Player Matchup

Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond IV
 
Tyr
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Diamond II
JymRioot
Anhur
Diamond II
Level 165
God Stats
18W - 20L
1,554 SR
Queue Stats
218W - 206L
2,302 MMR
Solo
Agni
Agni
Diamond II
MaliJr2
Agni
Diamond II
Level 84
God Stats
1W - 2L
1,699 SR
Queue Stats
105W - 82L
2,331 MMR
Party 2
Eset
Eset
Diamond IV
RevertPersephone
Eset
Diamond IV
Level 138
God Stats
3W - 3L
1,613 SR
Queue Stats
116W - 99L
2,173 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,573 SR
1,961 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,507 SR
1,899 MMR
Sun Wukong
Sun Wukong
Diamond III
 
Sun Wukong
Diamond III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond V
 
Janus
Diamond V
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Diamond IV
 
Sylvanus
Diamond IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Diamond IV
Guıdo
Ratatoskr
Diamond IV
Level 147
God Stats
6W - 7L
1,458 SR
Queue Stats
250W - 208L
2,169 MMR
Party 1
Rama
Rama
Masters
Juαηpεróη
Rama
Masters
Level 223
God Stats
92W - 98L
1,579 SR
Queue Stats
1,294W - 1,233L
2,825 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
1 / 0 / 1
3,586
717
1,693
2,558
638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tyr
 
Tyr
6
0 / 1 / 0
3,313
663
1,121
4,639
1,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
JymRioot
Anhur
1
0 / 0 / 0
915
183
0
0
0
Agni
MaliJr2
Agni
7
1 / 0 / 0
4,141
828
1,115
1,401
381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 1 / 0
3,530
706
1,137
3,832
1,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SurtrThorKhepriPoseidon

VS

Bans
KukulkanGebMaman BrigitteAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 0 / 1
3,841
768
2,970
2,907
1,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
 
Janus
6
0 / 2 / 0
3,723
745
502
2,943
715
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sylvanus
 
Sylvanus
6
1 / 0 / 0
3,575
715
1,212
2,500
1,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ratatoskr
Guıdo
Ratatoskr
7
1 / 0 / 0
3,762
752
1,000
2,321
618
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 1 / 0
3,286
657
1,369
2,771
830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
0
1
1.5
L
Tyr
 
Tyr
0
1
0
0
W
Sun Wukong
 
Sun Wukong
0
0
1
0.5
W
Janus
 
Janus
0
2
0
0
W
Sylvanus
 
Sylvanus
1
0
0
1
W
Ratatoskr
Guıdo
Ratatoskr
1
0
0
1
W
0
1
0
0
L
Anhur
JymRioot
Anhur
0
0
0
0
L
Agni
MaliJr2
Agni
1
0
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,066
Damage
7,053
12,430
Taken
13,442
3,880
Mitigated
4,880
4,995
Healing
6,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,693
575
0
775
2,558
638
26
123
2,435
0
13,428
L
Tyr
 
Tyr
1,121
204
0
2,415
4,639
1,645
0
0
4,639
0
16,776
W
Sun Wukong
 
Sun Wukong
2,970
432
0
1,392
2,907
1,369
0
0
2,907
0
20,308
W
Janus
 
Janus
502
207
0
781
2,943
715
0
453
2,416
24,509
0
W
Sylvanus
 
Sylvanus
1,212
588
180
1,174
2,500
1,348
15
217
2,283
10,147
5,363
W
Ratatoskr
Guıdo
Ratatoskr
1,000
359
0
1,912
2,321
618
0
528
1,733
0
15,941
W
1,369
1,271
0
1,037
2,771
830
184
920
1,851
0
16,099
L
Anhur
JymRioot
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Agni
MaliJr2
Agni
1,115
176
0
696
1,401
381
0
379
1,022
24,791
0
L
1,137
262
0
1,109
3,832
1,216
0
1,072
2,760
12,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,485
Gold Earned
18,187
140
Minions Killed
183
0
Camps Cleared
0
424,452
Distance Traveled
521,887
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,586
717
24
5
0
119,658
0
L
Tyr
3,313
663
33
7
0
117,606
0
W
Sun Wukong
3,841
768
42
8
0
102,638
1
W
Janus
3,723
745
46
9
0
101,017
0
W
Sylvanus
3,575
715
27
5
0
78,891
0
W
Ratatoskr
3,762
752
42
8
0
137,014
0
W
Rama
3,286
657
26
5
0
102,327
0
L
Anhur
915
183
0
0
0
0
0
L
Agni
4,141
828
53
11
0
97,385
1
L
Eset
3,530
706
30
6
0
89,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role