Player Matchup

Heimdallr
Heimdallr
CrackFueled_Tuna
Heimdallr
Level 137
God Stats
2W - 2L
1,295 SR
Queue Stats
88W - 101L
1,460 Elo+
Party 2
Surtr
Surtr
brent_gee
Surtr
Level 145
God Stats
2W - 1L
1,535 SR
Queue Stats
151W - 160L
1,489 Elo+
Party 3
Osiris
Osiris
dremen1423
Osiris
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 79L
1,484 Elo+
Solo
Olorun
Olorun
jesterMB
Olorun
Level 107
God Stats
2W - 0L
1,727 SR
Queue Stats
36W - 53L
1,414 Elo+
Party 2
Cerberus
Cerberus
mofukrsnuts156
Cerberus
Level 122
God Stats
2W - 0L
1,723 SR
Queue Stats
136W - 145L
1,503 Elo+
Party 3
Team Averages
Level 122
1,556 SR
1,470 Elo+

VS

Team Averages
Level 85
1,505 SR
1,441 Elo+
Fenrir
Fenrir
AncientBelgarath
Fenrir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 45L
1,415 Elo+
Party 1
Baron Samedi
Baron Samedi
BTownTheBrave
Baron Samedi
Level 106
God Stats
1W - 1L
1,714 SR
Queue Stats
40W - 35L
1,487 Elo+
Solo
Danzaburou
Danzaburou
Enki3332657
Danzaburou
Level 130
God Stats
24W - 16L
1,630 SR
Queue Stats
1,422W - 1,439L
1,510 Elo+
Solo
Chiron
Chiron
ImpactedArrow23
Chiron
Level 69
God Stats
0W - 1L
1,182 SR
Queue Stats
27W - 30L
1,439 Elo+
Solo
Tyr
Tyr
SoMoody
Tyr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 56L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
19
8 / 4 / 19
11,597
892
21,298
17,107
9,029
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Surtr
brent_gee
Surtr
17
6 / 5 / 14
10,651
819
13,179
20,530
22,311
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
dremen1423
Osiris
15
2 / 4 / 16
9,702
746
8,867
18,354
19,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
jesterMB
Olorun
19
11 / 3 / 15
11,856
912
24,955
12,478
6,594
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
19
2 / 1 / 27
10,782
829
10,247
26,719
18,220
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 7
8,996
692
8,245
17,784
16,049
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
BTownTheBrave
Baron Samedi
19
5 / 2 / 6
10,723
825
20,742
14,086
9,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Enki3332657
Danzaburou
17
2 / 5 / 10
10,204
785
18,331
14,833
7,870
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
6 / 5 / 2
10,483
806
17,671
13,925
6,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
15
1 / 9 / 8
9,145
703
8,470
22,647
27,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
50
29
Kills
17
17
Deaths
29
91
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
8
7
0.81
L
Baron Samedi
BTownTheBrave
Baron Samedi
5
2
6
4
W
Heimdallr
8
4
19
4.38
L
Danzaburou
Enki3332657
Danzaburou
2
5
10
1.4
L
6
5
2
1.4
L
Tyr
1
9
8
0.56
W
Surtr
brent_gee
Surtr
6
5
14
2.6
W
Osiris
dremen1423
Osiris
2
4
16
2.5
W
Olorun
jesterMB
Olorun
11
3
15
6.17
W
Cerberus
2
1
27
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,546
Damage
73,459
95,188
Taken
83,275
76,122
Mitigated
67,587
40,367
Healing
23,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,245
1,319
2,126
1,677
17,784
16,049
0
8,571
8,981
0
9,062
L
Baron Samedi
BTownTheBrave
Baron Samedi
20,742
1,215
4,163
5,683
14,086
9,222
280
6,376
7,429
40,030
0
W
Heimdallr
21,298
11,249
0
4,726
17,107
9,029
2,725
4,617
12,365
0
46,949
L
Danzaburou
Enki3332657
Danzaburou
18,331
6,656
1,208
3,494
14,833
7,870
1,066
5,586
9,074
0
35,634
L
17,671
3,736
1,434
1,704
13,925
6,571
539
4,665
9,006
0
34,831
L
Tyr
8,470
1,787
967
906
22,647
27,875
0
10,137
12,085
0
15,366
W
Surtr
brent_gee
Surtr
13,179
3,219
1,820
2,466
20,530
22,311
474
3,717
16,583
498
24,235
W
Osiris
dremen1423
Osiris
8,867
1,775
720
2,936
18,354
19,968
350
3,767
14,333
0
13,395
W
Olorun
jesterMB
Olorun
24,955
9,847
6,613
4,157
12,478
6,594
4,283
2,409
10,027
40,468
0
W
Cerberus
10,247
464
2,771
14,158
26,719
18,220
519
6,232
20,265
29,467
256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,588
Gold Earned
49,551
181
Minions Killed
164
0
Camps Cleared
0
1,260,895
Distance Traveled
1,244,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,996
692
4
0
0
249,336
0
L
Baron Samedi
10,723
825
59
5
0
247,440
0
W
Heimdallr
11,597
892
49
4
0
224,722
0
L
Danzaburou
10,204
785
44
3
0
245,926
0
L
Chiron
10,483
806
36
3
0
263,655
0
L
Tyr
9,145
703
21
2
0
238,086
0
W
Surtr
10,651
819
26
2
0
249,389
0
W
Osiris
9,702
746
7
1
0
270,725
0
W
Olorun
11,856
912
56
4
0
235,954
0
W
Cerberus
10,782
829
43
3
0
280,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role