
10,676
313
3,649
7,348
0
16,457
W
Surtr
YarpYarpx
Surtr
6,564
1,754
750
4,049
11,408
7,263
206
4,221
7,187
227
12,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,881
Gold Earned
32,549
87
Minions Killed
86
0
Camps Cleared
0
758,387
Distance Traveled
644,996
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,569
938
17
2
0
142,837
0
L
Kuzenbo
6,592
942
10
1
0
151,168
0
L
Mulan
6,876
982
14
2
0
144,861
0
W
Atlas
7,231
1,033
9
1
0
144,292
0
L
Olorun
7,243
1,035
36
5
0
125,776
0
W
Sol
7,348
1,050
42
6
0
165,923
0
W
Artio
7,004
1,001
6
1
0
147,073
0
L
Lancelot
5,269
753
9
1
0
80,354
0
W
Gilgamesh
6,940
991
14
2
0
153,059
0
W
Surtr
7,358
1,051
16
2
0
148,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role