Player Matchup

Achilles
Achilles
AlrightJinx
Achilles
Level 105
God Stats
0W - 2L
1,365 SR
Queue Stats
49W - 44L
1,579 Elo+
Party 2
Nu Wa
Nu Wa
Infinyx
Nu Wa
Level 126
God Stats
7W - 4L
1,774 SR
Queue Stats
35W - 34L
1,582 Elo+
Party 2
Guan Yu
Guan Yu
Violating
Guan Yu
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 48L
1,619 Elo+
Party 2
Team Averages
Level 124
1,546 SR
1,593 Elo+

VS

Team Averages
Level 141
1,378 SR
1,593 Elo+
Chiron
Chiron
Cöda
Chiron
Level 149
God Stats
1W - 0L
1,336 SR
Queue Stats
10W - 8L
1,560 Elo+
Party 1
Guan Yu
Guan Yu
FIJCKNOX
Guan Yu
Level 129
God Stats
1W - 0L
1,247 SR
Queue Stats
2W - 1L
1,645 Elo+
Party 1
Hel
Hel
Förk
Hel
Level 146
God Stats
1W - 0L
1,551 SR
Queue Stats
26W - 21L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlrightJinx
Achilles
11
0 / 6 / 5
8,497
708
8,700
13,772
7,992
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
Infinyx
Nu Wa
14
4 / 4 / 2
10,388
866
9,710
8,190
2,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
Violating
Guan Yu
12
2 / 4 / 4
9,283
774
8,367
16,884
20,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Cöda
Chiron
14
7 / 1 / 5
11,349
946
15,312
14,071
5,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
FIJCKNOX
Guan Yu
13
5 / 3 / 2
10,017
835
8,847
14,809
12,587
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
Förk
Hel
12
2 / 2 / 9
9,670
806
8,805
10,402
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
6
Kills
14
14
Deaths
6
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
AlrightJinx
Achilles
0
6
5
0.42
W
Chiron
Cöda
Chiron
7
1
5
9.5
W
Guan Yu
FIJCKNOX
Guan Yu
5
3
2
2
W
Hel
Förk
Hel
2
2
9
3.25
L
Nu Wa
Infinyx
Nu Wa
4
4
2
1.25
L
Guan Yu
Violating
Guan Yu
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,777
Damage
32,964
38,846
Taken
39,282
30,364
Mitigated
20,758
4,742
Healing
20,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AlrightJinx
Achilles
8,700
1,639
0
1,517
13,772
7,992
0
3,577
10,195
0
30,252
W
Chiron
Cöda
Chiron
15,312
6,808
956
4,327
14,071
5,266
1,538
3,320
10,751
0
70,346
W
Guan Yu
FIJCKNOX
Guan Yu
8,847
1,502
1,165
3,695
14,809
12,587
367
4,317
10,492
0
28,464
W
Hel
Förk
Hel
8,805
932
4,790
5,489
10,402
2,905
1,059
3,015
7,387
39,261
0
L
Nu Wa
Infinyx
Nu Wa
9,710
3,473
0
0
8,190
2,310
0
1,525
6,665
42,295
0
L
Guan Yu
Violating
Guan Yu
8,367
1,729
974
2,251
16,884
20,062
0
3,833
13,051
0
19,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,168
Gold Earned
31,036
88
Minions Killed
169
0
Camps Cleared
0
644,996
Distance Traveled
659,953
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,497
708
23
2
0
226,585
4
W
Chiron
11,349
946
110
9
0
215,602
0
W
Guan Yu
10,017
835
21
2
0
236,656
0
W
Hel
9,670
806
38
3
0
207,695
0
L
Nu Wa
10,388
866
52
4
0
193,853
2
L
Guan Yu
9,283
774
13
1
0
224,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role