Player Matchup

Ah Puch
Ah Puch
CudLord
Ah Puch
Level 139
God Stats
4W - 6L
1,454 SR
Queue Stats
288W - 298L
1,521 Elo+
Party 2
Charon
Charon
Lord Ares007785
Charon
Level 106
God Stats
61W - 56L
1,523 SR
Queue Stats
964W - 984L
1,546 Elo+
Solo
Danzaburou
Danzaburou
Villinistic
Danzaburou
Level 109
God Stats
3W - 1L
1,528 SR
Queue Stats
258W - 257L
1,525 Elo+
Party 2
Team Averages
Level 118
1,502 SR
1,531 Elo+

VS

Team Averages
Level 135
1,588 SR
1,499 Elo+
Merlin
Merlin
MoonOfGloom
Merlin
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 52L
1,534 Elo+
Party 1
Chiron
Chiron
Scorpions65
Chiron
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 9L
1,464 Elo+
Solo
Jormungandr
Jormungandr
SunofGloom
Jormungandr
Level 127
God Stats
1W - 1L
1,765 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CudLord
Ah Puch
13
3 / 2 / 6
10,215
786
13,171
13,552
5,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 0 / 4
10,972
844
10,707
15,737
14,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Villinistic
Danzaburou
12
1 / 1 / 6
9,764
751
6,878
8,750
3,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 5 / 1
9,411
724
9,908
8,467
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
13
2 / 3 / 1
10,038
772
6,568
8,541
3,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
SunofGloom
Jormungandr
11
0 / 3 / 2
8,743
673
10,720
17,740
14,251
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
11
Kills
3
3
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CudLord
Ah Puch
3
2
6
3
W
7
0
4
9
L
Merlin
1
5
1
0.3
L
Chiron
2
3
1
0.83
L
Jormungandr
SunofGloom
Jormungandr
0
3
2
0.33
W
Danzaburou
Villinistic
Danzaburou
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,756
Damage
27,196
38,039
Taken
34,748
23,126
Mitigated
20,810
10,909
Healing
5,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CudLord
Ah Puch
13,171
606
0
5,229
13,552
5,469
330
8,348
4,768
44,477
0
W
10,707
1,130
0
3,520
15,737
14,013
210
6,228
9,203
30,067
303
L
Merlin
9,908
181
0
582
8,467
3,172
162
6,376
1,723
35,951
0
L
Chiron
6,568
2,186
835
1,100
8,541
3,387
1,329
6,088
2,203
0
39,509
L
Jormungandr
SunofGloom
Jormungandr
10,720
1,654
0
2,688
17,740
14,251
218
10,363
6,941
25,580
1,237
W
Danzaburou
Villinistic
Danzaburou
6,878
2,799
0
2,160
8,750
3,644
1,173
4,058
4,404
0
35,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,951
Gold Earned
28,192
141
Minions Killed
181
0
Camps Cleared
0
763,874
Distance Traveled
724,262
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,215
786
59
5
0
257,048
0
W
Charon
10,972
844
32
2
0
256,853
5
L
Merlin
9,411
724
57
4
0
243,049
0
L
Chiron
10,038
772
80
6
0
226,129
0
L
Jormungandr
8,743
673
44
3
0
255,084
1
W
Danzaburou
9,764
751
50
4
0
249,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role